Simcity 5 on the way?

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  • AmbassadorAmbassador Posts: 22,332
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    The joy of wiping out a district with a combined tornado, fire, earthquake, alien attack/oops I acidentally cut your water supply...stop whining about my ordinance to make you use my highly expensive monorail
  • [Deleted User][Deleted User] Posts: 467
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    Just an Update.

    There is now an official simcity 5 section in the simtropolis forums to discuss the game. EA/Maxis is expected to announce the game at GDC next week.

    Here is a good article worth reading :- http://www.squidoo.com/simcity5

    So looking forward to this. 10 years wait for a successor to simcity 4 may soon be finally over.
  • [Deleted User][Deleted User] Posts: 48
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    My granddaughter is very excited about it having had a SimCity game for Christmas, she loves building the houses and making lives for the characters.

    A little dolls house-ish, but she’s only 9yrs old.. :D

    I myself like to go to war, but only on a PC hard drive you understand.:eek:.
  • [Deleted User][Deleted User] Posts: 467
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    HR4 wrote: »
    My granddaughter is very excited about it having had a SimCity game for Christmas, she loves building the houses and making lives for the characters.

    A little dolls house-ish, but she’s only 9yrs old.. :D

    I myself like to go to war, but only on a PC hard drive you understand.:eek:.

    I started playing with simcity 2000. I must of spent 1000's of hours playing that game.:eek::D
    Simcity 2000 and simtown is probibly one of the easiest games in the series to learn how to play. Once mastered, simcity 3000 and simcity 4 are easy to pick up and play.

    Ever since then I have loved sim/business games.

    As for Hard drives. Both mine are about to suffer a horrible death :mad: Goto start backing up my data. Currently saving for an SSD.
  • [Deleted User][Deleted User] Posts: 48
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    I started playing with simcity 2000. I must of spent 1000's of hours playing that game.:eek::D
    Simcity 2000 and simtown is probibly one of the easiest games in the series to learn how to play. Once mastered, simcity 3000 and simcity 4 are easy to pick up and play.

    Ever since then I have loved sim/business games.

    As for Hard drives. Both mine are about to suffer a horrible death :mad: Goto start backing up my data. Currently saving for an SSD.

    Could be the game is not a game, but an addiction :D

    I think the one we got her was an early “easy to play one” just has ‘SimCity’ on the front, she has built some houses and is running a few families, looks interesting.
  • [Deleted User][Deleted User] Posts: 467
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    New simcity announced.

    Here is the official website http://www.simcity.com/en_US
  • James WelshJames Welsh Posts: 3,680
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    Really pleased that at long last, Maxis seems to be making an honest-to-goodness successor to SC4...
  • [Deleted User][Deleted User] Posts: 467
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    Amazon.com are now taking pre orders with a listed release date of march 2013. This date has not officially been announced by EA/Maxis.

    Also

    A Q&A session with Maxis

    http://www.simtropolis.com/omnibus/_/simcity-2013/maxis-amaa-transcript-r232
  • Katana1000Katana1000 Posts: 750
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    This is interesting ... I read somewhere that the developer thought they had made the franchise too complicated with the last release and I tend to agree, a game like this needs to be thought provoking but fun too, it looks good from what I've seen so far though.

    If only we could have a new Dungeon Keeper.
  • HelboreHelbore Posts: 16,069
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    Amazon.com are now taking pre orders with a listed release date of march 2013. This date has not officially been announced by EA/Maxis.

    Also

    A Q&A session with Maxis

    http://www.simtropolis.com/omnibus/_/simcity-2013/maxis-amaa-transcript-r232

    This makes me optimistic - particularly that they seem to be implicitly agreeing that Societies sucked (and that they are keen to point out it had nothing to do with them!)

    It also sounds like it is much the same team that worked on previous Sim City games (there's mention to working on Sim City 4), which also makes me optimistic that we will actually be getting a proper city simulator and not a dumbed-down toy.

