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The Digital Spy Apprentice - Series 2 - Task Five Boardroom
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anactoria
28-04-2012
And who came up with the idea for Reflections? Was it a unanimous decision?
xKatieLx
28-04-2012
Originally Posted by gav016:
“I don't think anyone on our team would agree with this, tbh, and I'm not entirely sure where Katie has these issues? Louise was great, easily the best PM I've had so far, and I never experienced any of the problems with Louise Katie says she has.”

I think some of these issues I had with Louise might have been during the long duration of time you were offline.
cheekypeter
28-04-2012
Originally Posted by xKatieLx:
“

I do think Louise made lots of wrong decisions personally. Obviously, Jess doesn't agree and she's entitled to her own opinion. I just disagree with it. ”

How would you feel if I said ALL of your team have picked up on you being overly negative and disagreeing with any idea that's not yours?
xKatieLx
28-04-2012
Originally Posted by anactoria:
“
And who came up with the idea for Reflections? Was it a unanimous decision?
”

I think everyone had their own ideas. I personally thought the idea was quite good Our market research wasn't majorly in love with it although our market research was small I thought i was important we listened to them. I liked the idea and I'd say it was unanimous but then the more experts on the gaming forum liked some other ideas we had more. That said, our market research sample size was quite small.
gav016
28-04-2012
Originally Posted by anactoria:
“
And who came up with the idea for Reflections? Was it a unanimous decision?
”

We had five ideas we were looking in to, and a space based idea, and a murder-mystery game were our two most popular ideas. I had the idea of combining the two, and everyone agreed on it, as far as I can remember.
Strictly_Irish
28-04-2012
Well, we all came up with some ideas and sent the market research to about 40 people and combined the ideas that came back. Mine was the space one, tied in with Gav's comic book theme and male main character and a bit of Katie's murder mystery.
I've Got Class
28-04-2012
Originally Posted by anactoria:
“
And who came up with the idea for Reflections? Was it a unanimous decision?
”

We created a survey, and the space game and murder mystery were the two most popular, so we combined them!
anactoria
28-04-2012
Okay, moving on - I'd like to hear from both teams on what they think the weaknesses of their ideas/pitch were.
xKatieLx
28-04-2012
Originally Posted by cheekypeter:
“How would you feel if I said ALL of your team have picked up on you being overly negative and disagreeing with any idea that's not yours? ”

I felt it was important to listen to our market research. They said they preferred other ideas such as, a murder-mystery type game or the asylum game yet Louise chose to ignore the gaming experts and go for unsurprisingly an idea she came up with. I'll admit I'm happy with the idea we had but I felt it was equally important we listened to our market research and Louise going against the research in my opinion, wasn't the best decision.

Also can I just say before this BR goes any further because I know where it's heading I think people on my team need to consider the amount of work they actually did in comparision to me on this task. Yes I know I've been in the BR a few times and your all going to gang up on me it's predictable but I did a lot more than others on this task and I know for a fact you's are going to try and use me as a scapegoat as I've been in the BR a couple of times.
anactoria
28-04-2012
Originally Posted by xKatieLx:
“I felt it was important to listen to our market research. They said they preferred other ideas such as, a murder-mystery type game or the asylum game yet Louise chose to ignore the gaming experts and go for unsurprisingly an idea she came up with. I'll admit I'm happy with the idea we had but I felt it was equally important we listened to our market research and Louise going against the research in my opinion, wasn't the best decision.”

But Louise chose to incorporate the murder mystery concept into the idea of a free-roaming space game? It sounds to me like she was open to including the ideas of others.
Carlisle156
28-04-2012
I would say that our weakness mainly was a lack of communciation perhaps, going by Naruto (I was out yesterday so wasn't aware of this)...

HOWEVER. I think, one thing that seems to have dragged our concept down is the 'too high' donations & costings. Although - to be quite honest - I completely disagree with this.

http://www.kickstarter.com/projects/...n?ref=category

This is a MUCH smaller game, yet its goal if $500,000. I would say that our $150,000 is a LOT more realistic than £30,000 for a console game!!
Strictly_Irish
28-04-2012
Katie, what on earth are you talking about? The space idea was very popular and not once did you suggest going with the mental asylum. I said I liked that idea too and you didn't say a word. We ALL agreed the space and murder mystery were both popular so you're actually talking crap.

And you like to ignore the amount of work other people do, what you submitted wasn't that great. The majority of the pitch was Jess'.

You're just so negative and hard to work with, I don't know why you feel the need to be like this.
xKatieLx
28-04-2012
Originally Posted by anactoria:
“
But Louise chose to incorporate the murder mystery concept into the idea of a free-roaming space game? It sounds to me like she was open to including the ideas of others.
”

I don't think our game fits in with the "murder-mystery" market. It seems more like a sci-fi / violent action game in my opinion which involves going to different planets and shooting people rather than being detective based.
cheekypeter
28-04-2012
Originally Posted by xKatieLx:
“I felt it was important to listen to our market research. They said they preferred other ideas such as, a murder-mystery type game or the asylum game yet Louise chose to ignore the gaming experts and go for unsurprisingly an idea she came up with. I'll admit I'm happy with the idea we had but I felt it was equally important we listened to our market research and Louise going against the research in my opinion, wasn't the best decision.

