Is dying becoming a legitimate way to get through a game?
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After playing through the first Bioshock and then infinite earlier this year and now playing through borderlands 1 and 2
I'm left asking myself is dying in some games becoming a better tactic than staying alive
When you die in these games you just respawn without any consequences, in fact you usually respawn next to a place you can buy ammo and other equipment
Also enemies don't come back after you respawn so rushing in headstrong becomes a better tactic than planning out how to take out each enemy
I'm left asking myself is dying in some games becoming a better tactic than staying alive
When you die in these games you just respawn without any consequences, in fact you usually respawn next to a place you can buy ammo and other equipment
Also enemies don't come back after you respawn so rushing in headstrong becomes a better tactic than planning out how to take out each enemy
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Before a boss fight, kill yourself and you're back to full health.
Sometimes in FPS games I'll just run as far as I can without shooting hoping I'll hit a checkpoint before dying.
It's been a while since I played so I can't remember the exact scoring but it was like
2 x 100 points for a kill (as tanks frequently had a driver and a gunner who would both be killed)
200pts for destroying a tank
-100pt suicide.
I would still gain 300 pts by doing that (400 -100). At first I tried the conventional placing c4 and trying to run to a safe distance before detonating, but frequently I was shot in the back by the tanks gunner, or their teammate! So detonating as soon as I placed a couple of c4s was the best trick.
By dying I would lose pts, but I would gain so many I wasn't that concerned.
I just finished tomb raider. I liked it, but it somewhat took away the tension of the battles, knowing if I died it didn't matter much.
I found that out the hard way.
Another thing it reminds me of is really frequent saving. Hack a camera, save. etc...
I may be a bit more guilty of this one. I think I prefer it when you have fixed save points, stops me doing it!
Regards
Mark
I've noticed that when you're killed the character simply regenerates with full health and any zombies that were disposed off stay gone. Makes the game simpler but removes the element of tension or need to plan an attack.
Soooo frustrating when you die within a minute of starting again and then having to wait for it to start back up from the checkpoint.
Dying, in fact, is one of the best bits of that game. If you didn't get killed by a spider you missed out.
I'd call that taking one for the team - a little different from dying simply to get full health.
You also lose money for each death.