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Old 27-06-2013, 21:48
george.millman
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HARMONIA. Well done, you may leave the boardroom.
Thank you, Lady Sugar! And congrats to Amy, fantastic PM
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Old 27-06-2013, 21:48
unclekevo
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Thank you so much Lady Sugar, Gav and Zak.

Commiserations and good luck to Helios!
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Old 27-06-2013, 21:49
TheAuburnEnigma
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I'm happy to have won. But good luck to Helios, I did think it would be a close-run result after seeing your pitch Thanks Lady Sugar.
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Old 27-06-2013, 21:49
Tyjet
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Congrats team Harmonia!
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Old 27-06-2013, 21:50
puppylove7
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Well done team and good luck team Helios!!
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Old 27-06-2013, 21:50
xKatieLx
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If the boardroom is truly about honesty, it is with honesty in which I will respond. Katie was, unfortunately, not the strongest PM. Katie came across frequently as flustered, disorganized, and unsure of what the product was. This was particularly problematic as, seeing that I came up with the concept of the game, I should have felt confident in what it's premise was. It, however, often times turned into the opposite - I felt the least sure about what was really going on. We shifted to and from topics a lot of times, leaving a lot of looser ends open and not tied up, leading to the illusion of progress without actual results. Similarly, Katie made a lot of sudden shifts in her opinion that confused me as to what the truth was regarding both her beliefs and the product itself. This approach sounds as though I hated working with Katie, which isn't the case. Katie has great ideas and is a strong candidate. Her passion, as mentioned, is unparalleled, and her drive and determination to make our product succeed was very commendable and necessary. Overall, Katie is a good candidate, however, I would be inclined to say that her project management skills were not the strongest in the world.

Also, since I am posting this after Katie posted her comments regarding me, I would love to inquire when I ever suggested we ignore market research?

ETA: Forgive the length of my post, I actually have to leave right now to go to work.
Seeing as you're lying in the boardroom again. These are two comments you made about ignoring research,

Here - http://s1287.photobucket.com/user/ka...tml?sort=3&o=1

&

http://s1287.photobucket.com/user/ka...tml?sort=3&o=2

I suggest if you're going to lie AGAIN in the boardroom about what you didn't do / what I did then maybe now would be the chance to admit you've lied AGAIN like you did on the last task.
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Old 27-06-2013, 21:53
xKatieLx
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You're right, on the first night I didn't have much belief in you as a PM because I think you allowed yourself to get too flustered and caught up in everything. You also sent around a PM to us all explaining our idea which was quite different to Justin's concept which we all agreed on. And then I was baffled at your insistence at putting in princesses, tiaras and gold to make it more appealing to females when that was a) very extreme and b) unnecessary.
Unlike Justin I felt we should listen to the market research. I felt it was important we listened to the market research and appealed our product to both the male and female audience. I still don't understand why several members of the team were so against listening to the market research. I thought it helped our product and it did give us new ideas.
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Old 27-06-2013, 21:54
Strictly_Irish
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Okay then, Helios. Firstly I would like to clarify that there were aspects of your game that were extremely impressive and well thought out.

There were suggestions that your game was similar to other popular games such as Talisman and after some research, I would tend to agree. There are many similar aspects.

Who came up with the original idea?
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Old 27-06-2013, 21:55
Tyjet
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Unlike Justin I felt we should listen to the market research. I felt it was important we listened to the market research and appealed our product to both the male and female audience. I still don't understand why several members of the team were so against listening to the market research. I thought it helped our product and it did give us new ideas.
Us not wanting to go down the princesses & tiaras & gold route wasn't us not wanting to listen to the market research, Katie. We did what the market research wanted by making all of the characters unique & making some of them pretty feminine. Your suggestion was an extreme which I think some would have found offensive.
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Old 27-06-2013, 21:56
Gav 2.0
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Unlike Justin I felt we should listen to the market research. I felt it was important we listened to the market research and appealed our product to both the male and female audience. I still don't understand why several members of the team were so against listening to the market research. I thought it helped our product and it did give us new ideas.
Do you not feel there were perhaps, more original or inventive ways of making the game appeal to females than princesses and tiaras? As you demonstrated last task, you're one of the most creative people in the process.
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Old 27-06-2013, 21:56
Tyjet
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Okay then, Helios. Firstly I would like to clarify that there were aspects of your game that were extremely impressive and well thought out.