    I'm now really looking forward to this game, as I can't seem to get Sim City 4 to run on the Windows 8 Consumer Preview. :(
  • [Deleted User][Deleted User] Posts: 467
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    Here is an early look at the new glassbox engine for simcity. This is early stages and does not represent the actual graphics at release.

    The video will demonstate how the simulation will function and show some of the gameplay.

    Enjoy.

    Simcity 5: Inside The GlassBox
    http://www.youtube.com/watch?v=CtZ7uDF48yY
  • HelboreHelbore Posts: 16,069
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    Here is an early look at the new glassbox engine for simcity. This is early stages and does not represent the actual graphics at release.

    The video will demonstate how the simulation will function and show some of the gameplay.

    Enjoy.

    Simcity 5: Inside The GlassBox
    http://www.youtube.com/watch?v=CtZ7uDF48yY

    Thanks for sharing that. :)
  • FizixFizix Posts: 16,932
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    Here is an early look at the new glassbox engine for simcity. This is early stages and does not represent the actual graphics at release.

    The video will demonstate how the simulation will function and show some of the gameplay.

    Enjoy.

    Simcity 5: Inside The GlassBox
    http://www.youtube.com/watch?v=CtZ7uDF48yY

    I was just over at Simtropolis and saw that vid.

    It's looking very promising from that tech demo, I like the agent based simulation, it looks as though people are actually going to work at specific "companies" and then commuting home.


    Another interesting bit of info is this:

    http://www.simtropolis.com/forum/topic/48200-picture-analysis/

    It's a picture analysis from two concept artwork pieces that appear to be taken from within the engine (I personally suspect using a mixture of uprated SC4 models and models in various states of development).

    The curved roads and how buildings (i.e. the marina?) follows the coastline is interesting. Also the fluid looking park.

    Also in the second shot how you can it seems, see the neighboring region past the zone line.
  • [Deleted User][Deleted User] Posts: 467
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    Fizix wrote: »
    I was just over at Simtropolis and saw that vid.

    It's looking very promising from that tech demo, I like the agent based simulation, it looks as though people are actually going to work at specific "companies" and then commuting home.


    Another interesting bit of info is this:

    http://www.simtropolis.com/forum/topic/48200-picture-analysis/

    It's a picture analysis from two concept artwork pieces that appear to be taken from within the engine (I personally suspect using a mixture of uprated SC4 models and models in various states of development).

    The curved roads and how buildings (i.e. the marina?) follows the coastline is interesting. Also the fluid looking park.

    Also in the second shot how you can it seems, see the neighboring region past the zone line.


    Thanks for the link as I missed that.:)

    Those concept/gameplay images have certainly had a full analysis:D

    The agent system is good news as this will open up a lot of possibilities in relation to modding the game.
  • [Deleted User][Deleted User] Posts: 467
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    Helbore wrote: »
    Thanks for sharing that. :)

    No probs:)

    I will try to keep this thread updated as new information becomes available. Its also nice to see that there is still plenty of intrest in the simcity franchise:)
  • grassmarketgrassmarket Posts: 33,010
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    A lot of the architecture in SimCity 2000 was based on actual buildings in Orinda, California, where Will Wright, the games' creator lives. My brother moved there a few years ago, and I used to walk around happily recognising light industrial zones, light residential zone, the cinema, the ice cream parlour etc.
  • [Deleted User][Deleted User] Posts: 467
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    An update from simcity website
    http://www.simcity.com/en_US/blog/article/GlassBox-Insiders-Look-Part-1

    GlassBox Insider's Look - Part 1 (20 march 2012 by Ocean Quigley)

    Hi Everybody. My name is Ocean Quigley and I’m the Creative Director on SimCity. Over the next few weeks we’ll be giving you an inside look at GlassBox, our new simulation engine. By the end of this series, you’ll understand how this powerful simulation engine works, how it will affect your gameplay experience and what it means when we say, “What You See Is What We Sim.” Here we go!

