Originally Posted by jonner101:
“It sounds like you know nothing about development.
Have you actually tried to develop an Android application ? the toolsets aren't that great at the moment for multi device development, multi device testing and so on.
With all due respects PC application development has way more mature tools for developing standard applications. The only area where PC fragmentation is in any way an issue is in game development and all you do is basically allow all the 3d parameters to be configurable by the user so the game can be run on what you deem to be a minimum spec.”
If there's one thing I know about, its software development. Over 30 years experience on a variety of platforms. However I've never had the time or inclination to look into Android development.
Is the Android toolset really that poor? Normally targeting different resolutions hasn't been a problem, and I still maintain that its down to lazy coding. It must be trivial to detect the device resolution and amend accordingly; if it isn't, then yes - Androids developer toolset is seriously below par.
PC developers have tended to put together their own toolsets ..... nothing to stop Android developers going that route if they were so inclined. But they won't, as developers these days are lazy.