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Bought a Xbox (original) - what are your top ten game to play?


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Old 03-08-2013, 17:57
thomas2400
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So i bought an original Xbox for a tenner in a charity shop earlier and would like some top ten games to play, as most games will only be a few quid now at most

I still have a few from when i first had an xbox, they include

Halo 1/2, True Crime Streets of LA, Dead or Alive 3 and a few others

Also where is the cheapest best place to buy a cable that goes to the TV? it didn't come with one but i still felt it was a bargain
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Old 03-08-2013, 19:01
2Dshmuplover
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Rallisport Challenge 2
PGR 2
Halo: CE
The Edler Scrolls III: Morrowind
Jet Set Radio Furture
Panzer Dragoon Orta
Star Wars: KOTOR
Far Cry Instincts
Otogi 1/2
Jade Empire
Fable: The Lost Chapters
Serious Sam 1/2
Thief: Deadly Shadows
Outrun 2
GTA Trilogy
Half Life 2 (better on other formats but still worth playing, even just for curiosity)


Something a little different:

Call of Cthulhu: Dark Corners of the Earth
Arx Fatalis
Crimson Skies
Dreamfall: The Longest Journey
Stubbs The Zombie
Conker L&R
Grabbed by the Ghoulies
Shenmue II
Blinx

RGB cables should be cheap on Ebay, Xbox supports component too if you're plugging it into an HDTV.
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Old 03-08-2013, 19:31
gds1972
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Mine are.

Psychonauts
GTA Trilogy
Oddworld: Munch's Oddyse
TimeSplitters
PGR2
Cel Damage
TOCA Race Driver
Star Wars KOTR
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Old 03-08-2013, 23:23
thomas2400
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Quite a few suggestions and i'm definitely look into them

I always forgot Star Wars KOTOR was only on Xbox (on consoles anyway) and i really want to play that

Argh the lack of an component cable is starting to annoy me now, i might try and get one from game or cex in the morning, sure it will cost more but at least i won't have to wait

i might even be able to pick up a few cheap games while i'm there
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Old 04-08-2013, 07:27
gamercraig
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Does a PAL xbox output in component? I bought a modded one with Vision 2 on which does but I don't think a standard one does.
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Old 04-08-2013, 12:12
Wash
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I've recently given my Xbox collection (nearly 100 original games) to the charity I work for and have gave away one of my consoles and about 20 games to a friend who works there. The Xbox is an excellent system and has an amazing amount of great games in its library.

I don't think componant cables work with an un-modded PAL Xbox.
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Old 04-08-2013, 13:19
thomas2400
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I seen the top one on this link 'KMD Original Xbox HD Component Cable Lead'

http://www.ebay.co.uk/bhp/original-xbox-cable

So i just assumed it would output in component, i wouldn't be to bothered if it doesn't though just as long as i get a cable
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Old 04-08-2013, 14:59
2Dshmuplover
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Does a PAL xbox output in component? I bought a modded one with Vision 2 on which does but I don't think a standard one does.
Not in HD it doesn't. for some reason they restricted it for PAL units since EDTV/HDTV were not common here back then.

However, since nearly all games are 480p native you will still get that even with a 480i signal output, it will just mean the HDTV will be doing the deinterlacing instead. It's not a huge deal either way unless your TV is really bad or you want it for the few games that run 720p/1080i.

I'd probably just get an RGB cable to be on the safe side tbh.
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Old 04-08-2013, 16:27
Hotbird
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If you haven't played it already try Splinter Cell Double Agent which is a different game to the versions of Double Agent that appeared on PC, 360 and PS3. Its the last good Splinter Cell game before the franchise lost its way.
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Old 06-08-2013, 01:28
mred2000
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Definitely Stubbs, Conker, Morrowind GOTY and Psychonauts. Then maybe also Destroy All Humans... and possibly Fable...
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Old 06-08-2013, 01:35
Thunder Lips
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Buffy The Vampire Slayer. One of the most underrated games ever. There was a sequel that was multi platform but the original was Xbox exclusive and far superior.
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Old 06-08-2013, 11:46
Ladyxxmacbeth
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Second Sight. One of my favourite games.
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Old 06-08-2013, 15:20
2Dshmuplover
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Definitely Stubbs, Conker, Morrowind GOTY and Psychonauts. Then maybe also Destroy All Humans... and possibly Fable...
+1 on Destory all Humans, that was a really fun game.
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Old 06-08-2013, 18:06
Ash_735
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I wouldn't exactly say the GTA Trilogy is good for Xbox. GTA3 and Vice City, yes, they included spruced up graphics, new models, reflections, additional real time lighting effects, additional particle effects, redone lip syncing, etc. Those two games are proof of how good a port can be, but sadly San Andreas wasn't given the same treatment, instead San Andreas was a rushed port, containing elements mixed between PS2 and PC and missing various effects, not to mention the awkward controls that were done in mind for the 360 controller instead of the original Xbox controller, as well as the framerate problems which didn't make sense.

