• TV
  • MOVIES
  • MUSIC
  • SHOWBIZ
  • SOAPS
  • GAMING
  • TECH
  • FORUMS
  • Follow
    • Follow
    • facebook
    • twitter
    • google+
    • instagram
    • youtube
Hearst Corporation
  • TV
  • MOVIES
  • MUSIC
  • SHOWBIZ
  • SOAPS
  • GAMING
  • TECH
  • FORUMS
Forums
  • Register
  • Login
  • Forums
  • TV
  • TV Shows: Reality
  • The Apprentice
The Digital Spy Apprentice - Series 2 - Task Five Boardroom
<<
<
4 of 8
>>
>
anactoria
28-04-2012
Originally Posted by Carlisle156:
“As I said above. 'The Hunger Games' is NOT original. The 'last man standing' version of survival has gone back WAY further than a book written in 2009. The entire premise is completely different. 'Elysium' is based in an inter-galactic world where people would fight for survival in a hope to win a relic which will help them reach the best part of the afterlife after death - as is all mentioned in the pitch.

'The Hunger Games' is simply a premise for an era where this sort of thing would sell a LOT.”

What about the aspects you mentioned in the pitch of scavenging for food and water? Those seem to be taken directly from The Hunger Games (or from other sources), too.
jag02010
28-04-2012
Originally Posted by Tyjet:
“If I recall correctly, their game was going to be set on an island initially and Carlisle at one point even suggested that it be in some kind of dystopian world. Thankfully, Justin felt that the dystopia would be too similar to the Hunger Games (amongst other things) and also, iirc, came up with the planets setting.”

Yes, I came up with literally EVERYTHING original about our idea and I am glad you noticed.
Carlisle156
28-04-2012
Originally Posted by anactoria:
“
What about the aspects you mentioned in the pitch of scavenging for food and water? Those seem to be taken directly from The Hunger Games (or from other sources), too.
”

Is that not the basis of a survival, though? You can't survive without food or water... We are focusing on realism in the game - and without that element you don't have realism.
cheekypeter
28-04-2012
Originally Posted by Carlisle156:
“By that belief nothing is original?”

Reflections' premise is.
Carlisle156
28-04-2012
Originally Posted by jag02010:
“Yes, I came up with literally EVERYTHING original about our idea and I am glad you noticed.”

Although, you were the only person in the team to not have an idea at the brainstorming session.
anactoria
28-04-2012
Originally Posted by Carlisle156:
“By that belief nothing is original?”

I don't see where Tyjet intimated that. He simply pointed out that this specific idea is unoriginal.

Originally Posted by NarutoFan100:
“I love the idea of our game and saw the potential for it but i did say on several occasions that wouldnt we get criticised for just copying The Hunger Games but changing it around a bit, but Carlisle insisted that it woud be totally different to it.”

And do you think the final product is totally different?
Carlisle156
28-04-2012
Originally Posted by cheekypeter:
“Reflections' premise is. ”

Sorry, but that is questionable.
Tyjet
28-04-2012
Originally Posted by Carlisle156:
“By that belief nothing is original?”

How so? Not everything in the world revolves around gladiatorial combat so no, it does not mean nothing is original.
jag02010
28-04-2012
Originally Posted by Carlisle156:
“Although, you were the only person in the team to not have an idea at the brainstorming session.”

Because you had the brainstorming session mostly without me. Also I did help suggest the survival/horror genre and suggested a few mediums like a point and click thriller that no one seemed to notice.
NarutoFan100
28-04-2012
Originally Posted by anactoria:
“
I don't see where Tyjet intimated that. He simply pointed out that this specific idea is unoriginal.



And do you think the final product is totally different?
”

I do think the final product was different but i felt there was too many relations to The Hunger Games for example in the pitch and therefore it would get critisiced which i did bring up.
cheekypeter
28-04-2012
Although I believe Carlisle pushed the idea, the PM has overall responsibility and should also be defending it instead of making quips about the advisers elsewhere.
cheekypeter
28-04-2012
Originally Posted by Carlisle156:
“Sorry, but that is questionable.”

How so?
Carlisle156
28-04-2012
Originally Posted by anactoria:
“
I don't see where Tyjet intimated that. He simply pointed out that this specific idea is unoriginal.

And do you think the final product is totally different?
”


Tyjet stated that it has been around for centuries, which, actually, is exactly what I said when I came up with the game idea - the same could be said about many things. There are already games out there with free-roaming in space, as well as a bitter/revenge-wanting badguy. Look at Starcraft for a great example. Then the 'comic' idea has been done countless times before. Batman Arkham City and Scott Pilgrim being the first ideas that popped in to my head.

