project zomboid |
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#1 |
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Join Date: Jul 2009
Location: sussex
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project zomboid
official page
pretty decent looking indie game being developed, heres some video overviews; sips - project zomboid ringod123 - pz sandbox mode from the wiki; Project Zomboid (abbreviated as "PZ") is an up and coming WIP Zombie Survival Simulator, with Open-World RPG and Sandbox game-play elements. Coded in Java, Project Zomboid is set to be released on PC, Mac and Linux. Currently in development by The Indie Stone, Project Zomboid has been in active production as far as March 15 2011, the game's Official Announcement date. The Indie Stone have been very open with their fans on the forums, which as allowed the game to change shapes along with the growing community's requests and the developer's own image of the planned final product. The game is currently in Alpha stage, at version 2.0q, which is distributed on the forums for members who paid for a Desura key. Desura, as well as The Official Project Zomboid website distributes previous build version for free as a "pre-alpha tech demo" until The Indie Stone fully releases the game. Story Mode Story Mode's only "scenario" for now is 'Til Death Us Do Part, which tells the story of Bob & Kate Smith. It's also the game's tutorial, showing you how to move, craft bandages and treat wounds, barricade your house, etc... More stories are planned in the future by either The Indie Stone or the Modding Community itself, as mapping tools have been distributed freely. Sandbox Mode While Story Mode always spawns your character at the same place, Sandbox Mode will simply spawn your character in a random building with no quests. When selecting Sandbox Mode, players are taken to the Character Creation Screen, where you can customize your name, appearance, profession and traits. Played from an Isometric point-of-view, players must survive a zombie apocalypse in Knox County, a fictional city. Survivors must scavenge weapons, food and medicine while exploring vacated streets and buildings. When encountering zombies, the player must fight with whatever he has on hand which can range from a powerful Fire Axe to a puny Butter Knife. Sometimes, running away is the best solution. NPC survivors can found wandering about at random and can give you quests, like ransacking the nearest General Store for supplies. When night falls, the player must fight against himself: exhaustion, hunger, thirst and boredom. These select few status effects, called Moodles, can be treated by sleeping in beds, eating previously scavenged food, refilling your Water Bottle at your nearest faucet and entertain yourself by reading books, magazines and newspapers. The Moodles increases the immersion and realism of a zombie outbreak as well as a real human life with needs. Players can fortify a Safehouse by barricading the doors and windows with Wooden Planks and Bed Sheets using carpentry tools like Hammers, Nails and Saws. More creative players can go as far as building a custom house by creating Walls, Doors, Window and Door Frames and Stairs. After enough training, the player can Level Up and distribute a skill point to 1 of the 14 available Skills, giving the character a boost. The main goal in Project Zomboid is to stay alive as long as possible... or die trying. When the player dies, a message will scroll from bottom to top indicating how many years, months and days have passed since the game started. Also, dying Auto-Saves the game, meaning you have to start a new character. This prevents "Time-Traveling Quick Load Cheating", making the game more Hardcore. Despite being in pre-alpha stage, the early builds versions have garnered a considerable audience, praising the realism and old school isometric approach. Now with almost 10 000 registered forum users, the early versions of the game "morphed" with the community's suggestions and The Indie Stone's view of the final product. Anyone can go in the Suggestion forums and share any ideas they have for the future, and even have a chance to be replied by the developers themselves. |
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#2 |
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Join Date: Jul 2009
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played the alpha today which I bought for a fiver on desura had a bit of a bash on survival ,quite good for a quick blast but there's definitely a good amount of depth in there too which I reckon will increase as the game gets further into development.
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#3 |
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Join Date: Aug 2003
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It's a shame the developers turned into something of a joke after their various set-backs and out-bursts.
Day Z may have already eclipsed them as everyone's preferred zombie outbreak survival mod, though they are very different. One's a disaster simulator where real people describe the terrible situations they've gotten themselves into, and the other is Day Z. |
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#4 |
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Join Date: Jul 2009
Location: sussex
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