So on that basis I'd say just get the GTA Collection which has GTA3 and Vice City instead, San Andreas on Xbox wasn't good, especially when compared to GTA3 and VC.
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Old 06-08-2013, 21:19
2Dshmuplover
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GTA SA on Xbox may not be as good as the PC version for obvious reasons but it's still the best version on console. It sports a number of advantages over the PS2 version. It has better gfx, custom soundtrack support, PAL version is 60hz without borders, faster load times, replay mode, buildings and objects don't just pop out of nowhere when driving at speed (one of the biggest game killers for me on PS2) and I never experienced any issue with the framerate.

The drive-by controls are slightly awkward yes, something I got around with a 3rd party controller back in the day, but I would still highly recommend it as it's one of the best games on the system, no reason to skip it at all.
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Old 08-08-2013, 19:54
gamercraig
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Just dug out Blinx for a play tonight. It's made me wonder why I am pre-ordering a next gen machine when I can enjoy gaming this much!
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Old 08-08-2013, 20:28
Ash_735
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GTA SA on Xbox may not be as good as the PC version for obvious reasons but it's still the best version on console. It sports a number of advantages over the PS2 version. It has better gfx, custom soundtrack support, PAL version is 60hz without borders, faster load times, replay mode, buildings and objects don't just pop out of nowhere when driving at speed (one of the biggest game killers for me on PS2) and I never experienced any issue with the framerate.
I'm sorry 2D but don't you dare try and go against me on this one, I know you like to defend Xbox versions of stuff as much as you like but SA on Xbox wasn't done with care, you're glossing over a lot of issues with the game which GTA III and VC don't have, so for a player going from GTA III and then VC, playing SA after those would be a downgrade.

And SA is missing effects that are on the PS2 version, I can list all the details ranging from certain effects left out due to time constraints or effects that were bugged due to the SDK version at the time not being compatible with certain alpha commands (this affects the PC version to).

I know it's hard to believe, but the PS2 version of San Andreas, out of the box, is actually the version with the most graphical effects! The PC version obviously has better textures and can be pushed at higher resolutions, but still to this day it's missing those GFX effects and layers that the PS2 version has. The Xbox version has some of the filters but coding wise it's a mess as well as the texture storage being uneven, such as menu textures being in between PS2 and PC versions with various images using between 8bit (PS2) and DXT Compression (Xbox/PC), hell, even basic matches such as the Radio Icons are messed up on the Xbox version with 10 of the images using 64x64 8bit images from the PS2 version whilst two used 128x128 DXT, there was no reason why the whole set couldn't use 128x128 DXT in that circumstance other than rushed packing, you'd be able to notice these mi-matches when you move around the menu, not to mention the colouring differences which were not checked before going final, which are actually fixed in the PC version.

I can go on about a hell of a lot more here man, trust me when I say I know about these games. GTA III and VC, Vienna did a brilliant job with them, apart from a few sloppy choices and differences in layout in the file structure side due to team differences (something the players won't notice), they are leaps and bounds over how San Andreas was treated. The wise choice for Rockstar at the time would have been to work on PC and Xbox versions for longer and only focus on one to release in the March and then release another version further down the line.
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Old 08-08-2013, 21:01
2Dshmuplover
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My God you are such a geek. I'll "go against you" all the way, I've played GTA SA on both PS2 and Xbox in-depth and the Xbox version hoses it down, there's just no other way to put it. It's also a definite recommendation to any Xbox owner as it's a brilliant game.
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Old 08-08-2013, 21:17
Ash_735
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My God you are such a geek.
And yet, what? Haha, deary me 2D, of course I'm a geek I would fully recommend GTA III and Vice City on Xbox because they are near enough the definitive versions of the game and still are to this day, even with the newer Mobile Releases.

The point of this thread is to point out the best games for Xbox that really show the Xbox and what in can do in the best light, GTA III and Vice City can do that, San Andreas, due to how it was rushed, does not.

You say it hoses the PS2 version yet you don't say why, I can list both technical (you know, after all you love all those small details in favour of the Xbox 360 version vs PS3 versions of the game ) and comfort reasons why the PS2 version is the better console version.

