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Project Cars

Matt35Matt35 Posts: 30,132
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Been looking forward to getting this after seeing trailers for it last year and seeing new trailers today makes me want it even more. I just hope its not too good to be true because it could potentially be one of the best racers ever. Its pre ordered anyway.
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    MC_SatanMC_Satan Posts: 26,512
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    I've been too badly burnt by FH2 and The Crew (which didn't cost me anything admittedly) to risk preordering any driving games!
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    Matt35Matt35 Posts: 30,132
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    MC_Satan wrote: »
    I've been too badly burnt by FH2 and The Crew (which didn't cost me anything admittedly) to risk preordering any driving games!

    Only pre ordered because you get some packs free when you do but that might change when it gets reviewed.
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    gds1972gds1972 Posts: 6,613
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    I have this one pre ordered. I have high hopes for this game as this studio has made some good racing games over the years.
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    Matt35Matt35 Posts: 30,132
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    gds1972gds1972 Posts: 6,613
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    Yes I've seen this trailer.
    I like the idea that the game covers Karting all the way up to open wheel racers and has weather.
    One of my biggest fears is that the artificial AI will stick to the racing line like glue and if your in the way tough, I would like to see something that behaves a little like the Forza drivatar.
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    Matt35Matt35 Posts: 30,132
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    gds1972 wrote: »
    Yes I've seen this trailer.
    I like the idea that the game covers Karting all the way up to open wheel racers and has weather.
    One of my biggest fears is that the artificial AI will stick to the racing line like glue and if your in the way tough, I would like to see something that behaves a little like the Forza drivatar.

    Yeah that is my worry because its something I really hate about racing games that do that. AI showing zero intelligence basically acting like you're not even there. Thats a deal breaker for me. No matter how good it looks.
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    f_196f_196 Posts: 11,829
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    I'm so looking forward to this.

    Other than Gran Turismo, there hasn't been a decent real world racer since Race Driver: GRID.
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    2dshmuplover2dshmuplover Posts: 8,271
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    I might look into getting this on X1, it does intrigue me and it does look quite nice but since Forza 5 is still my go-to racer of choice and with FM 6 due later this year I'm not sure it will be worth me dedicating my time towards it.

    Will be very interesting to see how the Wii U version turns out though.
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    walterwhitewalterwhite Posts: 56,919
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    MC_Satan wrote: »
    I've been too badly burnt by FH2 and The Crew (which didn't cost me anything admittedly) to risk preordering any driving games!

    What's wrong with FH2? It's one of the best racers around.
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    RS_mark84RS_mark84 Posts: 602
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    Im looking forward to this game, not just because it looks brilliant, but it has one of the greatest rally cars from the 70s the Ford Escort RS1600 and it also has the greatest touring car ever produced, The legendary Ford Sierra RS500 Cosworth. Gutted theres no RS200 for abit of GRP B rallying.
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    gillyallangillyallan Posts: 31,723
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    Not fully looked into this but not sure what it offers above driveclub for me or forza for xboxers ?
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    MC_SatanMC_Satan Posts: 26,512
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    What's wrong with FH2? It's one of the best racers around.

    I found it too easy and it got boring really quickly.
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    f_196f_196 Posts: 11,829
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    gillyallan wrote: »
    Not fully looked into this but not sure what it offers above driveclub for me or forza for xboxers ?

    Traditional tracks and circuits, I'm especially looking forward to the traditional touring car ones.
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    walterwhitewalterwhite Posts: 56,919
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    MC_Satan wrote: »
    I found it too easy and it got boring really quickly.

    Did you turn all the driving aids off?
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    stefmeisterstefmeister Posts: 8,396
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    gillyallan wrote: »
    Not fully looked into this but not sure what it offers above driveclub for me or forza for xboxers ?
    Its been designed to be way more of a sim than those titles.

    Its been community funded on PC for a few years now & those who helped back it have been playing weekly builds throughout that time, I've not played it for about a year but the few times I did get to try it it felt like it was going in the right direction in terms of the handling/physics. The last build I played had the new tyre model & that was moving it close to some of the top PC sims in terms of feel.

    They also have a different career progression structure than what you normally see in racers:
    http://www.digitalspy.co.uk/gaming/feature/a593104/how-project-cars-career-mode-defies-the-traditional-model.html


    The thing I'm interested to see is how the console version differs from the PC in terms of the handling as usually the console version is watered down a bit in order to be played with a pad & be more accessible to the mass market.
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    Matt35Matt35 Posts: 30,132
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    Its been designed to be way more of a sim than those titles.

