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Are we reaching a point of where graphics can't be improved too much?


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Old 26-08-2013, 21:16
gamercraig
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I know they're only launch titles but there's nothing on PS4 or Xbox1 that has given me what I call a "Motorstorm Moment" like when I first saw that game on the PS3.

Perhaps there will be jump later on in the generation but for now it seems to be just slightly improved albeit with more action on-screen possible and particle effects.

Have we got to a point where they can't be improved vastly and the processing power will be used for AI etc?
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Old 26-08-2013, 21:35
chopoff
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No.

http://www.youtube.com/watch?v=BqeuHGESZBA
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Old 26-08-2013, 21:38
kendoguk
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Look at a title from 2005 and one from now see the difference.
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Old 26-08-2013, 21:41
Chparmar
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Graphics can always be improved. But I find it amusing that Sony/MSFT new machines are just beefed up specs, yet they are both now professing thier love for Indie gaming!



Hilarious!
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Old 26-08-2013, 21:43
Sick Bullet
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I wish you guys could see a high end PC.

Respect to the new consoles anyhow they have come a long way.
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Old 26-08-2013, 21:50
Hotbird
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Manhunt in that engine would be brutal

The anti game people would go nuts
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Old 26-08-2013, 21:54
Sick Bullet
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The video is impressive so early on don't get me wrong, I'd love to see PS4 do a Heavy Rain 2 I would be forced into buying one without a doubt, seems unlikely though.
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Old 26-08-2013, 22:01
gamercraig
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I know it's a real-time engine video, but it reminds of the FMV days!
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Old 26-08-2013, 22:03
He4rt
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I prefer the Deep Down trailer to the one linked further up

http://www.youtube.com/watch?v=xbFBEjlKtpY

Beautiful.

Personally I'll like more time spent on bigger, busier worlds with more character intergration than on fancy graphics (although flash graphics are a bonus). Something like the game 'State of Decay' with zombie hordes in their hundreds,plenty of other survivors and a changing world stretching for miles would make for some interesting gameplay.
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Old 26-08-2013, 22:12
MD1500
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Graphics can always be improved, but I think we're starting to reach the point of "diminishing returns". This leap is nowhere near the SD > HD leap.
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Old 26-08-2013, 22:19
chopoff
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I prefer the Deep Down trailer to the one linked further up

http://www.youtube.com/watch?v=xbFBEjlKtpY

Beautiful.

Personally I'll like more time spent on bigger, busier worlds with more character intergration than on fancy graphics (although flash graphics are a bonus). Something like the game 'State of Decay' with zombie hordes in their hundreds,plenty of other survivors and a changing world stretching for miles would make for some interesting gameplay.
Unfortunately Deep Down is only a target render. We'll see if we reach those levels!

The fire is awesome, they showed some demos of how it all works and how it uses fluid tech to make the fire move around corners and such as it would naturally.

KZ is looking spectacular too.

http://www.youtube.com/watch?v=jCY8-gKpnPQ

My only concern is the small HUD text, it will be illegible on Vita.
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Old 26-08-2013, 22:31
He4rt
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That does look great. It's a shame it seems to be a bit slow and boring to me. It's one of the fears i have from switching for Call of Duty to Battlefield this year. I love the fast paced instant kills/death type gameplay.
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Old 26-08-2013, 23:59
Vast_Girth
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Graphics will keep improving, but the speed of advancement will continue to slow exponentially. At some point we will obviously reach a point where games can be made indistinguishable from reality but i'm not sure when that will be. What do we reckon? 10 years?
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Old 27-08-2013, 01:12
beemoh
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Yes and no.

Yes, in the sense that as far as character models go (ref. all of David Cage's high detail tech-wankery) we'll pass the point where people will actually be able to perceive greater detail and/or it is economically viable to actually produce such art assets- or at least, hardware will outpace it.

No, in the sense that having more polygons to throw around means that it's easier to create the "bigger, busier worlds" He4rt mentioned as developers wouldn't need to rely on as many of the tricks they use now, which will improve the way games look.
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Old 27-08-2013, 01:12
SJM978
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Just to put this into context I remember way back in 1993 when the 32/64 bit consoles were being released, and how people then were talking about the "photo realistic" graphics these consoles would deliver. There was talk of ridiculously large colour palettes (in the order of 16+ million on screen!) and how it would be impossible to distinguish the graphics of the 3DO, Nintendo Ultra 64 et al from TV broadcasts.

Obviously the PS4 and Xbox One will see further improvements, but I doubt we'll ever see a leap as big as that that happened in 1993-94.
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Old 27-08-2013, 11:37
kendoguk
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Why would anyone want photo realistic graphics?
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Old 27-08-2013, 11:42
starsailor
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Why would anyone want photo realistic graphics?
Why wouldn't you want PR-graphics more to the point?
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Old 27-08-2013, 11:46
kendoguk
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Why wouldn't you want PR-graphics more to the point?
Cause I like to know I'm playing a game it's all well in good improving graphics but having a game that looks like real life no thanks.
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Old 27-08-2013, 12:02
fastest finger
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Cause I like to know I'm playing a game it's all well in good improving graphics but having a game that looks like real life no thanks.
We need to surpass photo-realism and go for hyper-reality, where graphics are indistinguishable from the real thing but with an added artistic flair that lifts them above the mundane.
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Old 27-08-2013, 12:07
Hotbird
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Why would anyone want photo realistic graphics?
Why wouldn't you want PR-graphics more to the point?
TBH I think it would depend on the game. Fifa or Gran Turismo will always benefit from getting the graphics as close to photo realism as possible.

But I am not sure I would want to play Manhunt with photo realistic graphics. The closer to real life FPS games get the more people that get effected by motion sickness from them.

So for me whether I want photo realism in a game depends on the game itself.
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