You've said yourself the drive by controls are awkward and that your solution was to use a third party controller, now, don't get me wrong, but drive bys are a pretty big thing in GTA games, so having to buy a third party controller to make sure it's not awkward to do that isn't really a good sign of well thought out controls. Especially when Rockstar Vienna worked up a good control scheme for the Xbox versions of the game which they used for GTA III and Vice City.

I'm amazed at how much you can change your ideology on things to suit what's being discussed to try and make the Xbox out to be positive no matter what. 2D, for once, accept my word on this, San Andreas on Xbox was a rushed mess ported out along side the PC version with little thought unlike GTA III and Vice City which were handed to Rockstar Vienna to actually put more work and effort into, which they did, and made sure the Xbox version shined as it should. Rockstar North had some issues with the Renderware SDK, which prevented some features from appearing in the Xbox and PC version of the game due to various alpha glitches and commands, they didn't wait for these things to be fixed and just pushed out the game to meet the March deadline.
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Old 08-08-2013, 21:23
Hotbird
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I liked GTA SA on my chipped Xbox 1 because I could add mods to the game

I don't know if PS2 could do that but I thought it was really cool that I could do that on a console.
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Old 08-08-2013, 21:25
Ash_735
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I liked GTA SA on my chipped Xbox 1 because I could add mods to the game

I don't know if PS2 could do that but I thought it was really cool that I could do that on a console.
It could, longer method to doing it and it was mainly texture mods, I remember the Burger King replacement mod for Burger Shot being one of the first to be sent our way all those years ago.
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Old 08-08-2013, 21:40
2Dshmuplover
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And yet, what? Haha, deary me 2D, of course I'm a geek I would fully recommend GTA III and Vice City on Xbox because they are near enough the definitive versions of the game and still are to this day, even with the newer Mobile Releases.

The point of this thread is to point out the best games for Xbox that really show the Xbox and what in can do in the best light, GTA III and Vice City can do that, San Andreas, due to how it was rushed, does not.

You say it hoses the PS2 version yet you don't say why, I can list both technical (you know, after all you love all those small details in favour of the Xbox 360 version vs PS3 versions of the game ) and comfort reasons why the PS2 version is the better console version.

You've said yourself the drive by controls are awkward and that your solution was to use a third party controller, now, don't get me wrong, but drive bys are a pretty big thing in GTA games, so having to buy a third party controller to make sure it's not awkward to do that isn't really a good sign of well thought out controls. Especially when Rockstar Vienna worked up a good control scheme for the Xbox versions of the game which they used for GTA III and Vice City.

I'm amazed at how much you can change your ideology on things to suit what's being discussed to try and make the Xbox out to be positive no matter what. 2D, for once, accept my word on this, San Andreas on Xbox was a rushed mess ported out along side the PC version with little thought unlike GTA III and Vice City which were handed to Rockstar Vienna to actually put more work and effort into, which they did, and made sure the Xbox version shined as it should. Rockstar North had some issues with the Renderware SDK, which prevented some features from appearing in the Xbox and PC version of the game due to various alpha glitches and commands, they didn't wait for these things to be fixed and just pushed out the game to meet the March deadline.
Fair play on being a geek, but it's funny because I wouldn't even recommend Xbox Vice City over the PS2 game, 60hz and custom soundtracks or not, for me it didn't feel the same, that might of been largely subjective but the differences between SA on PS2 and Xbox are not. Sure it didn't received the same level of improvements as III and VC graphically but it was still great.

The reason the controls were like that for SA was due to the 3rd person controllable camera/free aim which neither GTA III or VC had so they used the analogue sticks for drivebys/look left/right. It was more of a flaw as to where the black and white buttons were placed than anything else. It still works ok, it's just a bit awkward on the official controller. On something like the Madcatz Microcon it even feels good. I would hardly cite that an example for it being a sloppy port. Just being able to drive the cars with the triggers already made up for it.

I already listed a whole load of pretty major benefits to the Xbox version, I'm guessing this is some kind weird fan*** denial going on here, you only need look at them side by side to see the stark differences.
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Old 08-08-2013, 22:02
Ash_735
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I already listed a whole load of pretty major benefits to the Xbox version, I'm guessing this is some kind weird fan*** denial going on here, you only need look at them side by side to see the stark differences.
Some weird fan*** denial, ...how so 2D? Please tell me when I've said clear as day since I entered this topic that GTA III and Vice City ARE better on Xbox!

And no, you didn't, as for the controls, there was a better way to do them, we tested a re-designed control variant a few years later and drive bys were a doddle to do and much more comfortable.