    Its been community funded on PC for a few years now & those who helped back it have been playing weekly builds throughout that time, I've not played it for about a year but the few times I did get to try it it felt like it was going in the right direction in terms of the handling/physics. The last build I played had the new tyre model & that was moving it close to some of the top PC sims in terms of feel.

    They also have a different career progression structure than what you normally see in racers:
    http://www.digitalspy.co.uk/gaming/feature/a593104/how-project-cars-career-mode-defies-the-traditional-model.html


    The thing I'm interested to see is how the console version differs from the PC in terms of the handling as usually the console version is watered down a bit in order to be played with a pad & be more accessible to the mass market.

    One thing that worries me is AI of the other drivers. Where they just follow the racing line so if you're in front they'll just go into the back of you like your not even there.
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    InspirationInspiration Posts: 62,706
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    You can get a feel for the AI here as of late last year:

    https://www.youtube.com/watch?v=xsKS1FpYQcw

    Looks decent enough to me.
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    Matt35Matt35 Posts: 30,132
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    You can get a feel for the AI here as of late last year:

    https://www.youtube.com/watch?v=xsKS1FpYQcw

    Looks decent enough to me.

    Yeah that does look pretty good. Although AI still breaking on corners when there was no need to but thats a minor problem, im sure when it comes to release day it will be great. Graphically it looks incredible. Have read some saying it doesn't look quite as good as FH2. Couldn't disagree more looking at some of the trailers.
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    soransoran Posts: 1,646
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    Looks pretty amazing in the rain.

    https://www.youtube.com/watch?v=9OZdU-0jGdw
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    blitzben85blitzben85 Posts: 3,020
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    Here are a few posts from another forum by someone who's been part of it since day 1:

    It's got full replays, photo mode, car showroom with photo mode, full career, open track days, you can customise the car setups, change anything other then car colours and decals, but you can be snap happy or tinker with the cars setup before heading out on track...

    I've ploughed about 100 hours into the beta, seen its many rises and falls as the handling went from good or dreadful then good and now superb, and trust me the ai in this game are well aware of you and are smart and quick...

    got hight hopes for it, I think it'll attract the pure racer, but I think casual players could have a hard time with it at first... clean racing is the key to success and wining in this game.. ram your way around the track and you'll just wreck the car and eventually get black flagged...


    Mechanical damage is possible, you can easily wreck your car , pit stops needed if you blow tires etc or you can set visual damage only or no damage at all..

    you can set tire wear, fuel loads, you start a race on cooler tires and after a lap or so the grip comes to you as the tires heat up and the track rubbers in..

    its more in depth then gt5 /6 or forza in that regard. reason I think some will struggle with it, in terms of pure track racing, it's got that for sure, but for instance frills maybe not... if you want to take a bac mono around Silverstone for 35 laps and race clean in a hope to win then this is your game, if you want to do quick races, bump into other cars then drive club perhaps, or you want a now nonsense racer that thinks its a racer and acts like one but really deep down it's still an arcade game, maybe looks toward forza or the up coming gt7....

    I think it's a superb in between racer between iracing on pc, that's way too serious for me, and gt6 which is a lot simplistic then iracing but project cars sits between iracing and gt 6 if that makes sense...


    Each car has a pre defined setup, which you can change and tinker with for each track , it will also use tires based on weather but I have found at the moment it's better to select your own tires based on conditions..

    but I've found the defaults to work ok, but I am sure those in the know would get much more out of it if they know what to set..

    you can save car setups per car per track, you can really go to town on it. problem is, at the moment the menus in the pc beta builds are still being updated, so it's still fairly confusing in places, and not a slick process..

    You can set up the car for a quick qualifying hot lap and then change this for the race. The version I play on pc has a track telemetry showing brake temps, tire temps, balance etc... I'm not sure if this will make it to the console versions.. it's toggled with the direction pad, you can also make changes to pit orders whilst pitting, it's fairly in depth , so if in a race you don't like the rear wing down force, the pit crew can change it, obvously adds to pit stop times..


    Yeah no worries, I'm convinced this game will cater for the most hardcore racer on consoles. its not a drift, custom hot hatch paint your car in lovely decals type game..

    its about racing around real tracks trying to shave precious seconds of each lap time and race cleanly in sports cars from all disciplines...

