App Stores - the issues for developers
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http://www.pocketgamer.co.uk/r/iPhone/Android/feature.asp?c=48094
The link above is a little article in which some app developers explain the differences in getting games to market on the iOS App Store and for Android.
Whatever your "side" it's still an interesting article.
The link above is a little article in which some app developers explain the differences in getting games to market on the iOS App Store and for Android.
Whatever your "side" it's still an interesting article.
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I would be interested to see piracy numbers on iOS with jail broken devices. I bet it's not far off the same.
More generally, the tide is turning. There are going to be more apps in Google Play than iOS next time they release their figures, so obviously there are plenty of developers releasing their stuff on Android first or exclusively as well.
https://plus.google.com/u/0/115208695107342318629/posts/cBxoGSEtbQW
from the same developer :
https://twitter.com/c_pruett/status/229439668150734848
If you can get a huge number of downloads on Android and your game is free with ads, you can make more money from Android, but generally with simple pay to download games, iOS seems to fare better in terms of revenue.
That likely stems back to the beginnings of the Android Market when all the apps were free because there was no pay mechanism in place. A lot of users at that point became used to getting their apps for free, and that ethos has continued in a lot of cases. It's also why you see quite a few apps free with ads on Android, but paid for without ads on iOS. If developers want to generate money from ad revenue alone, that requires a huge critical mass of regular users (see Angry Birds) to make it generate enough cash.
This is a very good point. There are still countries where paid apps aren't available, so they don't appear in those stores.
Its a bit trickier with iOS since you have to jail break.
Individual developers are often rabidly anti-apple for various reasons, but I think in general the Software dev companies that pay the wages possibly still view iOS as a priority over Android. At least for the sort of high investment type of slick video games which cost a lot to produce. Especially in the tablet market.
That sums it up pretty well. My company mainly does iOS because the income is higher but piracy is also rife on iOS just not to the extent as on Android.