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Old 23-08-2013, 13:39
fastest finger
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Gaijin Entertainment, currently working on F2P title War Thunder for PC and PlayStation 4, have made some brutally honest statements about MS's online policies.

When asked if they were bringing their game to Xbox One they replied that Microsoft "need to stop talking and start basically doing something" whilst lamenting their refusal to allow cross-platform play, something which is possible on PS4.

It was claimed that despite their recent initiatives MIcrosoft "have yet to decide how they’re doing online free-to-play and self-published games"

"Because right now you need to certify your servers with Microsoft, you need to make… it’s not yet clear if there will be updates. If you can’t make updates without Microsoft [approval] they ruin the idea of online gaming, basically. They’ve said there’ll be some kind of opportunity [for that] but haven’t yet said quite exactly how it’ll be working"

Microsoft seem to be, slowly, moving in the right direction, but it's clear they still have much to do if they want to win over consumers and game creators.

http://www.edge-online.com/news/gaij...g-to-xbox-one/
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Old 23-08-2013, 15:19
Hotbird
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Doesn't surprise me, as I have argued for a while consoles have been killing online this whole generation so I don't expect that to change next gen.
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Old 25-08-2013, 03:18
JakeMurrin
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Doesn't surprise me, as I have argued for a while consoles have been killing online this whole generation so I don't expect that to change next gen.
Elaborate. How have online services on consoles hurt online games on PC? If anything, console games like Halo and Gears have continually raised the bar for online multiplayer.
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Old 25-08-2013, 10:15
Hotbird
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Elaborate. How have online services on consoles hurt online games on PC? If anything, console games like Halo and Gears have continually raised the bar for online multiplayer.
Statistic whores.
Constant DLC fragmenting the user base.
Too frequent release of new games (ie Base content changing too often).
Parties descending on public servers rather than clans fighting each other.
P2P servers and even when game do offer dedicated servers the users have very few controls over how those servers are run (ie the ability to download a server and run it yourself has vanished).

The above have help make console online feel like a chore and have stagnated the development of online gaming. PC had user made content, much of which made it into retail games later on and without these new ideas coming from the modding community online games just continue to pump out the same content over and over again.

Making money is now far more important than providing fun.

How did Halo and Gears raise the bar for Online Multiplayer?
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Old 25-08-2013, 19:49
JakeMurrin
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Okay, I thought you might have legitimate reasons. Glad to know I was wrong.

In the end, what makes the most money is what most people enjoy.
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Old 25-08-2013, 20:12
jabbamk1
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In the end, what makes the most money is what most people enjoy.
huh....

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Old 25-08-2013, 20:49
Hotbird
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Okay, I thought you might have legitimate reasons. Glad to know I was wrong.
I guess you never played Quake or Half Life and their mods online then. Online play was a lot more fun and friendly back then before it all became serious.

A lot of what is popular in online gaming today started life as a user made mode. Things like Class based shooters and CoDs Search and Destroy mode either started life or became popularised through mods like Team Fortress or Counter Strike.
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Old 25-08-2013, 21:09
Dan27
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In the end, what makes the most money is what most people enjoy.
Like micro transactions??
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Old 25-08-2013, 21:26
Asmo
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In the end, what makes the most money is what most people enjoy.
"50 Billion Flies can't be wrong...", a saying begins..
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Old 25-08-2013, 22:15
JakeMurrin
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Can I ask why you would actually want cross-platform online play? In an FPS, for example, wouldn't PC users have an inherent advantage?
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Old 25-08-2013, 22:40
Red Arrow
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Can I ask why you would actually want cross-platform online play? In an FPS, for example, wouldn't PC users have an inherent advantage?
I don't recall it being an issue for Shadowrun. Then again there were hardly any PC players.
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Old 25-08-2013, 23:04
Hotbird
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Can I ask why you would actually want cross-platform online play? In an FPS, for example, wouldn't PC users have an inherent advantage?
IF consoles and PC could have a choice between controller and KB/M and IF servers were run with 'Controller Only', KB/M Only' or 'Mixed' options why would PC users have any advantage?
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Old 21-09-2013, 01:15
JakeMurrin
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How did [console games] raise the bar for Online Multiplayer?
Console games like Halo have constantly raised the bar for online multiplayer. From Halo 3’s theatre mode, to Gears of War 2’s Horde mode, to Forza 5’s new “Drivavatar,” Microsoft has been at the forefront of these efforts. For example, Horde mode has been copied by Halo (Firefight mode), Call of Duty (Zombie mode), and Uncharted (Seige mode). Then again, Gears borrowed its match-making system from Halo.
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Old 21-09-2013, 07:28
Conroy
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Console games like Halo have constantly raised the bar for online multiplayer. From Halo 3’s theatre mode, to Gears of War 2’s Horde mode, to Forza 5’s new “Drivavatar,” Microsoft has been at the forefront of these efforts. For example, Horde mode has been copied by Halo (Firefight mode), Call of Duty (Zombie mode), and Uncharted (Seige mode). Then again, Gears borrowed its match-making system from Halo.
Actually Call Of Duty: World At War was released in 2008, a year before Gears 2 and that had Nazi Zombies. Left 4 Dead had a survival mode before Gears 2 launched as well. So Gears 2 contained a survival mode, a game mode that has been around for many years.
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Old 21-09-2013, 14:39
JakeMurrin
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No, Gears 2 came out in 2008, before either game you mentioned.
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Old 21-09-2013, 14:49
kendoguk
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Gears 2 November 7th 2008
COD WAW November 11th 2008
Left 4 Dead November 18th 2008

Google is your friend.
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Old 22-09-2013, 09:30
Conroy
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Wow my memory is failing me. Now I remember, it was going head to head against Resistance 2 with reviewers over which was better.