There were suggestions that your game was similar to other popular games such as Talisman and after some research, I would tend to agree. There are many similar aspects.

Who came up with the original idea?
The original idea was Justin's.
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Old 27-06-2013, 21:56
xKatieLx
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Okay then, Helios. Firstly I would like to clarify that there were aspects of your game that were extremely impressive and well thought out.

There were suggestions that your game was similar to other popular games such as Talisman and after some research, I would tend to agree. There are many similar aspects.

Who came up with the original idea?
That was Justin, the whole team backed it myself included. We weren't aware of Talisman until after the task. I do think there are differences in Talisman and our idea. Our idea is more strategy based and they both appeal to different age groups and our idea would appeal to more girls.
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Old 27-06-2013, 21:57
_NiallDEE_
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Okay then, Helios. Firstly I would like to clarify that there were aspects of your game that were extremely impressive and well thought out.

There were suggestions that your game was similar to other popular games such as Talisman and after some research, I would tend to agree. There are many similar aspects.

Who came up with the original idea?
Justin came up with the original idea quite early on, we initially dismissed it as it seemed like it was suited more to teens and we were initially aiming to make our board game for kids, however he pushed it quite hard and we decided that it would be better for this particular task to target it at teens as that would really rejuvenate the board game market, so we decided that the idea was better than anything else we had and decided to go for it. Well all then helped in developing the concept, although I will say that the majority of the concept was Justin's doing.
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Old 27-06-2013, 22:00
KHPlus
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Justin came up with the original idea quite early on, we initially dismissed it as it seemed like it was suited more to teens and we were initially aiming to make our board game for kids, however he pushed it quite hard and we decided that it would be better for this particular task to target it at teens as that would really rejuvenate the board game market, so we decided that the idea was better than anything else we had and decided to go for it. Well all then helped in developing the concept, although I will say that the majority of the concept was Justin's doing.
Niall's assessment is correct as far as I'm aware.
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Old 27-06-2013, 22:00
xKatieLx
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Do you not feel there were perhaps, more original or inventive ways of making the game appeal to females than princesses and tiaras? As you demonstrated last task, you're one of the most creative people in the process.
I did suggest the females look for gold rather than just princesses and tiaras and pushed for it but David & Justin shot that idea down and I didn't want to upset my team as it was obvious David and in particular had no belief me in me as I stated in my task evaluation. In hindsight this was a mistake but I didn't want to upset my team as it was clear some of them didn't believe in me which I do regret and feel I should have been a little more authoritative with my decisions as I stated in my task evaluation.

Also, I did suggest more female characters to appeal to girls but too was shot down by Justin & David.
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Old 27-06-2013, 22:04
Tyjet
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I did suggest the females look for gold rather than just princesses and tiaras and pushed for it but David & Justin shot that idea down and I didn't want to upset my team as it was obvious David and in particular had no belief me in me as I stated in my task evaluation. In hindsight this was a mistake but I didn't want to upset my team as it was clear some of them didn't believe in me which I do regret and feel I should have been a little more authoritative with my decisions as I stated in my task evaluation.
See, this is what confuses me. The morning after, I spoke to you and said you liked Justin's concept, but were trying not to overcomplicate it. Don't you think that adding a completely different type of item (gold) & character (princesses) & have them independent of the rest of the characters & the armour would have been overcomplicating it? And seriously, relegating the women to gold instead of armour is border on sexist, hence why I was so against it.
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Old 27-06-2013, 22:05
Strictly_Irish
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I understand that there were some differences between your game and Talisman but not enough to make it original. This game caters to people with more specific interests and these interests are already satisfied with games that are already established.

