I would definitely invest in silencers for the guns,then you would not have to worry about attracting extra walkers
"pedant mode on"
Actually silencers, or more acurately, suppressors, don't have the effect that the movies would have you believe. They merely reduce the report of the attached weapon to a level where the shooter doesn't need to wear ear defenders. So if the walkers are within earshot, they would still hear the weapon fire. An upside of the use of suppression is that they make the barrel of the gun longer, improving accuracy. But the only "silent" weapons are crossbows, hunting bows and edged weapons.
And on the subject of firearms, the group would be better off using smaller calibre weapons. Reduced muzle velocities on .22 calibre weapons mean that if you put a shot in the brain, the bullet will often bounce around in the brainpan, guaranteeing a kill. Rick's cannon might be spectacular, but it has a high velocity, meaning the shot only destroys the brain at close range. At longer ranges there is every chance that the bullet will pass straight through the skull, actually destroying very little brain matter.
For melee weapons, there is no substitute for blunt force. An edged weapon or spike combined with a heavy weight on the other end would be the best of both worlds. And never underestimate the effectiveness of a well swung sharpened shovel.
Actually, a silencer coupled with subsonic ammunition can produce a 'film style' silencer effect - in fact, it's better than the films insofar as it merely generates a 'click'. The obvious downside is that subsonic ammunition has far less power behind it and therefore range. But if you were fighting zombies, it would probably be preferable to be up close to ensure a head shot. And if you were using subsonic dumdums or similar up close with a heavy silencer, they'd be lethal and virtually silent.
Actually, a silencer coupled with subsonic ammunition can produce a 'film style' silencer effect - in fact, it's better than the films insofar as it merely generates a 'click'. The obvious downside is that subsonic ammunition has far less power behind it and therefore range. But if you were fighting zombies, it would probably be preferable to be up close to ensure a head shot. And if you were using subsonic dumdums or similar up close with a heavy silencer, they'd be lethal and virtually silent.
A silencer, or moderator, fitted to a .22 rimfire rifle using subsonic rounds results in next to no noise. If you used a centre fire rifle, such as .223, .243, .270 etc then the moderator wouldn't do much to help. The zombies would hear these being fired.
Don't know how well a .22 rimfire round would do against a zombie, though. Normally used for rabbits. That being said, a hole in the head is a hole in the head. So they might do the job.
Actually, a silencer coupled with subsonic ammunition can produce a 'film style' silencer effect - in fact, it's better than the films insofar as it merely generates a 'click'. The obvious downside is that subsonic ammunition has far less power behind it and therefore range. But if you were fighting zombies, it would probably be preferable to be up close to ensure a head shot. And if you were using subsonic dumdums or similar up close with a heavy silencer, they'd be lethal and virtually silent.
Valid point, but unless they find black powder and start making their own ammunition, it's unlikely they'd come across a gunstore with stock they could get at. Then again I'm from the UK, so I don't know where they would be able to find .supplies.
Thanks for the heads up.... you learn something new every day here.
Since this series lives in the fictional world of television then any silencers used would make the same noise they do in any TV series or film.
Chainsaws have been effective in other zombie films, basically almost anything would be better than a knife because as you're stabbing it in the head it could bite your hand and then it's all over since even a scratch can zombify you.
Hardly - once you know that anyone dying will reanimate you just make sure that you take measures to stop it after they die (i.e. shot/spike/whatever to the head of the just deceased).
It's not like there are teeming masses of humans still alive to be turned into zombies anyway. From the looks of things the dead vastly outnumber the living.
In a 'realistic' (as realistic as a scenario about undead people can be) world the zombie threat would be over after a few years as weather and decay takes its toll. Of course you'd still have to be vigilant for walkers that 'weathered well' for quite some time.
After that I'm sure that the few surviving humans would as a matter of course implement measures upon death to prevent any re-emergence of the threat and would be vigilant for any further 'outbreaks' where zombies were able to gather in numbers.
So it does make a huge difference. In a world in which only a bite infects you, you can go about your daily live in a normal manner once the Zombie threat has been eliminated. But if the virus is within you, anything can happen once you bite the dust. I'd say the latter is a rathing discomforting scenario.
