Report: Mass Effect 4 Major Elements and Details Possibly Leaked via Survey

shoestring25shoestring25 Posts: 4,715
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http://www.gameranx.com/updates/id/27733/article/report-mass-effect-4-major-elements-and-details-possibly-leaked-via-survey/


Details about the upcoming Mass Effect title from BioWare appear to have been leaked ahead of any official announcements that are set to be made (presumably in June, at E3 2015) via a survey.

Dragon Age: Inquisition was leaked in the same exact way right before it was officially announced, so there's a good chance this is real.

Despite the fact that the text appears to be professionally written, we advise readers to take this with a grain of salt and treat it as a rumor until further verification is provided.

Here were the details provided in the survey, which was leaked by a reddit poster.

We do not expect BioWare and EA to confirm or deny whether any of this is true.

The Next Mass Effect Context:

The next Mass Effect game takes place in the Helius Cluster (a cluster of 100s of solar systems in the Andromeda Galaxy), far removed by time and space from Commander Shepard’s heroic acts and the final events of the Mass Effect trilogy. You are a pathfinder, a combat trained but un-tested explorer leading an expedition into the Helius cluster to establish a new home for humanity. As you explore this sprawling series of solar systems (over 4x the size of Mass Effect 3), collecting resources and building colonies, you will encounter the savagery of untamed lands in the form of cut-throat outlaws and warring alien races. To survive and colonize the wild reaches of space, you will need to grow your arsenal, your ship, your crew and make strategic (and often uneasy) alliances to fight against increasingly menacing foes. Along the way, you will encounter the remains of a once powerful and mysterious alien race, the Remnant, whose forgotten technology holds the key to gaining power in this region of the galaxy. As you uncover who the Remnant were, and the mysteries their ruins contain, you are drawn into a violent race to find the source of their forgotten technology that will determine the fate of humanity.

Collect Resources to Fuel your Growth:

Scour solar systems and planets within the Helius Cluster to find valuable resources and blueprints of long forgotten alien technology that will allow you to craft better equipment and weapons, such as improving your leg armor to allow you to jetpack jump, or upgrading your cryo-beam (laser cannon) to target enemies or do area damage around you to clear out close threats. As you build your arsenal and resource infrastructure, you will be able to explore deeper into the increasingly dangerous and resource-rich solar systems of the Helius Cluster.

A Capable Crew:

Throughout the story, you will recruit seven distinct crew members to fight by your side. Each crew member has a unique personality and specific abilities that open up strategic options as you choose which two of them to bring into each mission. For example, Cora has the ability to deploy a biotic shield that protects everyone in the bubble while still allowing you and your squad to fire out of it. Your crew will grow alongside you as you explore the Helius Cluster, and you can choose how you upgrade your crew’s weapons, gear and abilities to increase their individual combat effectiveness. Create the perfect squad to react to any situation and to support your preferred gameplay style.

Your Crew, Your Story:

Your crew members aren’t merely hired guns – they are part of the living universe in the Helius Cluster that develops in response to your actions and choices. Increase each crew member’s loyalty by pursuing missions that are important to that specific character. For example, when a Krogan colony ship has been stolen by one of the outlaw factions leaving the colonists stranded without resources to survive, your Krogan squad mate, Drack, is determined to strike out against them. If you take the mission and help him track down the outlaws’ hideout to return the ship to its rightful owners, Drack’s loyalty toward you and your squad will increase and Drack will unlock a brand new skill tree.

Explore each individual’s backstory and develop your relationship with them through conversations and unique missions. True to Mass Effect, what you choose to say will directly affect your crew’s loyalty and relationship with you, and will open up different conversations and narrative opportunities at the end of the game depending upon how you approach each encounter.

Deployed Strike Team Missions:

The Helius Cluster is 1000s of light years across, and you can’t be everywhere at once. As you develop more colonies, resource bases and settlements, you have to be able to keep them safe. Spend resources to recruit mercenaries and develop an AI controlled Strike Team that you can deploy to take on randomly generated, time-sensitive missions. Strike Team missions take many forms, including settlement defense and Remnant artifact recovery, which will take real-time to complete. Send your Strike Team out on a mission while you continue playing the main game and they will return, 20 – 30 minutes later, having gained rewards such as XP, currency and equipment based on the success of their mission. Spend money and resources to train your Strike Team and acquire better gear for them, which will increase their success rate and allow them to take on more difficult missions for greater rewards.

Active Strike Team Missions:

When you encounter a Strike Team mission in the Single-Player mode, you can leave your Strike Team at their base and decide to tackle the mission yourself with your Multiplayer roster of characters. You also have the option of tackling the mission by yourself, or recruiting up to three friends to play with you. The more friends you bring, the greater the challenge and the greater the reward. These missions will play out using the Next Mass Effect’s multiplayer Horde mode (more details on this later). These missions will include a variety of thematically appropriate objectives, like defending a Settlement against Khet attacks, or recovering a Remnant artifact off of a planet before an outlaw gang gets there first. By taking an active role in strike team missions, you can earn special Single-player rewards in addition to the usual multiplayer specific characters, weapons, weapon mods, and pieces of equipment which can be customized between missions. Additionally, players who join another person’s Strike Team mission will receive bonus in-game currency and multiplayer XP for helping others with their missions.

