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With the DRM disappearing, what system would you introduce so developers get money?


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Old 20-06-2013, 16:33
thomas2400
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With the DRM for this upcoming Gen being the same as the Current gen, what if anything would you introduce that would be fair for everybody

Sony have already said they won't allow companies charge for online passes, MSFT haven't but i'm guessing they'll stop online passes as well

A few months ago before all the news of policies and the huge backlash i suggest that the online pass be changed to cover every pre owned game

A 5 charge for buying any pre owned game, that way you can play it for a lot cheaper than the original price and the developer would make a money from that charge, my idea probably won't be used now but what would your idea be if you had one
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Old 20-06-2013, 16:36
munta
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Make good games at a price people can afford and at a price that people think the game is good value.
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Old 20-06-2013, 16:49
Hotbird
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Properly budget for the games you make and don't overestimate your sales expectations. (The Tomb Raider argument again ).

Don't instantly assume you will get the same sort of sales a game like CoD gets.

Make good games and charge an appropriate price, the amount of times a single player focused game massively increase in sales once the price drops to 30 or 25 should tell you something. At the very least experiment with lower priced games if you don't include the now standard package of Single player, Multiplayer and Coop modes.

Understand you audience.

If anything is done from the used market side I would rather a 2month period between a game launching and the game been able to be sold as used. Publishers say they make the majority of their money in the first 8weeks on sale so this could work.
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Old 20-06-2013, 16:58
Flawed-Tactics
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Good games, downloadable at 29.99 max. With a refund option within 24hr from purchase.

Disc option available but at today's prices 39.99.
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Old 20-06-2013, 16:58
jabbamk1
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With the DRM disappearing, what system would you introduce so developers get money?
NO NO NO NO NO!

Let the developers make great games that are good value for money.

Don't go over budget and don;t have ridiculous budgets.

It's the industries own fault.

DRM was never needed. It was just greed.

Why should consumers have to pay the price? And why should the free market have to pay the price.
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Old 20-06-2013, 17:00
whip
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The developers already get plenty of money, what they need is to know how to run a good business.
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Old 20-06-2013, 17:06
thomas2400
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Good games, downloadable at 29.99 max. With a refund option within 24hr from purchase.

Disc option available but at today's prices 39.99.
This just made me think of something

What about game rentals on the system

So you could download the full game and pay a fee per hour on the game, maybe a 1 or 2 an hour, with the option to pay for the full game at a reduced price

For example if it was 39.99 to buy the game on the store and you rented it for 5 hours at 2 an hour, it would now only cost you 29.99 to buy the game

This would be a sort of extension to the system PS4 is going to introduce of playing a select portion of the game

The ability to play a lot of a singleplayer campaign, for such a small fee, would encourage people to play the digital version giving the developers more money, even if that players than went out and bought a new or pre owned copy
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Old 20-06-2013, 17:13
gillyallan
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Agree with pretty much all above. Make games to your budget. Price according to what is being offered and support your games.

I bet not many were trading in burnout paradise for the 1st year it was being thrown free content by criterion, so wouldn't have been many going 2nd hand.
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Old 20-06-2013, 17:44
ballybally
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With the DRM for this upcoming Gen being the same as the Current gen, what if anything would you introduce that would be fair for everybody
I don't know what it is with you but you always seem determined to pay extra for something


Properly budget for the games you make and don't overestimate your sales expectations. (The Tomb Raider argument again ).

Don't instantly assume you will get the same sort of sales a game like CoD gets.

Make good games and charge an appropriate price, the amount of times a single player focused game massively increase in sales once the price drops to 30 or 25 should tell you something. At the very least experiment with lower priced games if you don't include the now standard package of Single player, Multiplayer and Coop modes.

Understand you audience.

If anything is done from the used market side I would rather a 2month period between a game launching and the game been able to be sold as used. Publishers say they make the majority of their money in the first 8weeks on sale so this could work.
Exactly this. I buy more new games as a result and there are many new games I've bought as a result of playing a used game from earlier in the series so I think the last point would work well.
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Old 20-06-2013, 18:02
gavo360
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Probably the best way for developers to get more money is push digital but sell at a fair price. Not enough people will pay 40 for a digital game with no resale value.
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Old 20-06-2013, 18:10
Speedloafer
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Make sure your game is not shit! Budget properly. Games that don't last 3 hours. Original games. Maybe some future free DLC so people have a reason to hang on to their game. No need for shiny shiny graphics, no Quicktime events (looking at you Ryse, press X to win fight? Wow so looking forward to having my hand held).

If they cant do any of the above then they deserve to die out. Simple as that.
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Old 20-06-2013, 18:49
Flawed-Tactics
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Probably the best way for developers to get more money is push digital but sell at a fair price. Not enough people will pay 40 for a digital game with no resale value.
Microsoft were going to allow the sale of downloaded titles, to go towards new titles (trade-in in effect), that won't happen now.

To be totally honest, I think we're actually going backwards now, if downloads are the future, then MS going back on their plans is a step backward. Cheaper digital will remain a pipe dream.
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Old 20-06-2013, 19:41
Minkinit
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I think they should offer a more expensive multi-plat gaming license where a digital game could be played on either pc, xbox, playstation and Nintendo....

You would have to have an always on Internet connection of course
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Old 20-06-2013, 21:32
Ulysses777
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We owe developers nothing.

If they want to earn a living, they have to earn it like everyone else.

Several people on here are saying that it's the publishers who are pushing for the end of second-hand sales, but (possibly except for MS) is that really the case? All the whining that I've heard about second-hand sales is coming from developers.

Except that development studios (which seem to be mostly run by whiny overgrown kids) are not the ones who have to deal directly with the customers. That's the publisher's job.

