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Need for Speed: Hot Pursuit
Brass Drag0n
Posts: 5,046
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So anyone else getting it?
Amazon posted my copy the other day, so hopefully it will turn up today.
I thought the demo was good fun and am actually looking forward to playing this. Carbon was the last NFS that I bought and it so throughly put me off that I didn't go near either of the next two games.
Amazon posted my copy the other day, so hopefully it will turn up today.
I thought the demo was good fun and am actually looking forward to playing this. Carbon was the last NFS that I bought and it so throughly put me off that I didn't go near either of the next two games.
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I felt the demo cars were a bit 'clunky'
i love driving games and have had nearly all the NFS games, and i think this is the best one they have done for a while...
driving round and round just racing can get boring, but adding the escaping/chasing element into it makes it quite fun...
It could have been called 'chase hq 2010'....
(i loved chase hq btw which is prob why i like it....)
the cut scenes when you have a head on or write off a racer are awesome....
To be fair, the game does seem to keep you on course during those crash scenes, even if you're going around a sharp bend. I've never had to restart or anything because of the crash cam.
Yeah same here, its hasnt caused me to crash so far...
although it has returned and left me having to take drastic action to avoid a head-on a few times...
I've managed to fall through the road following a crash.
It seems a little "lost" this game when you are playing, just race/map/race/map. There's something not right about the handling of the cars either - I suspect its something do with the drifting they've shoehorned into the corners.
I take it you're more of a NFS player than a Burnout player? Hot Pursuit is pretty much Burnout Paradise 2 but with an added police career. The handling (on the nicer cars) and emphasis on drifting is almost identical to Paradise.
NFS lost me once it went all "chavified" with the Underground games, this is the first one i've played beyond the demo since Hot Pursuit 2 on PS2.
Why they didn't just let Criterion release it under the Burnout name is beyond me, because that's exactly what it is. I'd imagine that NFS fans will be disappointed with it, which is probably why they tacked the unskippable Shift 2 trailer onto the start of the game when you first play it.
If you like Burnout though, it's sublime. I wholeheartedly recommend it.
I never really got into Burnout - I cant help think of Outrun when the silly over the top drifting is going on!!
Chase HQ, now that's some happy memories :cool:
Up to 21 hours and counting, loving every minute, I usually despise time trial events, but weaving between traffic on the freeway touching 212mph in the Audi R8 with the 2nd siren noise blaring out the speakers has won me over
The cut scenes have a strange - and useful - side effect, take someone out with a spike strip a millisecond before you're going to plough into a road block and after the cut-scene you'll have magically appeared the other side of it!! :eek:
That's because the demo cars were the basic "crap" cars, once you start unlocking better cars (i.e lighter and faster models) the handling improves.
Bought this game yesterday (was gonna wait till christmas but gave in). Think its a fantastic game, so exciting!
Completely agree with you on the quote. Once you drive the Zonda it all feels fine!
Haven't really got any friends on my list so if anyone wants to compare times\play online send me an invite...
My PSN id is da_siz
Quote need for speed\DS in the request
Can people answer, if this Need for Speed had been created by Black Box, no Criteron involvement and no Burnout heritage etc associated with it, but the game was exactly as it is now, would they still like it and have bought it?
Great point.
I love Burnout Paradise and had high expectations for this.
However, having only played the two demo levels was left feeling disappointed.
Perhaps I just need to give it more of a chance, but my gut feeling with Demo's is usually right.
For now I am not buying, but won't complain if it turns up as a Christmas present
It's a bit of a redundant question really seeing as if Criterion hadn't made it then it wouldn't have played like this. If Black Box had made it then i imagine it would play like one of their games.
The game is unmistakably a Criterion game, as i've said before it's essentially Burnout Paradise 2, and i urge any Burnout fans that were put off by the demo to give the full game a try, it really is fantastic (and if the only thing putting you off is the handling in the demo then i assure you that it improves with each new/better car you unlock, drifting around corners in some of the "Super" cars is joyful!).
And honestly, no i wouldn't have been even remotely interested in the game were it not for Criterion. I've pretty much hated every NFS game since Underground went all "chavvy boy racer" on us, although i'll admit that Shift looked decent, but a bit too "Forza-lite". After being underwhelmed with the demo i bought the game purely on the strength of the fact that Criterion developed it and i didn't think they'd turn out a bad game, it's safe to say that i'm definitely glad i took the risk.
Yeah, the racing, intercepting, etc. can be fun, but the restrictions of the closed track system did not work for me in Shift and continue not to work for me in NFS:HP and after a while, even after levelling up, they become monotonous.
From the lack of any customisation options to the completely pointless openworld free-roam mode and add to boot EAs complete cockup (in my case) by restricting online access including the coded DLC of the bought and paid for 'Limited Edition' to that of accounts with a DOB greater than 13 years old (I'm 38 by the way) and NFS:HP was a major fail IMHO.
Maybe if I can get MS or EA to sort my account out, the Multiplayer aspects may open an avenue of appreciation for the game - but I'm not holding my breath for either company doing the right thing.
Guess I should just play Burnout for that...