Multiplayer “Horde” Mode:

The next Mass Effect’s “Horde” multiplayer pits you and up to three of your friends against waves of enemy troops on various battlefields throughout the galaxy. Players fight together to survive increasingly difficult enemy attacks and accomplish objectives, like disabling a bomb near a colony base or assassinating a target. Progress through multiplayer missions to gain XP and earn new multiplayer specific weapons, characters, weapon mods, and pieces of equipment, which can be customized between matches. Multiplayer play will also earn you APEX funds (in-game currency), which can be used to purchase items and gear in the Single Player game.

Establish Settlements:

Search solar systems for rare habitable planets to establish a settlement that could serve as a base for humankind’s new home in the Helius Cluster. As you build permanent settlements, you will make strategic choices on where to focus your new base’s resources. For example: Recon Settlements will clear fog of war from the space map and give the player more strike team missions to choose from, while Mining Settlements will periodically supplement the player’s supply of crafting materials.

Dialogue:

Building upon the rich history of strategic dialogue that has defined the Mass Effect series, you can make meaningful choices in every conversation you have with characters that impact the way your game evolves. The next Mass Effect adds deeper control over your conversations through a greater ability to interrupt and change the course of the conversation as it is happening. During certain conversations, you will be able to take action based choices, such as the option to pull out your gun and force someone to open a door instead of convincing them to do it through conversational guile. Action based choices give you more options for how you approach dialogue with characters in the game and can lead to more extreme outcomes on the story as it evolves around the decisions you make when interacting with a huge cast of NPC characters.

Seamlessly Travel Through the Next Mass Effect Universe:

As you pilot your space ship, Tempest, across the 100s of solar systems that are seamlessly connected in the next Mass Effect, you will encounter new planets filled with valuable resources, intelligent life, conflict, and alien technology that all give you opportunities to increase the power of your character, your ship and your team so that you can build them into a force that perfectly suits your gameplay style. Transitions between activities, like flying your Tempest (space ship) across a solar system to land on a mineral rich planet, then jumping into your Mako (land vehicle) to explore the surface of planet, all happen smoothly without loading screens.

Customize and Share Your Experience:

Discover new things in Andromeda Galaxy, like alien artifacts and natural wonders, that serve as trophies and decorations that you can use to modify the look of your character, Tempest (Space Ship) and Mako (land vehicle). Customize the way your squad and your character look with clothes and aesthetic modifications that you unlock throughout the game. Photos you take from the far reaches of the galaxy can be used to decorate your starship or sold to certain characters.

Remnant Vault Raids: Find and activate Remnant Monoliths to unlock Remnant vaults. Explore abandoned Remnant ruins to find and locate a powerful artifact, but once you remove it you will trigger the vault defenses that will arm traps, activate defense robots and even change the architecture of the vault itself to stop you from escaping. Fight your way out of the vault and you will be rewarded with valuable loot, including powerful gear, crafting resources and Star Keys that can be used to unlock massive orbital facilities in space that grant permanent stat bonuses.

Optional Elite Remnant Vault Raids are scattered around the Helius Cluster located in special orbital facilities that are unlocked by Star Keys. Similar to the standard Remnant Vaults, you enter them to retrieve a special artifact which will trigger the vault defenses that arm traps, activate defense robots and change the architecture of the vault itself to stop you from escaping. However, Elite vaults ratchet up the difficulty of the encounter with increasingly powerful defense robots and traps, as well as roaming outlaws and deadly Khet patrols that are also in search of the elite artifacts. Elite Remnant vaults will test the limits of your combat and puzzle solving acumen, but with greater difficulty comes greater rewards. Gain rare loot, narrative acclaim and huge rewards for completing these daunting challenges.

Khet Outposts:

As you explore planets throughout the Helius Cluster, you will encounter Khet Outposts. These outposts are optional combat experiences where you enter the outpost and fight off waves of enemies. Destroy Khet outposts to earn XP, rewards and thwart their growing power in the region. Your allies will reward you with praise and increased narrative options as you fight to remove the Khet presence from the region.

Drive and upgrade your Mako (land vehicle):

Explore the surfaces of 100s of planets in the Helius Cluster in your versatile land vehicle, the Mako. Whether you are looking for a place to set up a colony, searching for a Remnant vault or attacking a Khet Outpost, you will enjoy getting there in your Mako. Equip and upgrade your Mako in dozens of ways, like adding turbo boosters, upgrading your shield generator or adding a Hostile Detector to your radar to create the ultimate planetary exploration vehicle. Finally, get your Mako looking the way you want with a custom paintjob.

