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Beyond: Two Souls
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http://news.dengeki.com/elem/000/000/615/615962/
If only every studio made use of the PS3 in this way.
Looks incredible.
If only every studio made use of the PS3 in this way.
Looks incredible.
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It looks stunning, I assume these pictures are in engine but I wonder if any of them are gameplay? Speaking of gameplay I am curious about how this will control, David Cage said it will be different to Heavy Rain, here's a quote.
“No more quick-time events,” Cage promised. “We didn’t really have a problem with QTEs in Heavy Rain and I don’t think that players who played the game had any problem with that, but we wanted to reconsider the possibility of – instead of saying to the player what they’re supposed to do – how could we get rid of this and let players define by themselves, conclude by themselves what they’re supposed to do?
Cage added that the game’s new control system will allow players to deduce what is going on without them being led by the hand through on-screen prompts.
“We still have a couple of prompts here and there, “Cage continued, “but no more than in a game like Tomb Raider, Uncharted or God of War, or whatever because all games use some prompts here and there.
I didn't have a problem with the controls of Heavy Rain, once I got into it, it flowed quite well I thought, all this talk not telling the player what to do is a bit vague at the moment. I can't picture how that will work, either way I am very excited.
Just saw this on HUKD:
If you 'like' Gamestop on facebook and provide an email address. You then get a code. While stocks last!
These are US region PSN codes so you'll need a US PS account to redeem the code.
there was a story on here the other day that as well as using the convential controls, there is an application available that will conect to the ps3 via bluetooth and you can control the whole game on a smart phone. might have to give this a go when i buy it.
It sounds awful in practice and very well may be, but the truth is David Cage has been so bloody cryptic about everything to do with this game that it might turn out to be the greatest thing since sliced bread. There's a lot of pseudo-psychological bullshit going on as to how this game is going to be controlled or what it's even about. I enjoyed Heavy Rain so have high hopes for this but really we can't judge it until it is released.
I think the controls & general QT stuff all feels a lot more intuitive than Heavy Rain, Really enjoyed playing through it.
Everything about this demo has made me think 'Who needs next-gen'
Also throwing it out there, a Directors Edition & a steal book edition with Telepathy cards :eek:
Trying to pick a set to preorder.
Also not sure if the extra game sene is worth it - Advanced Experiments playable scene. In this scene, you’ll test your rapid problem-solving skills as you guide Jodie and the mysterious entity Aiden through a series of tough training missions. Over the course of 30 minutes of additional play, you’ll determine your ability to use your brain while keeping an ice-cool head in high-pressure situations — all while helping Jodie and Aiden collaborate to solve puzzles.
Funny, after playing the demo, I had the exact same thought. Can't wait to see what they bring to the next gen scene....
Agree totally:)
Just hope that Amazon do me proud - first time I have pre-ordered with them.
I went from having an interest in picking this up 'at some point' to wanting to play it now after playing the demo. I think it helped that I just replayed Heavy Rain last month.
I agree that the training room started off as "meh" but when you started to test Aiden more and more.... Well I had good fun there!!
I agree with the direction pressing thing being awkward, but it shows great promise. I loved Heavy Rain and think this is could be as good
I played all the demo and found the controls frustrating, especially controlling Aiden (I hate the way his name is pronounced!)
The graphics are brilliant but there's just not enough gameplay or interest for me to warrant a purchase