    I just fear it won't review well enough and put folks off as it'll be a shame.. its going to come across as maybe boring to most but hopefully it finds an audience and the game does well enough .... 3 years in the making and I hope they make the 20th March release date..

    I guess sms are now in developer crunch time, the updates in the pc build are coming thick and fast... its having daily updates and quite substantial ones at that..


    Well if you want pure racing, then this is your game on consoles at the very least... you wont see any custom paint scheme screens, but you'll see screens to change brake balance or select the tires you want ... And you wont be buying parts either, the game has no currency system, tuning is not going to happen other then setting up your car to be balanced on the track.

    and you won't see any silly animation getting into your car, nice as they were in drive club but you will see pit crew scrambling to fuel and put new tires on your car , and you wont be drifting around the track, unless your drifting as you've got a corner wrong and need opposite lock to correct your mistake lol ....

    but you will spend time chasing down lap times, or if you qualified poorly chasing down the front runners...

    as I said, it's no drive club, but then it's going for a different type of racer, I just hope it gets a good audience and good support once released..


    Well the ai for project cars up till around September last year was very poor, but it's since been worked on and the game st the moment uses a sliding scale with 0 % being a walk in the park, and 100% you need to race clean lines, and every second counts.

    On the track, with a gamepad with the scale set to 60% for me , starting at the back in a 16 car race, at Silverstone gp track, I have Not once pushed my way to first ever, and in a 5 lap Sprint race at my skill level I wouldn't have won the race using equal cars. But I'd have worked my way up to around 5 or 3 position... At 70% ai scale, I'd have to qualify first to mix it mix it with the rent runners and keeping up means clean racing. At 80% or more I'd struggle with my skill with a gamepad.

    The ai are also quite aware of where you are, they don't bash you or drive into you unless you get tangled up going for the same apex on a corner and neither of you leave room..

    Cleaner you drive, less chance of crashing into ai.


    when you pit, the game pops up in the left side a menu, and when you select the one to make changes to the pre defined pit stop strategy the game pauses( it does this as its menu driven and to keep the game running you'd never select your changes before the car drives to the pit stop guys) and you can make changes...

    this ranges from fuel, tire pressures, tires and even fix damage caused in the race. now, if you select less fuel then realistic to finish the race, you'll run out of fuel, race over. I know, as I tried it. also, you fit slicks and it starts to rain , then back to the pits and you are driving on ice till you get your tires changed to rain tires. so if you see it cloud over, and feel it might rain, then jump overyone and pit for rain tires..

    now, if you have full damage model enabled as you can customise all damage in project cars, you hit something, you could damage the front camber, suspension , or even do enough damage that your race is over. you could l limp to the pits, controlling the car after you wreck the camber in a crash is a swine with a gamepad, again done, been there, and to be honest. fixing damage in the pits takes so long, that if you are playing on a level where you can barely keep up with the front runners then erm race is over imo.

    thing is with project cars, it's all about clean racing the more you switch on. have tire wear, fuel consumption and full damage model all turned on, then it's going to challenge you at higher levels of ai or even online..

    cause. dial it all back, game becomes easier and more arcade like. it's all about how you want to race... want forza type gameplay, tone it down, want I racing type racing whack up the realism..

    that's the best part about project cars. it's a core racer but you can tailor it to your skill set....

    and, you can setup your own car, so you feel down the straights of le mans your car gearing isn't what you like, change it... you think it understeers, change the wing settings etc..


    All of them. career mode is still very much wip, and fairly bugged so I don't tend to use this, it's a tier mode, where 1 is karts right up to 7 or 8 I think which is super gt and f1 etc..

    there are also quick race weekend, time trials , leaderboards, a driver network, online modes, lobbies etc..

    the best part is, the game will release with all cars, tracks and modes open, there will be no progression in career mode to open up the game, so when you install the game, answer the player set up screen where it tailers the game to your likely skillset an then go your own path.

    I get access to all this, but the career path is still too much in wip for me to work through, but I see it being built and from September last year its now nearly ready I'd say..

    thing is over 100 hours ive logged on the pc build since it went to steam only. and I am no way bored of the game, and looking forward to its public release..


    Apologies for the length but it sounds amazing.
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    Matt35Matt35 Posts: 30,132
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    blitzben85 wrote: »
    Here are a few posts from another forum by someone who's been part of it since day 1:

    It's got full replays, photo mode, car showroom with photo mode, full career, open track days, you can customise the car setups, change anything other then car colours and decals, but you can be snap happy or tinker with the cars setup before heading out on track...