Comments

  • shoestring25shoestring25 Posts: 4,715
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    dont like the sound of all these raids and strikes sounds like destiny
  • Matt35Matt35 Posts: 30,100
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    Still hoping for remastered version of other 3 games on ps4? I'm sure it will happen at some point.
  • BesterBester Posts: 9,698
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    Best ME4 news I've heard in the last few weeks is that John Dombrow is back onboard with Bioware and working on this as one of the lead writers. This is great news!

    All of the above sounds eminently plausible - the setting in particular will allow them to sidestep the red/blue/green decision at the end of the Shepard trilogy, and a lot of the other stuff is either extensions from the original trilogy or things that were introduced in Inquisition.
  • PinSarlaPinSarla Posts: 4,072
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    Sounds like a cross between Ubisoft collectathons and an MMO, with a bit of crafting/open world survival type game thrown in. Sounds pretty bad from where I'm standing, but I guess I'll just have to wait until release, and to be honest I'll probably buy this regardless.
  • ÆnimaÆnima Posts: 38,548
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    Sounds interesting. As others have said, it sounds a bit like Mass Effect: Inquisition! That’s fine by me though because the elements they are adding, I really liked in inquisition and more RPG elements in the Mass Effect universe can only be a great thing for me since I find the setting and characters in Mass Effect far more interesting than Inquisition, but loved the added depth Inquisition brought.

    The new dialogue options and interuptions sound interesting, though I can’t help wondering if they aren’t just padding out a feature that was already in Mass Effect. I mean, paragon and renegade options already let you interrupt conversations. Are they saying they’re expanding on this or is it just more of the same? A lot of the features do indeed just sound like stuff we already had in Mass Effect 3.

    Also slightly confused, this is set in Andromeda… so, are you a human and if so, how did you get there? Andromeda is 2 million light years from Earth, so was there some secret Mass Relay to it this entire time, or is this a new race entirely? How come Krogans are mentioned? I presume they’d have to explain how they got to Andromeda if so and why it wasn’t utilised as a sort of back up base if the reapers had won (maybe it was?)

    Overall, I’m glad it’s not a prequel, but it remains to be seen how epic this new enemy will be now the reapers are presumably vanquished. It’s difficult to imagine them creating a story as epic as the original trilogy again, without a major threat to galactic peace, but then if they create a major threat, it could feel too much like re-treading old ground.

    Personally, I’ve done Mass Effect single player now, I’m slightly disappointed they didn’t take this in a more MMO fan service direction. I was expecting a sort of blank canvas, where they put in all the races we know from Mass Effect 1,2,3, as well as modelling out a few expansive areas on their perspective homeworlds. You then start the game, pick your race, begin on that races homeworld, and begin your journey from there. I’m not asking for a ridiculous amount like full homeworlds, but citadel sized areas (Mass Effect 1 citadel) and a few hubs and ports on each planet and maybe a few outland areas would suffice, then add the solar systems and mining planets they are talking about to that. I want no set objective, I want to be able to pilot my ship to whichever location I want and mine or do objectives or whatever. It sounds like they’re putting that in to a certain extent, but if it’s on Andromeda, we miss out on all the lore that made Mass Effect great.

    Overall though, I will definely pick this up when it’s out regardless since it’s probably my favourite gaming trilogy of all time. I just wish, as I said in another thread, I could be running around as a Volus, or perhaps start in some clan on Tuchanka as a Krogan :p
  • Fappy_McFapperFappy_McFapper Posts: 1,302
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    Well it can't be any worse than ME3 I suppose.
  • ÆnimaÆnima Posts: 38,548
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    Well it can't be any worse than ME3 I suppose.

    In my opinion, Mass Effect 3 was amazing, it was only the very end that let it down. It also introduced multiplayer, which I just started with again, and I still think it's an incredible achievement by Bioware to give us so much free dlc and so many well designed characters.
  • shoestring25shoestring25 Posts: 4,715
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    i agree i think 3 was also amazing with an awful ending and i do think that clouds peoples judgement of the whole game but i cant blame them. it did take me a while to get over the massive let down and want to play it again
  • BesterBester Posts: 9,698
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    The end, AND the beginning. The bookends were abysmal. The rest was some of the best of the entire series.

    At least Mac Walters won't be lead-writing this one. Thank f*ck.
  • shoestring25shoestring25 Posts: 4,715
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    what didnt you like about the beginning ?
  • BesterBester Posts: 9,698
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    what didnt you like about the beginning ?

    Having the single most important aspect of the trilogy so far (the arrival of the Reapers) played out as part of the tutorial was a ridiculous idea. There was absolutely zero feeling of danger as you combined escaping from the devastating attack by the Reapers with learning how to run, jump and reload a weapon. It was just a really bad idea, it completely cut the legs off what should have been an epic mission, you escaping Earth as the Reapers lay siege to the planet.

    That and the fact that the whole issue of you destroying a Batarian colony in Arrival was skirted over in a few minutes, despite Hackett's warning to you that you'd be held to account.

    It's easy to lose sight of the fail at the beginning of the game due the enormity of the clusterf*ck at the end, but it still sucks. Just not as much....
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