So Justin was responsible for the idea. Who came up with the pricing? For the amount of detail a game like this requires, it seems a little unrealistic that it would retail for so cheap, no?
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Old 27-06-2013, 22:07
Gav 2.0
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Niall's assessment is correct as far as I'm aware.
Jason, you were quite quiet last week, do you think you made your voice heard a little more this time?
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Old 27-06-2013, 22:09
_NiallDEE_
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I can't explicitly remember who decided on the price, I think it was either Justin or Katie? It was derived from the fact that that was the price our market research suggested though
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Old 27-06-2013, 22:09
xKatieLx
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See, this is what confuses me. The morning after, I spoke to you and said you liked Justin's concept, but were trying not to overcomplicate it. Don't you think that adding a completely different type of item (gold) & character (princesses) & have them independent of the rest of the characters & the armour would have been overcomplicating it? And seriously, relegating the women to gold instead of armour is border on sexist, hence why I was so against it.
I liked Justin's concept because I felt it fitted with Lady Sugar's brief. Obviously we found out it wasn't as original as it could be since we found out about Talisman, but I think I was the main driving force behind making it more niche and pushed for rejuvenating the board games industry through a product appealling to teens/students so that we could move video gaming fans into board games fan. I'm a girl I didn't find it too sexist and I didn't hear anyone else apart from myself give any suggestions on how to make the product more feminine which I'm sure Zak can agree with.

I understand that there were some differences between your game and Talisman but not enough to make it original. This game caters to people with more specific interests and these interests are already satisfied with games that are already established.

So Justin was responsible for the idea. Who came up with the pricing? For the amount of detail a game like this requires, it seems a little unrealistic that it would retail for so cheap, no?


The pricing was my decision, the whole team agreed with it and some of the market research even said sell it cheaper than what we did.
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Old 27-06-2013, 22:10
Tyjet
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I liked Justin's concept because I felt it fitted with Lady Sugar's brief. Obviously we found out it wasn't as original as it could be since we found out about Talisman, but I think I was the main driving force behind making it more niche and pushed for rejuvenating the board games industry through a product appealling to teens/students so that we could move video gaming fans into board games fan. I'm a girl I didn't find it too sexist and I didn't hear anyone else apart from myself give any suggestions on how to make the product more feminine which I'm sure Zak can agree with.
Well, we managed to do it in the end, didn't we? That's why we added the princess and the witch afterall.
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Old 27-06-2013, 22:13
xKatieLx
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Well, we managed to do it in the end, didn't we? That's why we added the princess and the witch afterall.
I think it'd be fair to say I was the only person in favour of aiming the product at both boys and girls. As a female, I wouldn't have bought our initial product where as I think with the changes after the market research, it was better.
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Old 27-06-2013, 22:13
Strictly_Irish
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Alright. Katie, which two candidates will you be bringing back to the boardroom with you?
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Old 27-06-2013, 22:15
KHPlus
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Jason, you were quite quiet last week, do you think you made your voice heard a little more this time?
I think that, unfortunately, I didn't manage to contribute as much as I wanted to, in terms of the creative aspect of the task. On the first day, I did make a few suggestions and then when we decided to go with Justin's idea, I think I sometimes got a little lost and felt that it was being managed fine with regards to the direction it was going in. I did make a few suggestions though.

Despite not inputting as much in terms of idea generation, I did complete my part of the work to a good standard and had my work schedule not clashed with the task, I would've been able to contribute more.
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Old 27-06-2013, 22:16
Tyjet
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I think it'd be fair to say I was the only person in favour of aiming the product at both boys and girls. As a female, I wouldn't have bought our initial product where as I think with the changes after the market research, it was better.
This is completely untrue. I've said many times that my objections were not with aiming it at both males and females (nor were Justin's). My objections were with the extreme way in which you wanted us to do this.
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