It's a short demo to be sure but the visuals (overgrown exteriors and squalid interiors) are well rendered. Controls are initially somewhat clunky and brief though it is you will die several times! The full game will almost certainly be an exercise in retrying encounters again and again until success. Frustrating to be sure but par for the course. :rolleyes:
I haven't got access to the demo, but I think it is an early build of the game so gameplay may be a bit different now. It does look difficult from the gameplay videos I have seen, ign had a livestream last week, and even the game director died. It looks like you have to be very careful about how you tackle combat, with limited ammo, plus you can still be attacked while crafting so it's all real time. They also said you can stealth a lot of it, I think I'll go that route where possible.
I haven't got access to the demo, but I think it is an early build of the game so gameplay may be a bit different now. It does look difficult from the gameplay videos I have seen, ign had a livestream last week, and even the game director died. It looks like you have to be very careful about how you tackle combat, with limited ammo, plus you can still be attacked while crafting so it's all real time. They also said you can stealth a lot of it, I think I'll go that route where possible.
I hadn't seen any of the demo gameplay before playing it but from what I've been reading, the demo that comes with God of War Ascension is an entirely different level to the one that the press got to play.
After seeing the the game at e3 last year, I was very impressed from what I saw. Now seeing the latest demo being played, I'm left quite disappointed, I know its only a demo but it doesn't look all that great.
With all the hype the game has been getting I find this looks overrated.
even resident evil 4 seems to play better than this, and that was about 8 years old.
It seems very difficult though, and was I the only one who was unable to get the 'Listen' function to work? It didn't do anything for me!
You use it when the infected are around.
I like the difficulty, it should force people to actually think about how best to approach various situations rather than going in guns blazing (with limited ammo) or a melee weapon (that can be destroyed on the first enemy you attack) and stop comparisons with Uncharted's gameplay although I fully expect some people to play it on easy then complain about how the game poses little challenge.
I hadn't seen any of the demo gameplay before playing it but from what I've been reading, the demo that comes with God of War Ascension is an entirely different level to the one that the press got to play.
I'm tempted to ask what was in the demo then, but I kind of don't want to know. I already think i've seen too much. Has the demo put you off buying the game if it was a bit underwhelming?
I'm tempted to ask what was in the demo then, but I kind of don't want to know. I already think i've seen too much. Has the demo put you off buying the game if it was a bit underwhelming?
I'll still get the game at some point but have cancelled my pre-order. Simply not enough content in the demo to make a judgment about, and I'm a lot more careful these days about throwing £40 out there on new titles. Last release day game I bought was ironically GOW: Ascension, and before that Uncharted 3.
For what it's worth I welcome a more difficult game, but it has to be balanced so it doesn't feel unfair. I love the combat in the new Tomb Raider, even better than Uncharted IMO because the enemies are actively aggressive, making it impossible to stay behind one bit of a cover for a whole firefight like it is in Uncharted. It's difficult, but fairly so, I think. Based on that demo alone, I'm not 100% sure if Naughty Dog have managed to get that balance right.
I'll still get the game at some point but have cancelled my pre-order. Simply not enough content in the demo to make a judgment about, and I'm a lot more careful these days about throwing £40 out there on new titles. Last release day game I bought was ironically GOW: Ascension, and before that Uncharted 3.
For what it's worth I welcome a more difficult game, but it has to be balanced so it doesn't feel unfair. I love the combat in the new Tomb Raider, even better than Uncharted IMO because the enemies are actively aggressive, making it impossible to stay behind one bit of a cover for a whole firefight like it is in Uncharted. It's difficult, but fairly so, I think. Based on that demo alone, I'm not 100% sure if Naughty Dog have managed to get that balance right.
I see, it's one reason I don't play a lot of demo's, I can't think of a time that I actually enjoyed one. Maybe it's a context thing. From what I have read there is less combat in TLOU, I guess I will wait for reviews for definitive answers. I have a pre order, the only other game I have pre ordered this year was funnily enough Tomb Raider. Third person action games are normally a safe bet for me.
I think Uncharted 3 enemies were aggressive enough, I was running all over the place throughout. Maybe that's how I naturally play because I did that in 1 and 2, I just felt like I had to more in 3.
Were there any clickers and runners in the demo? If I remember right one type can't see, and the others you just have to leg it or they will kill you. I don't mean to ask you loads of questions but curiosity is getting the better of me.
Were there any clickers and runners in the demo? If I remember right one type can't see, and the others you just have to leg it or they will kill you. I don't mean to ask you loads of questions but curiosity is getting the better of me.