Still a 4 day difference is far too short a time span to claim that Nazi Zombies is a copy of Horde mode seeing as both games had been in development for the previous 12-18 months and went gold around the same time to get enough discs pressed and shipped around the world.
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Old 22-09-2013, 11:05
daveycrocket222
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Gaijin Entertainment, currently working on F2P title War Thunder for PC and PlayStation 4, have made some brutally honest statements about MS's online policies.

When asked if they were bringing their game to Xbox One they replied that Microsoft "need to stop talking and start basically doing something" whilst lamenting their refusal to allow cross-platform play, something which is possible on PS4.

It was claimed that despite their recent initiatives MIcrosoft "have yet to decide how they’re doing online free-to-play and self-published games"

"Because right now you need to certify your servers with Microsoft, you need to make… it’s not yet clear if there will be updates. If you can’t make updates without Microsoft [approval] they ruin the idea of online gaming, basically. They’ve said there’ll be some kind of opportunity [for that] but haven’t yet said quite exactly how it’ll be working"

Microsoft seem to be, slowly, moving in the right direction, but it's clear they still have much to do if they want to win over consumers and game creators.

http://www.edge-online.com/news/gaij...g-to-xbox-one/
And stop making the dashboard like a bloody Iphone. Its a games console FFS!
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Old 22-09-2013, 12:22
jokerz
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Wow my memory is failing me. Now I remember, it was going head to head against Resistance 2 with reviewers over which was better.

Still a 4 day difference is far too short a time span to claim that Nazi Zombies is a copy of Horde mode seeing as both games had been in development for the previous 12-18 months and went gold around the same time to get enough discs pressed and shipped around the world.
I'd say Gears 2 was better than resistance 2 - just found gears 2 to be more fun!

Although I did complete both.
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Old 23-09-2013, 20:40
Tal'shiar
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Statistic whores.
Constant DLC fragmenting the user base.
Too frequent release of new games (ie Base content changing too often).
Parties descending on public servers rather than clans fighting each other.
P2P servers and even when game do offer dedicated servers the users have very few controls over how those servers are run (ie the ability to download a server and run it yourself has vanished).

The above have help make console online feel like a chore and have stagnated the development of online gaming. PC had user made content, much of which made it into retail games later on and without these new ideas coming from the modding community online games just continue to pump out the same content over and over again.

Making money is now far more important than providing fun.

How did Halo and Gears raise the bar for Online Multiplayer?
I would also add Microcraps stance on content. TF2 is perhaps one of the best online games of all time (imo, although it still highly ranked). Anyway, Microsh*t wouldnt allow valve to give free updates, and valve didnt want to charge for patches and stuff PC gamers got for free. Its one of the many reasons you dont see many valve games on xbox, and when they do, they are never supported very well.

Microsoft has tried to claim the PC gaming market time and time again, and failed at every single attempt (Games for Windows Live is going the way of the dodo, as was said the day it started demanded all its games have it).

They changed their attitude from being the best, to earning the most, and it has hurt them so much. You would think that they would back track, but no, they continue on with awful ideas that no one wants (Metro and the whole app thing).

Consider that 15-10 years ago Microsoft was one of th emost powerful computer companies in the world bar none, now the iphone brings in more money than Micropoo brings in as an entire company.

Then also factor in that Microfailure also had an ebook and tablet phone about 8 years before everyone else, but held it back because they wanted a closed down system to run it on (kindle and tablets are now a huge earner, which microeverlate are not getting a share of).

In short, they are losing ground and unable to turn the giant beast of a company away from the hole they have dug themselves into. You can thank Steve "Lets make it all about profits" Balmer for that , the complete cretin.
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Old 23-09-2013, 20:45
kendoguk
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I gave up and Microcraps
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Old 23-09-2013, 20:46
Red Arrow
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Well there is no better way to come across on a forum trying to have a mature discussion with name calling.

I too gave up...
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Old 24-09-2013, 00:09
MartinImber
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Ummm we all know Valve own PC gaming
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Old 24-09-2013, 01:19
JakeMurrin
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In short, they are losing ground and unable to turn the giant beast of a company away from the hole they have dug themselves into. You can thank Steve "Lets make it all about profits" Balmer for that , the complete cretin.
Given that Microsoft has lost half of its net worth over the past 10 years, for whatever reasons, if you are right then it would seem they have paid for it.
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Old 24-09-2013, 10:08
Dan27
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The only MS division making a loss at the moment is the Xbox division. This is why one board member wants to sell that division off.
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