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Are the tasks a set up?
Krule
Posts: 365
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It seems to me that in almost every task Lord Sugar/the producers leave themselves some leeway to influence the outcome, in order to have some control over who they bring back to the boardroom.
In this task, we saw a boys team with a far superior APP, who worked better as a team, made significantly better presentations overall (both to the clients and to the large audience); and a girls team where the majortiy disliked their APP, admitted their presentations were poor and were conviced they lost. Consequently, the boys won 2 out of the 3 pitches, and clearly did much better with the live audience.
Yet the key determinant here was not any of the above, or the overall performance, but rather the fact that one of the clients had an astronomically larger global exposure, and the winning team was undoubtedly going to be whoever won that pitch.The initial sales to midday figures proved that the boys had done bettter generally, and the overnight figures was purely down to the global exposure of those 3 clients (or rather, that one big client). I know some would argue that the boys APP was not 'global', but i still think it was much better, as did most of the candidates, the large audience and 2 out of the 3 'expert' clients! Since when did APP distributers care about accents in APPs being offensive, there are far far more offensive APPs out there making millions.
There lies my point - there's always some kind of control mechanism that the show's producers retain to manipulate the results - they could have easily influenced the big client's decision. Usually i would have expected this to happen at a later stage in the show, but maybe not.
Anyone else agree?
In this task, we saw a boys team with a far superior APP, who worked better as a team, made significantly better presentations overall (both to the clients and to the large audience); and a girls team where the majortiy disliked their APP, admitted their presentations were poor and were conviced they lost. Consequently, the boys won 2 out of the 3 pitches, and clearly did much better with the live audience.
Yet the key determinant here was not any of the above, or the overall performance, but rather the fact that one of the clients had an astronomically larger global exposure, and the winning team was undoubtedly going to be whoever won that pitch.The initial sales to midday figures proved that the boys had done bettter generally, and the overnight figures was purely down to the global exposure of those 3 clients (or rather, that one big client). I know some would argue that the boys APP was not 'global', but i still think it was much better, as did most of the candidates, the large audience and 2 out of the 3 'expert' clients! Since when did APP distributers care about accents in APPs being offensive, there are far far more offensive APPs out there making millions.
There lies my point - there's always some kind of control mechanism that the show's producers retain to manipulate the results - they could have easily influenced the big client's decision. Usually i would have expected this to happen at a later stage in the show, but maybe not.
Anyone else agree?
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The boys one was atleast creative and new
When the boys lost I did think the producers changed it lol
I just cant see that in 4 hours they had 3000 compared to 1000 with girls, then suddenly in the other 20 hours they only had 900, compared to 9000 with the girls
The girls app was global, the boys wasn't and that's why they lost
That's why they lost. When they was at that expo- majority British audience.
I thought both apps were terrible, but the girls app was 1) universally acceptable and 2) not as offensive as the boy's app.
Their app was even worse than the boys. Annoying noises? Honestly? Those 10,000+ people really must be rather dim.
Even if you got it on someone elses phone, it would be a crap practical joke, but you download it to your phone
Loved how the girls pitch was mega serious too, like it was the next big thing and not in fact just some stupid, pointless app for braindead people who like to annoy themselves
That goes double when you remember it's a global market. Americans aren't going to be interested in UK accents. As soon as they came up with the idea, I thought it was a loser.
The web site that rejected the boys app was right: it was a bit politically incorrect to stereotype like that, so they lost that pitch on merit. Plus the site may have been thinking of its global audience.
From what Lord Sugar says, winning the major web site wasn't that significant. The girls needed some exposure to have a chance, but they always had the better app for the global market.
The initial sales were UK-only. America would have been asleep. (Both apps seemed to be English-speaking.) The boys did well in the UK and poorly in America. The key was that America was the bigger market by far.
Not me. Why would they care which team wins?
Silly sounds is a bit immature, all kids laugh at funny noises, so that taps into the teen market. It may have been a fluke the girls won but their app hit the right group of people.
When i think about it with an open mind, America is the biggest mobile APP market in the world, and they'd care far less about an APP with only about 6 different types of British accents than they would about funny/annoying noises. I can liken it to how interested i would be in different types of American accents - i see it all as one accent anyway.
So i think on balance it makes sense that the girls one, their APP truly was more glabal than the boys.
It's a shame, cos I think the boys did do much better as a team and in their presentations.
I stand by what i said in that in the later episodes, i think it makes sense that the producers would want to have some control over the outcome, otherwise you can get some idiot who's always luckily in the winning team and makes it to the interview stage which would undermine the whole value of the show
Are you sure, his Jedi powers are great
But tonight was simply a case of the girls, by luck or judgement, hitting the global youth market which was where the sales were.
I knew the boys would lose just from the preview of the apps in the first You're Fired episode.
But it wouldn't need a lot of people to hit a website, a few people could keep hitting to up the score. Or the girls' app was set up to be hit, and there's nothing to say it wasn't worked that way. The girls were very surprised they had so many hits, and it wouldn't surprise me if someone made sure they won.
Neither of the APPs were that brilliant.
To be fair to both teams, they were given a day to come up with an app and market it. I'm guessing in the real world, companies take much longer to develop an app, do extensive market research. The Apprentice cuts out a lot of that, we see a rushed version of the process.
Except there weren't any sales as such, as the APPs were free.
True, but it was a measurable quantity not just Suralun saying 'from the feed back I got your app was crap'
There was an app challenge on Channel 5's The Gadget Show. The winning app was a motorcycle game. Suzi Perry, one of the presenters of the show, won the task. She loves bike racing and came up with the idea. She got a large number of downloads, I think it was in the thousands.
I think he probably knows it was, but there are times when one doesn't say that in his world, as he couldn't afford to. Had the APP been a good one I would have hit it a million times, or get someone to help me do it. That's the thing with the Net, 10, 000 people can hit without anyone knowing who they are.
Like Michael, for instance, who was kept in until LS thought it was time he went.
It's actually a pretty good game. Not just some crappy sound board, which is what BOTH of these apps were.
Guess that's all you can get if you've got half a day to design it, and it has to be coded in a few hours overnight.