And yes, I am happy that our product is different to The Hunger Games.
anactoria
28-04-2012
Originally Posted by Carlisle156:
“Is that not the basis of a survival, though? You can't survive without food or water... We are focusing on realism in the game - and without that element you don't have realism.”

That may be so, but the concept of scavenging for food whilst allying with other competitors and aiming to be the last warrior standing seems to be very much taken from other sources.

And yes, I would also like to see the rest of the team's thoughts on this idea, especially Zak's. You all admitted that you got behind it fully.
Carlisle156
28-04-2012
Originally Posted by cheekypeter:
“How so?”

Starcraft II in particular.
jag02010
28-04-2012
I am just going to reinsinuate the fact that the parts which differentiate themselves from THG were created because I took issue with the initial dystopian feel the game took.
Carlisle156
28-04-2012
Originally Posted by anactoria:
“
That may be so, but the concept of scavenging for food whilst allying with other competitors and aiming to be the last warrior standing seems to be very much taken from other sources.

And yes, I would also like to see the rest of the team's thoughts on this idea, especially Zak's. You all admitted that you got behind it fully.
”

So to create a survival game, to PROPERLY differ it from another thing that has taken aspects from other things yet is deemed original by many, is to take out anything remotely realistic about it? How do you propose a realistic survival game with a last-man-standing element to it without the need for food and water?? I'm not going to talk myself in to a hole here but I believe that the concept is brilliant.

Even viewers praised the concept and said it was better then the other...
jag02010
28-04-2012
Originally Posted by anactoria:
“
That may be so, but the concept of scavenging for food whilst allying with other competitors and aiming to be the last warrior standing seems to be very much taken from other sources.

And yes, I would also like to see the rest of the team's thoughts on this idea, especially Zak's. You all admitted that you got behind it fully.
”

I was actually never made aware that there was a sustenance aspect to the game, and while I might have raised objections, I do think the concept adds for unique gameplay as there isn't a game that relies solely on individual sustenance.
NarutoFan100
28-04-2012
Originally Posted by anactoria:
“
That may be so, but the concept of scavenging for food whilst allying with other competitors and aiming to be the last warrior standing seems to be very much taken from other sources.

And yes, I would also like to see the rest of the team's thoughts on this idea, especially Zak's. You all admitted that you got behind it fully.
”

As i have said before, i love the idea of this game and believe it has got potential but there would be the strings attached of it being criticised for being a copy of THG which i did mention. I also mentioned how a The Hunger Game video game was in the making which they also insisted didnt matter.

But our idea was developed further to distinguish it from THG.
Carlisle156
28-04-2012
Originally Posted by jag02010:
“Because you had the brainstorming session mostly without me. Also I did help suggest the survival/horror genre and suggested a few mediums like a point and click thriller that no one seemed to notice.”

LOL. Don't lie, Justin!

You were around for the MAJORITY of it. You left halfway through my suggestion and came back 10 minutes later!! We had each been given an area to explore and you decided you'd rather look at the website and how it works!!!

And, actually, and chatlogs can back this up, I mentioned about survival horrors first so llets not take credit for everything; shall we?
anactoria
28-04-2012
Originally Posted by jag02010:
“I am just going to reinsinuate the fact that the parts which differentiate themselves from THG were created because I took issue with the initial dystopian feel the game took.”


And, Justin, do you feel that the final game concept is sufficiently different from that of The Hunger Games?

Reflections are also invited to weigh in on what makes their game original.
cheekypeter
28-04-2012
Originally Posted by Carlisle156:
“Starcraft II in particular.”

I looked it up and although completing missions in space these don't seem to be murder mysteries.

However, you are missing my point. My point is that you make a point of highlighting the likeness to THG in your pitch, then completely distance yourself from it when challenged.

If there is a reply to this I would also like others team members to make it as this isn't all down to Carlisle.
Carlisle156
28-04-2012
Originally Posted by jag02010:
“I was actually never made aware that there was a sustenance aspect to the game, and while I might have raised objections, I do think the concept adds for unique gameplay as there isn't a game that relies solely on individual sustenance.”

Once again you are LYING!!

Stop lying for christs sake, Jag!!

I sent this EXACT pm on Thursday night round to the whole team + Tyjet:

"OKAY. SO. My idea, phrased down to a few sentences is:

Most importantly, it's a survival idea that follows by the rules of the 'Last Man Standing' genre. It'll hopefully be able to use the 'in' franchise of the year so far, 'The Hunger Games' as an advantage to get more people interested in this sort of a game.