There is only one combat section in the demo but you come across 3 living clickers (a 4th is dead, presumably it reached the 4th state of infection) and about 5 runners.
If spotted, the runners will chase, surround and beat you to death. It seems unlikely that you can go toe to toe with a clicker if you're unarmed. You'll just end up with your throat bitten out.
I'll still get the game at some point but have cancelled my pre-order. Simply not enough content in the demo to make a judgment about, and I'm a lot more careful these days about throwing £40 out there on new titles. Last release day game I bought was ironically GOW: Ascension, and before that Uncharted 3.
For what it's worth I welcome a more difficult game, but it has to be balanced so it doesn't feel unfair. I love the combat in the new Tomb Raider, even better than Uncharted IMO because the enemies are actively aggressive, making it impossible to stay behind one bit of a cover for a whole firefight like it is in Uncharted. It's difficult, but fairly so, I think. Based on that demo alone, I'm not 100% sure if Naughty Dog have managed to get that balance right.
You confuse me a bit. Not really sure what you mean about the difficulty, I found it pretty much spot on. People need to be aware that this demo is set sometime into the game, by the time you reach this in the final version you would have become accustomed to the feel, control and skills required. Many will struggle with the concept of not going gun ho which unfortunately modern games have forced many to do.
From the demo it seems this game requires more stealth than many of the so called stealth games on the market, which in today's market make a really nice change. COD players will be miffed by the stealth concept.
I'll still get the game at some point but have cancelled my pre-order. Simply not enough content in the demo to make a judgment about, and I'm a lot more careful these days about throwing £40 out there on new titles. Last release day game I bought was ironically GOW: Ascension, and before that Uncharted 3.
For what it's worth I welcome a more difficult game, but it has to be balanced so it doesn't feel unfair. I love the combat in the new Tomb Raider, even better than Uncharted IMO because the enemies are actively aggressive, making it impossible to stay behind one bit of a cover for a whole firefight like it is in Uncharted. It's difficult, but fairly so, I think. Based on that demo alone, I'm not 100% sure if Naughty Dog have managed to get that balance right.
Who said PS3/Uncharted fans can't be reasonable?? TR combat was certainly a step up on Uncharted. It's one of those situations again where any complaint made toward a Naughty Dog game, no matter how relevant or well thought out it is, will be taken as undue criticism by the fanbase.
The general rule of thumb: The game is perfect, you are at fault.
You confuse me a bit. Not really sure what you mean about the difficulty, I found it pretty much spot on. People need to be aware that this demo is set sometime into the game, by the time you reach this in the final version you would have become accustomed to the feel, control and skills required. Many will struggle with the concept of not going gun ho which unfortunately modern games have forced many to do.
From the demo it seems this game requires more stealth than many of the so called stealth games on the market, which in today's market make a really nice change. COD players will be miffed by the stealth concept.
I like the subtle hints that I didn't like the difficulty because I'm somehow naturally a gung-ho COD fan
In reality, my main problem with the difficulty level in the demo (I'm aware the full game may be different) was the inability to adapt to a changing scenario. The first few times I tried it I would get spotted and attempt running away as the game manual tells you to do when overwhelmed. It was only after failing several times, including one time when I stealthily bypassed every single enemy and reached the top of the platform with the trolley to move, that I realised there was actually no way to complete this section without killing every single enemy. That isn't dynamic, Naughty Dog gameplay - that's as linear as gaming gets, and frustratingly so because the game is quite clearly not designed with protracted combat in mind, yet forces you to engage with it here.
Perhaps this particular section is just badly designed and the rest of the game is more balanced, but Naughty Dog are idiotic for putting such a terrible demo out.
I like the subtle hints that I didn't like the difficulty because I'm somehow naturally a gung-ho COD fan
In reality, my main problem with the difficulty level in the demo (I'm aware the full game may be different) was the inability to adapt to a changing scenario. The first few times I tried it I would get spotted and attempt running away as the game manual tells you to do when overwhelmed. It was only after failing several times, including one time when I stealthily bypassed every single enemy and reached the top of the platform with the trolley to move, that I realised there was actually no way to complete this section without killing every single enemy. That isn't dynamic, Naughty Dog gameplay - that's as linear as gaming gets, and frustratingly so because the game is quite clearly not designed with protracted combat in mind, yet forces you to engage with it here.
Perhaps this particular section is just badly designed and the rest of the game is more balanced, but Naughty Dog are idiotic for putting such a terrible demo out.
It's possible that this gameplay was made specifically for the demo and the full version will be different (I've played a few games that have taken a similar approach with the demo and final version).
