The totally unofficial final fantasy XIII-2 thread |
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#401 |
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Join Date: Oct 2010
Location: Scotland
Posts: 3,214
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I finished the game a week or two ago and now I'm just trying to get all the fragments. I have roughly half of them.
It was an excellent game, considering how much I despised the previous one. i could find plenty I don't like about it if i thought about it but I'll try not to. Back to the fragments, they're a bit of a pain, it reminds me of Batman: AC, spending ages after the game trying to get everythin, it seems really a really cheap way of prolonging a games life. Haven't done any paradox endings yet, I've maxed out 5 of the 6 roles in the game and just trying to do the last now. Yeah, so thumbs up, now all I need is to get some broadband so I can get the DLC. |
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#402 | |
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Join Date: Apr 2009
Posts: 2,844
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Quote:
Seems like DLC for the sake of DLC... which (and i'll keep it in spoilers just in case... concerns the end of the game):
Spoiler
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#403 |
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Join Date: Jul 2009
Location: sussex
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looking at some reviews on this ,ps3 metacritic has a lower average score than 13 and i'm just wondering why that would be, it is supposed to have improved upon the original right?
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#404 | |
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Join Date: Jul 2011
Posts: 577
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Quote:
![]() Overall I enjoyed the game a lot - if you can get past the silly (at times) story it's a decent RPG. Just don't expect a return the glory days of FF though. |
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#405 | |
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Join Date: Mar 2007
Location: Preston, Lancashire
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Quote:
I also found myself preferring the paradigm system in the original game. You had a lot more control over available paradigms with a full 3rd party member who has access to the full 6 roles (eventually) than you do with three monsters in your deck who can only access one role each. Made it a lot harder to create a deck of pure paradigms (com/com/com, rav/rav/rav, med/med/med, syn/syn/syn, sab/sab/sab and sen/sen/sen) that were actually quite useful for some of the tougher fights in the original and I imagine may well have been useful for some of the fights in this game. I also wasn't keen on the changes to the crystarium which served to simplify it in one sense whilst making it more complicated in another sense. As another poster has touched upon the ending is incredibly, incredibly dark and leaves a hell of a lot up in the air to be either resolved in DLC or (hopefully) in a further sequel. The darkness of the ending, actually left me feeling quite deflated upon beating the game That said, the sequel did do a lot of things right. There is significant freedom to explore right from the word go. Episode 3 is completable in two different orders (I did things the harder way round) which is nice and shows the freedom you have. The full battle system opens for the most part in episode 1 with the final elements relating to capturing monsters opening shortly after in episode 2. And there is a hell of a lot more to do in terms of side quests and side quests are available from a much earlier point in the game again which is good |
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#406 |
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Join Date: Mar 2007
Location: Preston, Lancashire
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Snow and lightning DLC was out yesterday. Played through them both. Spoilers follow for them both
Spoiler
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#407 |
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Join Date: Jul 2011
Posts: 577
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I'm curious to see what people think of the ending in the Lightning DLC.
I actually liked it, but I wish they had worked it into the normal ending as it would have made a lot more sense. I don't actually mind that it kept the 'dark' aspect of the original ending as at least it was different to a lot of other RPGs. I would like one more sequal to see what happened next but if we don't get one then I'm happy with leaving the story as it is. One thing I always wondered though - when the new cocoon was liften into the sky, where were the inhabitants? They couldn't have been in academia as it had that wierd paradox thing going on, but I didn't think they would actually be in cocoon as they wouldn't want to risk killing them all if something went wrong with raising it. Mind you, judging by the ending they're all screwed anyway
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#408 | |
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Join Date: Feb 2007
Posts: 1,239
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I vaguely remember an evacuation scene of the inhabitants just before Sarah and Noel took their final crystal jump. They may have been residing on the gran pulse or afloat in the air as the new cocoon was raised. |
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#409 | |
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Join Date: Jul 2011
Posts: 577
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You've got to feel sorry for Hope though. All that time spent building his new coccoon and as soon as it's raised, someone has to go and destroy all of time and space. Poor guy
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#410 |
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Join Date: Jan 2006
Location: Concrete Jungle
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I'm currently playing this and there are far too many stupid puzzles in this game i think. For me it is ruining the game as the puzzles are boring and repetative.
Overall i'm enjoying the rest of the game though. |
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#411 |
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Join Date: Mar 2007
Location: Preston, Lancashire
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Any stupid puzzles in particular? I'm guessing the temporal rift ones - in which case you may want to avoid any time frames of Oerba that are not essential to the plot (300/400AF off the top of my head). If its just the hands of time puzzles which annoy a lot of people although I rather like them, then there are a couple of websites where you can plug your clock layout into and they will calculate a solution
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#412 | |
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Join Date: Jan 2006
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Quote:
I think i've seen the last of them now as.
Spoiler
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#413 | |
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Join Date: Mar 2007
Location: Preston, Lancashire
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Quote:
Spoiler
But they only have the odd one, nowhere near the volume that Oerba does |
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#414 |
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Join Date: Jan 2006
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Am i alone in thinking
Spoiler
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#415 |
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Join Date: Feb 2007
Posts: 1,239
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