Also can I just say before this BR goes any further because I know where it's heading I think people on my team need to consider the amount of work they actually did in comparision to me on this task. Yes I know I've been in the BR a few times and your all going to gang up on me it's predictable but I did a lot more than others on this task and I know for a fact you's are going to try and use me as a scapegoat as I've been in the BR a couple of times. ”

Yes, the three of us have all agreed that you work very hard indeed; I believe contacting the DS game posters was your idea too this week and that was an amazing idea.

However, the feedback and the interactions I've seen suggest you have ignored Tyjet's advice about how you interact with people.

From what we've seen, you seem to clash with someone - usually your PM - EVERY week.
jag02010
28-04-2012
I am going to be honest and say I don't disagree with anything on the pitch. Everyone put in a tremendous amount of work and it was a great final product!
gav016
28-04-2012
I think our idea is a really strong one, the only real thing I think could be wrong is our pricing - £30,000 is a little low.
anactoria
28-04-2012
Originally Posted by Carlisle156:
“I would say that our weakness mainly was a lack of communciation perhaps, going by Naruto (I was out yesterday so wasn't aware of this)...

HOWEVER. I think, one thing that seems to have dragged our concept down is the 'too high' donations & costings. Although - to be quite honest - I completely disagree with this.

http://www.kickstarter.com/projects/...n?ref=category

This is a MUCH smaller game, yet its goal if $500,000. I would say that our $150,000 is a LOT more realistic than £30,000 for a console game!!”

In all honesty, I raised eyebrows at aspects of both teams' costings. However, the link you cite isn't the best example - Leisure Suit Larry is an established franchise, and would therefore gain much more consumer interest.
I've Got Class
28-04-2012
Originally Posted by anactoria:
“
But Louise chose to incorporate the murder mystery concept into the idea of a free-roaming space game? It sounds to me like she was open to including the ideas of others.
”

In response to this and Katie, we received mixed feedback for the asylum game, where as the space/murder mystery game was overall- very positive.

Louise tried to cater for everyone, not just herself?

And I don't think Katie did any more work than me/Louise?
NarutoFan100
28-04-2012
Originally Posted by anactoria:
“
Okay, moving on - I'd like to hear from both teams on what they think the weaknesses of their ideas/pitch were.
”

I think the weakness of our idea was that it seemed our initial fund for our project was very high, and as result if we could not reach it then we wouldnt have a project.

Also, there was a lack of communication as mentioned before, which meant we didnt recieve the full pitch 10-20 minutes before we were meant to post so we didnt have enough time to improve and change aspects.
Strictly_Irish
28-04-2012
I do think our goal seemed a bit low but getting that amount of money to kickstart a new game would surely interest investors. It's a lot of money for something that isn't established. Maybe we should have asked for a little bit higher but all in all, I feel it was somewhat realistic.
anactoria
28-04-2012
As you may recall, the initial brief requested that both teams maintain a dual focus on originality and realism. Do you believe that your team succeeded on that front? (This is once again to both teams.)
xKatieLx
28-04-2012
Originally Posted by cheekypeter:
“Yes, the three of us have all agreed that you work very hard indeed; I believe contacting the DS game posters was your idea too this week and that was an amazing idea.

However, the feedback and the interactions I've seen suggest you have ignored Tyjet's advice about how you interact with people.

From what we've seen, you seem to clash with someone - usually your PM - EVERY week.”

I think I did take tyjet's advice on board this week. In the MSN conversations I was very aware of how to make my point come across. I very calmly asked Louise if she'd made a logo for example, she said she had but couldn't post it. I asked her why, and she said to quote "I don't know what your obsession is with the logo". I don't understand how I provoked Louise at all by saying that and to be quite honest I don't think Louise even made a logo as none of us have seen the logo she made.

I'm quite interested to know exactly what Louise did on this task. No one's even seen the logo "you made." Me and Jess did the pitch, I did the whole reward scheme thing, me and Jess made logos, Jess's logo got chosen, Gavin did the concept. I'm genuinely confused to what Louise actually did in this task and the last task as well. It feels like to me Louise doesn't want to be here any more.
Carlisle156
28-04-2012
Originally Posted by anactoria:
“
In all honesty, I raised eyebrows at aspects of both teams' costings. However, the link you cite isn't the best example - Leisure Suit Larry is an established franchise, and would therefore gain much more consumer interest.
”

Okay - it may be an established franchise; however there are plenty of other examples (as i'm sure you know) that are out there that are higher than our ask.

Realistically, our game WOULD be cheaper to fund than a console game (because you have to buy permission etc to get in to the console in the first place) however I think our product is a lot closer to the line than the other teams.

However - I do stand by what I say that although I disagree with it, it does seem to be a weakness as a lot of other people seem to be pointing it out as the weak area.
NarutoFan100
28-04-2012
Originally Posted by anactoria:
“
As you may recall, the initial brief requested that both teams maintain a dual focus on originality and realism. Do you believe that your team succeeded on that front? (This is once again to both teams.)
”

I do think that our idea was original because there is nothing out there like it and it could potentially get investors as The Hunger Games was a worldwide success and we felt investors would back the game due to this.
I've Got Class
28-04-2012
Originally Posted by anactoria:
“
As you may recall, the initial brief requested that both teams maintain a dual focus on originality and realism. Do you believe that your team succeeded on that front? (This is once again to both teams.)
”

We definitely thought about realism, we combined elements of genres, as we knew that creating an all new genre would seem to forceful to introduce to the market!
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