And it looks like the publishers are not going to be so easily pushed off a cliff by their developers. Although MS seem to be hanging by their fingernails right now. Whether they can get back up remains to be seen.

To be totally honest, I think we're actually going backwards now, if downloads are the future, then MS going back on their plans is a step backward. Cheaper digital will remain a pipe dream.
Downloads are only the future for cheap stuff. Stuff that's not worth selling. When the price goes up to 30-50, most people are going to want some kind of asset in return.
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Old 20-06-2013, 21:50
KIIS102
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How to make developers money....Make a game, sell it to the public at the same price as other games. Man, how has no one thought of this idea before?
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Old 21-06-2013, 09:26
KidMoe
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Developers need to learn from the rest of the software engineering community how to run projects properly. That's the key. Having worked in both camps it's laughable how poorly managed most game development projects are and how much money is wasted. It simply wouldn't be tolerated in non-game IT organisations.

They need to learn that not every game needs to cost millions to develop and that the second-hand market does not steal money away from them. If the second-hand games market disappeared, less new games would be bought as a large number of people simply cannot afford to spend 40 on a new game, wheras 20 + a trade-in is within their reach. Cheaper games, better controls on cost. It's pretty simple.
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Old 21-06-2013, 09:40
Dan27
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NO NO NO NO NO!

Let the developers make great games that are good value for money.

Don't go over budget and don;t have ridiculous budgets.

It's the industries own fault.

DRM was never needed. It was just greed.

Why should consumers have to pay the price? And why should the free market have to pay the price.
This, pretty much.
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Old 21-06-2013, 10:36
Gormond
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DRM is greed and not required.

Make great games like The Last of Us and I will happily pay 40 to play it. When you consider a movie only costs about a tenner and can cost hundreds of millions to make they don't require any more money than they currently get.
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Old 21-06-2013, 13:02
PencilBreath
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DRM is greed and not required.

Make great games like The Last of Us and I will happily pay 40 to play it. When you consider a movie only costs about a tenner and can cost hundreds of millions to make they don't require any more money than they currently get.
something i've never understood. i can remember buying games for the atari st that cost 30+. movies have kept going down in price...
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Old 21-06-2013, 14:05
Serial Lurker
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If used games are costing the industry so much the solution is simple - make it not worth it by charging less for digital downloads. That this doesn't happen already on consoles suggests two things: they wouldn't lower digital prices anyway even if physical copies were all but removed, and/or the used game industry doesn't actually cost them that much.

And while we're at it, if you want to stop people trading in their games as soon as they've finished them then a bit of innovation wouldn't go amiss. Make it a different experience. American Man in America/past America/future America/alternate future America/post apocalyptic America/America in space... it's all much of a muchness really.
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Old 21-06-2013, 14:19
blueisthecolour
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Is there a specific reason for why the 2nd hand game industry is suddenly a big issues? Ebay/online shopping happened like 10 years ago. Or is it just the fact that now it's actually technically possible to stop it they are now coming out with an excuse beyond "we want more profit"?

Replying to the OP, i've no issue with DLC as long as it adds to an already complete game rather than be used as way of selling a game to you in bits. If people want to spend 10 to unlock cheats or add different tracks/courses/levels then that's fair enough. Let them fund the rest of us.

Personally I would love an extension of subscription schemes, ie where you can play any game you want from an online catalogue for a monthly fee. Maybe that could be introduced for PS1/2 game libraries first.
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Old 21-06-2013, 14:53
Danger Close
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I think they saw the 2nd hand market sales, especially this gen, and wanted a piece of the pie. Simple as that really.

Making games with longevity and replayability would increase 1st hand sales. Games that you can get through in a single uninterrupted afternoon session tend to get a bad rep and get bought for a tenner 2nd hand.

I think we'll see an increase in episodic gaming next gen.
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Old 21-06-2013, 14:54
Hotbird
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Is there a specific reason for why the 2nd hand game industry is suddenly a big issues? Ebay/online shopping happened like 10 years ago. Or is it just the fact that now it's actually technically possible to stop it they are now coming out with an excuse beyond "we want more profit"?
The used market has slightly got out of control in reason years, promoting the used version to someone bringing a new version to the counter to buy is not good for the industry. The problem is the industry have seized upon this as a reason to hate the whole of the used market rather than trying to reform it into something that works for everyone.

Personally I would love an extension of subscription schemes, ie where you can play any game you want from an online catalogue for a monthly fee. Maybe that could be introduced for PS1/2 game libraries first.
PS+ is sort of dipping its toes in the water with that idea. Personally I think it will be full realised when Gaikai arrives, I have a feeling Sony are going to try and introduce a 'Netflix' of gaming with Gaikai.
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Old 21-06-2013, 14:58
Hotbird
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I think we'll see an increase in episodic gaming next gen.
I think this could be an awesome use of digital downloads. A game is released in 10 - 13 episodes over the course of 10 - 13 weeks (Like a TV show) and then a 'box set' is release on disc to coincide with the finale.

Many game today are already structured in a way that it would be easy to turn them into an episodic series. (Max Payne 3 springs to mind) Sandbox games also lend themselves to this type of release structure very well.
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Old 21-06-2013, 15:06
Danger Close
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I think this could be an awesome use of digital downloads. A game is released in 10 - 13 episodes over the course of 10 - 13 weeks (Like a TV show) and then a 'box set' is release on disc to coincide with the finale.

Many game today are already structured in a way that it would be easy to turn them into an episodic series. (Max Payne 3 springs to mind) Sandbox games also lend themselves to this type of release structure very well.
I like that idea. They are trialling it at least, with Defiance. It's a bit slow to catch up but it's embryonic in series 1. With series 2 greenlit it should add more and give devs more info.

If the rumoured (a few years back now) Fallout TV show got going that would be an amazing use of this system. *drools*
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