Theoretically (this is all open for debate, I guess) - there'll be 8-12 map types, these would range from jungle, ruins, island, inner-town/city and perhaps even like, a massive university campus or something (although that might not be a great idea because the Columbine Massacre was thought to be done sort of due to the guys having an obsession with a custom map of a school in DOOM lol). Anyway - without going off on tangents - there would be two variations of the game. One is pretty single player material with you being against 24/29 (for 25 or 30 competitors) computer characters which would be randomised and given random names, like 'Sean' or 'Josephine' etc. These would be pretty quick and can be paused - probably wouldn't last more than an hour or two. These single player games can be saved at any time and continued at a later date without any changes being made.

The concept of the game is to survive, basically, be the last man standing. Battle Royale/The Hunger Games/Roman Empire gladiator matches are all pretty good examples of how this would work. There would be different ways to play; would you hide? Would you go on a killing spree and kill (or try to) every person you bump in to? Would you form alliances with other people (strategy). All of this would be randomised with the computers - however they would not be able to ask you for an alliance, they would have to be approached peacefully (without a gun/weapon equipped in a combat/stance mode). You can then choose to backstab, obviously as only one can 'win'.

The weapons would be totally randomised between 25/30 types. So you might get lucky and get given a Uzi 9mm or a double-barrelled shot gun, or something perhaps not as glamorous like a small machete or a kitchen knife. Blunt weapons like nunchucks could also be used (I ~love~ nunchucks). There'd be a 'training' mode for people to learn how to fight with the different weapons pre-game.

The aim is for realism; so ammo WOULD eventually run out (so use the ammo wisely) however there would be ammunition hidden around the map.

The second game mode would be multiplayer. You can choose to join games of 10, 20 and 25 people and each person will join the survival game. Unlike the single player version, this would be live and therefore can't be paused/saved (obviously). From this you would obviously need to try and play as actively as possible - similar to online MW games etc. However there would be 'hiding' spots where you can go offline for up to 24 hours before being kicked out of the hiding spot (your character would just stand still; being a free kill basically). To prevent abuse of this system you wouldn't be able to use the same spot twice. Also, there'd be a set amount of time you can have for 'rest' time so it can't be abused further haha.

There'd be a health like stance to the game. You'd start with a small amount of food & water and would need to eat/drink throughout the game. More food/water would be hidden around the map, as well as rivers/water sources for the water to be collected.

Do you have what it takes to be the last man standing?"

It quite clearly states about the food/drink so if you would've raised objections - why didn't you!?
gav016
28-04-2012
Originally Posted by Carlisle156:
“Tyjet stated that it has been around for centuries, which, actually, is exactly what I said when I came up with the game idea - the same could be said about many things. There are already games out there with free-roaming in space, as well as a bitter/revenge-wanting badguy. Look at Starcraft for a great example. Then the 'comic' idea has been done countless times before. Batman Arkham City and Scott Pilgrim being the first ideas that popped in to my head.

And yes, I am happy that our product is different to The Hunger Games.”

There are other games that have aspects of our ideas - but I think ours combines them in a way that is actually very unique and original. Also, our game has has very little in common with Scott Pilgrim, except for the comic influence, which was more of a stylistic thing as opposed to a plot based thing. It's the way we're taking elements of genres and fusing them together to create something new and exciting.

There's nothing out there that we came accross that really has the two strands of 'space free roam' and 'crime fighting/murder mystery'.
Strictly_Irish
28-04-2012
Well, the idea is original due to the fact there's nothing else out there quite like it. The reason I thought of the whole free-roam around planets was because someone I know only mentioned it to me last week about how they would love a game like that. Other games may be similiar, as in, set in space but this isn't directly based off anything except our own imagination.

In the surveys we went around the gamers were in agreement that the idea was original. If they hadn't been, we wouldn't have used it.
<<
<
4 of 8
>>
>
VIEW DESKTOP SITE TOP

JOIN US HERE

  • Facebook
  • Twitter

Hearst Corporation

Hearst Corporation

DIGITAL SPY, PART OF THE HEARST UK ENTERTAINMENT NETWORK

© 2015 Hearst Magazines UK is the trading name of the National Magazine Company Ltd, 72 Broadwick Street, London, W1F 9EP. Registered in England 112955. All rights reserved.

  • Terms & Conditions
  • Privacy Policy
  • Cookie Policy
  • Complaints
  • Site Map