    Why Bring SimCity Back Now? Ten years ago when we made SimCity 4, computers weren't powerful enough for us to simulate a city at the level of fidelity we wanted. We were able to give you a broad approximation of what was going on and we did our best to make it look plausible, but there wasn’t a tight connection between your actions and the simulation’s behavior. Now, with GlassBox, we can really represent everything that happens in your city. The buildings, the Sims, the vehicles, the trees, the roads—they’re are all really there, they are all living simulation objects. Your actions will result in a visible changes to the way that your city behaves. You will see direct consequences from the choice you make. The simulation responds to you. The overall life of your city is built out of the interactions of the things you create. Here's a video showing some of the simulation components that we've created. These are the basic building blocks of GlassBox, and we combine them to make the systems that constitute a city.

    Resources: What Are They Good For? Absolutely everything. Let's start with resources. You can think of resources as information. Put another way, information flows through your city in the form of resources. For example, the many Sims that populate your city are resources that walk or drive from building to building, carrying "population," money, happiness or germs. Inside a building, you might have resources for power, water, coal, or education. There are lots of different resources, and they're used to control what the simulation does. Resources can be held in different places. They can be in a building, they can be carried about by Sims or vehicles (agents), or they can be inside maps of various sorts. The natural environment is a collection of resources to be consumed, added to, or transformed by the city. When a building has the right sorts of resources, it will come to life and start running simulation rules. The rules can do a number of different things:transform resources, pack resources into agents and send them on their way, change a building’s state, interact with maps, or create and destroy things.

    Why Rules Run the World. The rules define the behavior of buildings. They define what the building actually does. They are the simulation logic inside a building that brings it to life. It is not enough for rules to be running invisibly inside buildings. The buildings need to show you what's going on. When a rule is doing something, we represent it visually or audibly. You’ll hear it with sound effects or see it with an animation, an effect or some other visual representation. For example, when an industrial building is producing goods; you can see gears moving within it and watch as individual resources are being made and processed. And because each building has its own rules and resources, you can combine building components together to extend what they do. Adding another component adds additional simulation behavior.

    Zoning, Roads And Pipes…Oh My! The roads and pipes are the circulatory system that agents use to move resources within a city. The buildings hook onto networks and absorb or create agents. Zones also hook onto networks and run simulation rules that determine what buildings should actually appear in a given area. Remember those industrial buildings we discussed earlier? You can see trucks delivering resources from them to commercial buildings to be sold. Sims carrying money will travel to those commercial buildings and exchange one resource (money) for another (goods). Those are the major components of GlassBox—the toolkit that our designers are using to create a living, dynamic SimCity. Check back in soon when our Lead Gameplay Engineer, Dan Moskowitz, explains the Economic Loop and how GlassBox powers SimCity, the ultimate city simulation!
  • [Deleted User][Deleted User] Posts: 19
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    This game looks pretty good, might have to pick it up when it comes out next year
  • [Deleted User][Deleted User] Posts: 2,620
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    Already available for pre-order on Origin.
  • PJ1893PJ1893 Posts: 1,669
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    I love SimCity 4. It really is the best game in the series.

    I'm really looking forward to this new game.
  • nobodyherenobodyhere Posts: 1,313
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    However good it turns out to be (and I really, really want it to be good because we're needing more games like this)

    I do hope the standard edition is cheaper than what their asking for on origin.. £60 for a pc game is "console" pricing :P
  • CD93CD93 Posts: 13,939
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    Online-only play is highly disappointing. What a terrible decision for a city builder.
  • LudwigVonDrakeLudwigVonDrake Posts: 12,836
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    CD93 wrote: »
    Online-only play is highly disappointing. What a terrible decision for a city builder.

    I agree, I can't understand the reasoning behind it. I do hope they ditch the idea or at least make it optional when the release it.
  • JohnbeeJohnbee Posts: 4,019
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    < Online-only play is highly disappointing >

    Oh dear what a terrible shame. It will cost them millions of sales but I suppose they have worked out that on line they will get more income.
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