As far as the ending of the demo goes, moving that cabinet/trolley is going to make a noise and clickers have very accute hearing so there is no way you could move such a heavy and noisy object and not be heard.
Comments
I have the game pre-ordered but one or two early demo players weren't overly enamoured with some of the gameplay elements. Anyway - we'll see.
I like The Last of Us, but I don't need no demo to know I like it!!
It seems very difficult though, and was I the only one who was unable to get the 'Listen' function to work? It didn't do anything for me!
I hadn't seen any of the demo gameplay before playing it but from what I've been reading, the demo that comes with God of War Ascension is an entirely different level to the one that the press got to play.
With all the hype the game has been getting I find this looks overrated.
even resident evil 4 seems to play better than this, and that was about 8 years old.
I like the difficulty, it should force people to actually think about how best to approach various situations rather than going in guns blazing (with limited ammo) or a melee weapon (that can be destroyed on the first enemy you attack) and stop comparisons with Uncharted's gameplay although I fully expect some people to play it on easy then complain about how the game poses little challenge.
I'm tempted to ask what was in the demo then, but I kind of don't want to know. I already think i've seen too much. Has the demo put you off buying the game if it was a bit underwhelming?
I'll still get the game at some point but have cancelled my pre-order. Simply not enough content in the demo to make a judgment about, and I'm a lot more careful these days about throwing £40 out there on new titles. Last release day game I bought was ironically GOW: Ascension, and before that Uncharted 3.
For what it's worth I welcome a more difficult game, but it has to be balanced so it doesn't feel unfair. I love the combat in the new Tomb Raider, even better than Uncharted IMO because the enemies are actively aggressive, making it impossible to stay behind one bit of a cover for a whole firefight like it is in Uncharted. It's difficult, but fairly so, I think. Based on that demo alone, I'm not 100% sure if Naughty Dog have managed to get that balance right.
Meanwhile HERE is a play-through of the demo with commentary via Eurogamer.
I see, it's one reason I don't play a lot of demo's, I can't think of a time that I actually enjoyed one. Maybe it's a context thing. From what I have read there is less combat in TLOU, I guess I will wait for reviews for definitive answers. I have a pre order, the only other game I have pre ordered this year was funnily enough Tomb Raider. Third person action games are normally a safe bet for me.
I think Uncharted 3 enemies were aggressive enough, I was running all over the place throughout. Maybe that's how I naturally play because I did that in 1 and 2, I just felt like I had to more in 3.
Were there any clickers and runners in the demo? If I remember right one type can't see, and the others you just have to leg it or they will kill you. I don't mean to ask you loads of questions but curiosity is getting the better of me.
Thanks! Downloading now! :cool:
If spotted, the runners will chase, surround and beat you to death. It seems unlikely that you can go toe to toe with a clicker if you're unarmed. You'll just end up with your throat bitten out.
I can't wait for June 14th!
You confuse me a bit. Not really sure what you mean about the difficulty, I found it pretty much spot on. People need to be aware that this demo is set sometime into the game, by the time you reach this in the final version you would have become accustomed to the feel, control and skills required. Many will struggle with the concept of not going gun ho which unfortunately modern games have forced many to do.
From the demo it seems this game requires more stealth than many of the so called stealth games on the market, which in today's market make a really nice change. COD players will be miffed by the stealth concept.
Who said PS3/Uncharted fans can't be reasonable?? TR combat was certainly a step up on Uncharted. It's one of those situations again where any complaint made toward a Naughty Dog game, no matter how relevant or well thought out it is, will be taken as undue criticism by the fanbase.
The general rule of thumb: The game is perfect, you are at fault.
I like the subtle hints that I didn't like the difficulty because I'm somehow naturally a gung-ho COD fan
In reality, my main problem with the difficulty level in the demo (I'm aware the full game may be different) was the inability to adapt to a changing scenario. The first few times I tried it I would get spotted and attempt running away as the game manual tells you to do when overwhelmed. It was only after failing several times, including one time when I stealthily bypassed every single enemy and reached the top of the platform with the trolley to move, that I realised there was actually no way to complete this section without killing every single enemy. That isn't dynamic, Naughty Dog gameplay - that's as linear as gaming gets, and frustratingly so because the game is quite clearly not designed with protracted combat in mind, yet forces you to engage with it here.
Perhaps this particular section is just badly designed and the rest of the game is more balanced, but Naughty Dog are idiotic for putting such a terrible demo out.
As far as the ending of the demo goes, moving that cabinet/trolley is going to make a noise and clickers have very accute hearing so there is no way you could move such a heavy and noisy object and not be heard.