    I've ploughed about 100 hours into the beta, seen its many rises and falls as the handling went from good or dreadful then good and now superb, and trust me the ai in this game are well aware of you and are smart and quick...

    got hight hopes for it, I think it'll attract the pure racer, but I think casual players could have a hard time with it at first... clean racing is the key to success and wining in this game.. ram your way around the track and you'll just wreck the car and eventually get black flagged...


    Mechanical damage is possible, you can easily wreck your car , pit stops needed if you blow tires etc or you can set visual damage only or no damage at all..

    you can set tire wear, fuel loads, you start a race on cooler tires and after a lap or so the grip comes to you as the tires heat up and the track rubbers in..

    its more in depth then gt5 /6 or forza in that regard. reason I think some will struggle with it, in terms of pure track racing, it's got that for sure, but for instance frills maybe not... if you want to take a bac mono around Silverstone for 35 laps and race clean in a hope to win then this is your game, if you want to do quick races, bump into other cars then drive club perhaps, or you want a now nonsense racer that thinks its a racer and acts like one but really deep down it's still an arcade game, maybe looks toward forza or the up coming gt7....

    I think it's a superb in between racer between iracing on pc, that's way too serious for me, and gt6 which is a lot simplistic then iracing but project cars sits between iracing and gt 6 if that makes sense...


    Each car has a pre defined setup, which you can change and tinker with for each track , it will also use tires based on weather but I have found at the moment it's better to select your own tires based on conditions..

    but I've found the defaults to work ok, but I am sure those in the know would get much more out of it if they know what to set..

    you can save car setups per car per track, you can really go to town on it. problem is, at the moment the menus in the pc beta builds are still being updated, so it's still fairly confusing in places, and not a slick process..

    You can set up the car for a quick qualifying hot lap and then change this for the race. The version I play on pc has a track telemetry showing brake temps, tire temps, balance etc... I'm not sure if this will make it to the console versions.. it's toggled with the direction pad, you can also make changes to pit orders whilst pitting, it's fairly in depth , so if in a race you don't like the rear wing down force, the pit crew can change it, obvously adds to pit stop times..


    Yeah no worries, I'm convinced this game will cater for the most hardcore racer on consoles. its not a drift, custom hot hatch paint your car in lovely decals type game..

    its about racing around real tracks trying to shave precious seconds of each lap time and race cleanly in sports cars from all disciplines...

    I just fear it won't review well enough and put folks off as it'll be a shame.. its going to come across as maybe boring to most but hopefully it finds an audience and the game does well enough .... 3 years in the making and I hope they make the 20th March release date..

    I guess sms are now in developer crunch time, the updates in the pc build are coming thick and fast... its having daily updates and quite substantial ones at that..


    Well if you want pure racing, then this is your game on consoles at the very least... you wont see any custom paint scheme screens, but you'll see screens to change brake balance or select the tires you want ... And you wont be buying parts either, the game has no currency system, tuning is not going to happen other then setting up your car to be balanced on the track.

    and you won't see any silly animation getting into your car, nice as they were in drive club but you will see pit crew scrambling to fuel and put new tires on your car , and you wont be drifting around the track, unless your drifting as you've got a corner wrong and need opposite lock to correct your mistake lol ....

    but you will spend time chasing down lap times, or if you qualified poorly chasing down the front runners...

    as I said, it's no drive club, but then it's going for a different type of racer, I just hope it gets a good audience and good support once released..


    Well the ai for project cars up till around September last year was very poor, but it's since been worked on and the game st the moment uses a sliding scale with 0 % being a walk in the park, and 100% you need to race clean lines, and every second counts.

    On the track, with a gamepad with the scale set to 60% for me , starting at the back in a 16 car race, at Silverstone gp track, I have Not once pushed my way to first ever, and in a 5 lap Sprint race at my skill level I wouldn't have won the race using equal cars. But I'd have worked my way up to around 5 or 3 position... At 70% ai scale, I'd have to qualify first to mix it mix it with the rent runners and keeping up means clean racing. At 80% or more I'd struggle with my skill with a gamepad.

    The ai are also quite aware of where you are, they don't bash you or drive into you unless you get tangled up going for the same apex on a corner and neither of you leave room..

