Originally Posted by PPhilster:
“Wrong. The pixel density difference between them is a bit over 30 pixels. It's extremely difficult to see any difference in sharpness and smoothness. The iPad's display is also calibrated. The benchmarks comment I made is also easily verifiable.
Yes, I do use Android devices and yes the app selection difference is as I described. There are over 300,000 apps for the iPad. The industry estimates for Android is just a fraction of that. ”
I don't know why you have repeated this. As I said earlier, Google does not make a distinction between tablet and phone apps, if they did, there would be a tablet section on Google Play. They see all Google approved Android devices as part of the same experience, and in my view this makes for a more seamless experience.
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“iOS also almost always gets apps first and they are generally regarded in the industry and market as being of higher quality.
The compatibility issue is with some Android tablet apps working on one Android tablet but not another. It doesn't matter why it is happening and what Google has in place to try and deter that from happening. What matters is that it is happening. Both are common knowledge within the industry.”
You say this as if iOS never has any issues whatsoever regarding stability and/or compatibility. Clearly, you have conveniently forgotten the glaring stability issues that had numbers of iOS users complaining, as well as the very recent Apple Maps disaster. Hardly "being of higher quality".
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“Also, most Android developers are not taking advantage of the adaptable provisions Google has in place with Android to be able to write one app for both phone and tablet, and understandably so, as it still requires a lot of effort to account for and to write for all the variations of screen sizes and resolutions available with Android devices. You are essentially still writing multiple apps that are then packaged into one app. That's a huge undertaking compared to writing an app for the iPad.”
This is wrong. The code Google supplies on the Android Developer website will automatically scale the app for the developer on a dpi basis. There is actually far less effort for the developer than you are suggesting, as is common when there is a lack of understanding of how Android works.
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“One last thing. The Nexus 10 has appalling battery life compared to the iPad 4. The iPad 4 lasts over 3 hours longer! You also have much better build quality with the iPad and much better resale value.”
Considering the extra battery capacity in the iPad 4, I should hope it does, for the user's sake. The Nexus 10 actually outputs around 8 hours of battery life to the iPad 4's 9 hours, so I'm not seeing where you've found such a huge difference in this. Google and Samsung obviously found a better balance of portability and hardware capability, considering the iPad 4 is way over 60 grams heavier than the Nexus 10. Build quality is subjective, and Samsung always use durable poly-carbonates in their devices, a material Apple is allegedly considering for future devices.