I'm not really sure that nVidia are serious about entering the console market though.
This seems like a bit of a marketing push to try and get the Tegra chipset into more Android devices. Ever since they were pushed out of the console market, as all the big players are now using AMD/ATI, so they're probably looking for another market to generate cash from.
And nVidia have a massive advantage over the biggest player i the mobile GPU market, Imagination Technologies. nVidia have their own fabrication facilities and can do more than just help handset manufacturers with reference designs; they can actually MAKE the silicon as well. Because of this, it could be more cost effective for them to make the handheld and use this as to advertise their tech than some sort of prolonged marketing/business strategy.
It's gonna be expensive. (Not going to be sold a a loss)
Most Android games are touch screen, not controller based. That touch screen is going to be a pig to use with a joypad hanging off the bottom of it
Most of the games will already be available on the Android / iOS devices that we already own. Is anybody really going to make exclusive titles just for this?
You need a PC to use the Steam games.
One to keep an eye on, but I really can't see it being a massive success to be honest. Another Gizmondo??
But still, there's a huge advantage in working with the actual gpu designers when implementing the SOC that you want to use in your device. It's part of the reason why ARM have been so successfull, because they've spent so much effort on working with device makers as well as designing the processors.
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I'm not really sure that nVidia are serious about entering the console market though.
This seems like a bit of a marketing push to try and get the Tegra chipset into more Android devices. Ever since they were pushed out of the console market, as all the big players are now using AMD/ATI, so they're probably looking for another market to generate cash from.
And nVidia have a massive advantage over the biggest player i the mobile GPU market, Imagination Technologies. nVidia have their own fabrication facilities and can do more than just help handset manufacturers with reference designs; they can actually MAKE the silicon as well. Because of this, it could be more cost effective for them to make the handheld and use this as to advertise their tech than some sort of prolonged marketing/business strategy.
Looking forward to how this pans out.
So nVidia face a four to five year period where they're not in any major console hardware.
It's ugly.
It's gonna be expensive. (Not going to be sold a a loss)
Most Android games are touch screen, not controller based. That touch screen is going to be a pig to use with a joypad hanging off the bottom of it
Most of the games will already be available on the Android / iOS devices that we already own. Is anybody really going to make exclusive titles just for this?
You need a PC to use the Steam games.
One to keep an eye on, but I really can't see it being a massive success to be honest. Another Gizmondo??
Not very portable. A Vita fits in my jacket, a 3DS would do likewise.
This thing is wayyy too thick to fit in anything.
Stream Steam only on local wi-fi. In other words, anything else has too much lag. If you're at home, just play on the PC...
Clearly they're upset that everyone has gone to AMD.
This thing is as big as a 360 controller! its hardly portable.
http://tech.uk.msn.com/features/nvidia-shield-games-console-previewed-at-ces
Project Shield
is that the same thing?
Can't see who is going to develop games and provide content for it.......
Looks ok, not pocketable, but certainly portable for a bag on holiday/business trips/longhaul flights
They don't need people to make games for it, it runs Android apps/games.
So anything developed for Android works.
They'd like people to optimise for the Tegra 4 chip, of course. As some games did with Tegra 3.
Since when?
Since never. I was mistaken.
But still, there's a huge advantage in working with the actual gpu designers when implementing the SOC that you want to use in your device. It's part of the reason why ARM have been so successfull, because they've spent so much effort on working with device makers as well as designing the processors.