'Proper' PS4 dev kits sent to devs |
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#2 |
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Join Date: Mar 2006
Services: A hoover or some other generic vacuum cleaning machine.
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Oh, i was just about to post this
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#3 |
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Join Date: Aug 2003
Location: Heart of England.
Services: Sky3D,BT BB, Samsung 3DTV,Yamaha 5.1, PS3,PSVita,XBox360,DS,Wii, DHD, iPad3
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Glad to see this is finally happening. The games market is slowing again, it needs new hardware to give it a boost.
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#4 |
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Join Date: Dec 2003
Location: Manchester, UK
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8 to 16GB RAM, ...wowza, if Microsoft come along with the same the Wii U has been blasted out of the water, I also like that target, 1080p/60fps/Including 3D, seeing as some of that was the PS3's targets!
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#5 | |
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Join Date: Apr 2008
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Quote:
It is odd that there are two versions, I almost take this to mean that Sony is undecided on RAM and wants to see what people can do with the additional RAM, or if devs feel 4Gb is not enough. |
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#6 |
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Join Date: Dec 2003
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Considering most modern graphics cards these days have 2GB by themselves, and with the rumours that the PS4 is going to be using a modified specific series, I think 4GB sounds likely as it would mean 2GB for GFX and 2GB for Main System, but would be amazing if they put out more, that's been the main complaint this generation, RAM, and luckily now, whilst CPU's haven't really advanced THAT much, but RAM has and the price has dropped an insane amount.
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#7 | |
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Join Date: Dec 2003
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Just to bring up to, one of the BINK updates last week had this in the notes
Quote:
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#8 |
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Join Date: Jul 2005
Posts: 7,646
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Notice whoever wrote the article used Gb (gigabits) when he probably meant GB (gigabytes). I don't think it will have 1GB or RAM and a 32GB HDD
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#9 |
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BINK Video is gash. I wish devs would stop using it on the PS3.
As for the PS4, I hope Sony add some eDRAM, 32MB minimum. If they are serious about 1080p60 then 128MB would be ideal but it certainly wouldn't be cheap. |
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#10 |
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Join Date: Apr 2008
Posts: 2,123
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Quick, find and decompile the SDK and find out what it is.
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