I've been reflecting on this season and I'm coming to the conclusion that a show like this needs to be on the move every week.
New towns,new people,new fears,new danger.
Do I really care about Lori getting uppity because Andrea doesn't do the dishes?
Or if Mike TeaVee is being brought up correctly?
Am I concerned about a catatonic blonde laying in bed all day long?
I for one hope the move from the farm (assuming there is one of course) isn't just to another low budget location where they can sit around and wait for the odd walker to turn up .
Just a heads up for those in the US who plan on recording tonight's season finale to watch at a later time. The runtime is 62 minutes - not the normal 60. So make sure you add the extra 2 minutes when you set up your DVR. I have never used a DVR so I don't know if it does it automatically.
Comments
Agree. Especially when they are exploring.
Not much in the way of defences either, aside from a few fences and lookouts.
Some pits and barriers would have been useful, not like the Walkers are smart enough to avoid them.
"pedant mode on"
Actually silencers, or more acurately, suppressors, don't have the effect that the movies would have you believe. They merely reduce the report of the attached weapon to a level where the shooter doesn't need to wear ear defenders. So if the walkers are within earshot, they would still hear the weapon fire. An upside of the use of suppression is that they make the barrel of the gun longer, improving accuracy. But the only "silent" weapons are crossbows, hunting bows and edged weapons.
And on the subject of firearms, the group would be better off using smaller calibre weapons. Reduced muzle velocities on .22 calibre weapons mean that if you put a shot in the brain, the bullet will often bounce around in the brainpan, guaranteeing a kill. Rick's cannon might be spectacular, but it has a high velocity, meaning the shot only destroys the brain at close range. At longer ranges there is every chance that the bullet will pass straight through the skull, actually destroying very little brain matter.
For melee weapons, there is no substitute for blunt force. An edged weapon or spike combined with a heavy weight on the other end would be the best of both worlds. And never underestimate the effectiveness of a well swung sharpened shovel.
" pedant mode off"
No - they go 'phoot' - I've seen the films!!:D
Don't know how well a .22 rimfire round would do against a zombie, though. Normally used for rabbits. That being said, a hole in the head is a hole in the head. So they might do the job.
Valid point, but unless they find black powder and start making their own ammunition, it's unlikely they'd come across a gunstore with stock they could get at. Then again I'm from the UK, so I don't know where they would be able to find .supplies.
Thanks for the heads up.... you learn something new every day here.
Chainsaws have been effective in other zombie films, basically almost anything would be better than a knife because as you're stabbing it in the head it could bite your hand and then it's all over since even a scratch can zombify you.
If zombies do appear I should be ok. Give me a shout if you're stuck.
I work at a gunsmiths selling guns and ammo.
Thanks.... i'll give you a shout when I need a BFG
On a different note, one of the best weapons they could find would be...A library.
You'd have to use a silencer in a library.
kinda walked into that one, didn't I
Would a strimmer work ?
(obvioulsy with a long power cable)
What a happy show that seems to be.
How can anyone click 'dislike' on that?
I know a rotary lawn mower strapped to the chest and facing outwards works. Runs off petrol too so mains power isn't needed.
I've got a shovel out the back that could be sharpened but I've no idea where to get guns or silencers from when the outbreak occurs in London.
They could tell Carl on no account is he to wander off into the woods on his own and collect suitable branches. Result ... a handy pile of spears
So it does make a huge difference. In a world in which only a bite infects you, you can go about your daily live in a normal manner once the Zombie threat has been eliminated. But if the virus is within you, anything can happen once you bite the dust. I'd say the latter is a rathing discomforting scenario.
They will make use of
Okay, that made me chuckle. Nice way to use the theme song to the 80's sitcom, Growing Pains.
New towns,new people,new fears,new danger.
Do I really care about Lori getting uppity because Andrea doesn't do the dishes?
Or if Mike TeaVee is being brought up correctly?
Am I concerned about a catatonic blonde laying in bed all day long?
I for one hope the move from the farm (assuming there is one of course) isn't just to another low budget location where they can sit around and wait for the odd walker to turn up .