Originally Posted by fastest finger:
“The advantage of Indie games is that they can offer more new releases, rather than older retail games which a significant number of people will have already played. (Or, even worse, bought just weeks before in a sale which is exactly what's happened with Tomb Raider, with a lot of Xbox One owners moaning about it.)
Just looking back at the past 6 months, of the apparent "Holy Grail" of retail games that Xbox have added to GWG, i already owned Rayman Legends, Metro Last Light, Metro 2033, MGS Ground Zeroes, Assassin's Creed: Black Flag, Crysis 3, Plants Vs Zombies, Thief..... oh, and Tomb Raider which they have given away TWICE.
Not a problem I've had with the PS+ offerings.”
I bought MGS Ground Zero on sale weeks before it was added to PS+, Limbo appeared on PS+ on PS3 and I already owned Dead Nation. So the same problem seem to crop up on both platforms.
Originally Posted by fastest finger:
“Until the libraries of the new-gen consoles broaden, i think they are best to have an emphasis smaller, new releases giving players a better chance of dodging those bullets, otherwise these freebies just feel like hollow gestures.
A gem like Rocket League or yet another copy of Tomb Raider? I know which I'd rather have.”
I would certainly take a double dip on Tomb Raider. I gave Rocket League a go and its not my thing, a couple of the other offerings that month were of more interest to me.
I wouldn't exactly call the Xbox line up the "Holy Grail" but they are starting to filter some retail games into their line up. All I want is a bit of variety on PS+ and not just filled with indie games each month. I subscribed for the retail games when I got Plus and hope that they will make a return.
For me one double dip game which I will play again is better than 4 games I probably wont even play. It about getting something I might like rather than just getting a large quantity of games I don't like. I find myself playing less and less PS+ games each month.