As for that video you posted, it kinda proves my point there boyo. Yes the Xbox version had some extra effects in it, not denying that, but it lost effects that the PS2 version had, straight away you should notice that the colour tone filter is missing from the game as well as the Spec Mapping on vehicles and the Sun Glare/Flare effect. There also alpha effecting mistakes which are not shown in that video. It's not like the Xbox couldn't handle them, it could, with ease, it was just badly done coding and errors in the SDK that prevented them from appearing in the game due to the tight deadline.

You mention that Vice City is better on the PS2 because to you, something about atmosphere, or something, yet that's what San Andreas on PS2 has over the Xbox and PC versions, the ambient filters, the sun glaring effects, etc, to give the game that glow that's missing from the other versions and it's a shame, there have been many mods on the PC version to try and bring back these effects and some work well but it's still not 100% close to how the PS2 version of the game handled it and it's a shame the game was rush ported because the Xbox version really would be the better version if these simple basic mistakes were not made.

Most people, such as yourself, just see higher quality textures and real shadows and just shout Xbox version is better, but apart from those two, graphical wise, it is every way inferior to the PS2 (note: Not counting Draw Distance here, that's a streaming thing).
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Old 08-08-2013, 22:13
2Dshmuplover
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Some weird fan*** denial, ...how so 2D? Please tell me when I've said clear as day since I entered this topic that GTA III and Vice City ARE better on Xbox!

And no, you didn't, as for the controls, there was a better way to do them, we tested a re-designed control variant a few years later and drive bys were a doddle to do and much more comfortable.

As for that video you posted, it kinda proves my point there boyo. Yes the Xbox version had some extra effects in it, not denying that, but it lost effects that the PS2 version had, straight away you should notice that the colour tone filter is missing from the game as well as the Spec Mapping on vehicles and the Sun Glare/Flare effect. There also alpha effecting mistakes which are not shown in that video. It's not like the Xbox couldn't handle them, it could, with ease, it was just badly done coding and errors in the SDK that prevented them from appearing in the game due to the tight deadline.

You mention that Vice City is better on the PS2 because to you, something about atmosphere, or something, yet that's what San Andreas on PS2 has over the Xbox and PC versions, the ambient filters, the sun glaring effects, etc, to give the game that glow that's missing from the other versions and it's a shame, there have been many mods on the PC version to try and bring back these effects and some work well but it's still not 100% close to how the PS2 version of the game handled it and it's a shame the game was rush ported because the Xbox version really would be the better version if these simple basic mistakes were not made.

Most people, such as yourself, just see higher quality textures and real shadows and just shout Xbox version is better, but apart from those two, graphical wise, it is every way inferior to the PS2 (note: Not counting Draw Distance here, that's a streaming thing).
I'm not denying you don't know your shit when it comes to this stuff and I'm not in anyway shape or form saying the PS2 version is bad, it's amazing and I love it regardless of those two formats. The fact I think Vice City is better on PS2 despite being technically inferior as you are pointing out kinda proves that I do have some legitimate points here. It's not about the filters since you can turn trails on and lower the gamma, in that video I believe you can see it's disabled on the Xbox version as well as different times of day. It's not about the atmosphere, I just prefer the way it played on PS2. I didn't feel like that about GTA III or San Andreas and it could very likely of been since I'd already burned myself out on it before I got hold of the later Xbox port.

I can take on board that there may be some effects somewhere that PS2 excels at but on an overall basis it was just very simply clear to me which version was that much better technically. When it comes to playing the game and becoming absorbed in the game word these differences become negligible since that's the kind of game it is. But really, I'm not arguing for the sake of it like you tend to think I do. I just cannot accept that the PS2 version is the one to get if you had a choice between that and Xbox. Just... no.
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Old 08-08-2013, 22:32
Ash_735
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It's not about the filters since you can turn trails on and lower the gamma, in that video I believe you can see it's disabled on the Xbox version as well as different times of day.
Please stop trying to make excuses for things which you know not much about. The "Trails" option was ditched after Vice City in favour of a different ambient filter overlay, which is missing from the Xbox and PC versions, along with a few other effects.

in fact, the "Trails" option in later games (LCS and VCS) are not the same, they're actually early older style of Bloom, they just didn't change the menu text for the toggle option.

Plus, "When it comes to playing the game and becoming absorbed in the game word these differences become negligible since that's the kind of game it is", you're the person who always boats about how much Xbox 360 versions of games are better than the PS3 versions DUE to little things like this!

To anyone else reading, if you want to play San Andreas with the better control layout, and overall atmosphere and feeling, then the PS2 version is clearly the better version between the console versions. However, GTA III and Vice City are better on Xbox, MUCH better actually, so if you want games to show off how good the Xbox can be, get those two, don't get San Andreas, because playing San Andreas after those two would just feel like an awkward downgrade.
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