    Cleaner you drive, less chance of crashing into ai.


    when you pit, the game pops up in the left side a menu, and when you select the one to make changes to the pre defined pit stop strategy the game pauses( it does this as its menu driven and to keep the game running you'd never select your changes before the car drives to the pit stop guys) and you can make changes...

    this ranges from fuel, tire pressures, tires and even fix damage caused in the race. now, if you select less fuel then realistic to finish the race, you'll run out of fuel, race over. I know, as I tried it. also, you fit slicks and it starts to rain , then back to the pits and you are driving on ice till you get your tires changed to rain tires. so if you see it cloud over, and feel it might rain, then jump overyone and pit for rain tires..

    now, if you have full damage model enabled as you can customise all damage in project cars, you hit something, you could damage the front camber, suspension , or even do enough damage that your race is over. you could l limp to the pits, controlling the car after you wreck the camber in a crash is a swine with a gamepad, again done, been there, and to be honest. fixing damage in the pits takes so long, that if you are playing on a level where you can barely keep up with the front runners then erm race is over imo.

    thing is with project cars, it's all about clean racing the more you switch on. have tire wear, fuel consumption and full damage model all turned on, then it's going to challenge you at higher levels of ai or even online..

    cause. dial it all back, game becomes easier and more arcade like. it's all about how you want to race... want forza type gameplay, tone it down, want I racing type racing whack up the realism..

    that's the best part about project cars. it's a core racer but you can tailor it to your skill set....

    and, you can setup your own car, so you feel down the straights of le mans your car gearing isn't what you like, change it... you think it understeers, change the wing settings etc..


    All of them. career mode is still very much wip, and fairly bugged so I don't tend to use this, it's a tier mode, where 1 is karts right up to 7 or 8 I think which is super gt and f1 etc..

    there are also quick race weekend, time trials , leaderboards, a driver network, online modes, lobbies etc..

    the best part is, the game will release with all cars, tracks and modes open, there will be no progression in career mode to open up the game, so when you install the game, answer the player set up screen where it tailers the game to your likely skillset an then go your own path.

    I get access to all this, but the career path is still too much in wip for me to work through, but I see it being built and from September last year its now nearly ready I'd say..

    thing is over 100 hours ive logged on the pc build since it went to steam only. and I am no way bored of the game, and looking forward to its public release..


    Apologies for the length but it sounds amazing.

    No apologies needed. Im so looking forward to this game. It seems I don't need to worry about AI being like some other games where they just stay on the racing line and basically just ram you off the track like your not there. Really annoys me that. Also love the fact there are so many different types of races from karting to f1. What about online? Can you do career mode with friends?
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    gds1972gds1972 Posts: 6,613
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    Matt35 wrote: »
    No apologies needed. Im so looking forward to this game. It seems I don't need to worry about AI being like some other games where they just stay on the racing line and basically just ram you off the track like your not there. Really annoys me that. Also love the fact there are so many different types of races from karting to f1. What about online? Can you do career mode with friends?

    Along with serious racing it would be nice if there was the option online of some fun games such as Cat & mouse or tag for when you want a change of pace.
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    the dourflathe dourfla Posts: 1,019
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    I think this looks good as i prefer driving games where you do something that would reflect a real car. The only worry is that if tuning is too advanced then it wont be pick up and play and the people with god setups will rule every race.
    This is what let down the codemasters f1 games for me, people flying away from me and i either spin out or have too much understeer.
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    stefmeisterstefmeister Posts: 8,396
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    The only worry is that if tuning is too advanced then it wont be pick up and play and the people with god setups will rule every race.
    Its definately not going to be pick up & play, This is aiming to be a full on simulator which is going to take time to properly figure out.

    Its the same with the car setups, The tuning options are not something anyone is going to be able to jump into, There quite technical & way more advanced than the F1 games where the options were very limited.

    Video showing the car setup options:
    http://youtu.be/4-b-KvgEaL4?t=5m5s


    To be perfectly honest I can see reviews for this been mixed & can see a lot of people been turned off by just how sim it is compared to other console titles. Forza & GT go so far but always maintain a good level of accessibility so that it does play well with a pad & so that more people can jump in & have fun.
    This isn't really like that, Its going to take time for people to figure out, I'm not sure its going to play that well with a pad & the handling/physics are not really something I think the more casual gamer who just wants to pick up & play is going to be able get.


    Some new PS4 gameplay:
    http://www.virtualr.net/project-cars-ps4-footage-surfacing
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    Matt35Matt35 Posts: 30,132
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    It would be good if a booklet come with the game explaining what does what to help people who don't know.
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