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Why do I need a camera to issue voice commands?


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Old 01-09-2013, 16:58
Hotbird
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Just been reading that the PS4 camera might be able to allow users to control their system through voice commands, just like the Xbox 1 and 360. This got me wondering why do I need a camera to do this? Why cant I issue voice commands to my system via my headset?
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Old 01-09-2013, 17:07
Red Arrow
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In terms of the Kinect, doesn't it have it's own processor which may do some of the voice command work perhaps?

I know this could be done by the CPU, but maybe MS have offloaded this to the Kinect.

I'm just guessing here mind.
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Old 01-09-2013, 17:13
Hotbird
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I thought the processor got removed from Kinect 360 version before launch.
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Old 01-09-2013, 17:32
kyllerbuzcut
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It reads your lips?
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Old 01-09-2013, 18:32
beemoh
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Because this allows a room full of people to use one device for voice commands between them, rather than having to have one headset each, or pass one around.
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Old 01-09-2013, 18:54
mikey86uk
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Because this allows a room full of people to use one device for voice commands between them, rather than having to have one headset each, or pass one around.
That doesnt help the single player though
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Old 01-09-2013, 19:42
beemoh
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That doesnt help the single player though
Doesn't hinder it, either.
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Old 01-09-2013, 19:52
thomas2400
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Because this allows a room full of people to use one device for voice commands between them, rather than having to have one headset each, or pass one around.
This

It seems obvious enough that it would be for group/family games that require you to make noise

You can imagine a family of 4 gathering the mic on a headset to shout stuff during a game
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Old 01-09-2013, 19:58
Izak
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Slightly concerned about voice control on the Xbox One in regards to switching apps/TV. My Xbox 360 randomly ejects disks, starts searching and other things when it incorrectly thinks I've told it to do so. I can imagine playing an online multiplayer game on the Xbox One, chatting away to a friend, the Xbox suddenly thinks I've said a command and up pops TV full screen making me die or crash a car in the game.
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Old 01-09-2013, 20:09
Hotbird
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You can imagine a family of 4 gathering the mic on a headset to shout stuff during a game
I can imagine a family using something like Kinect to do their voice commands while someone playing solo uses either the Kinect or Headset, whichever best suits them.

Maybe the better question would have been

Why limit voice commands to the camera?
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Old 02-09-2013, 08:47
Red Arrow
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Slightly concerned about voice control on the Xbox One in regards to switching apps/TV. My Xbox 360 randomly ejects disks, starts searching and other things when it incorrectly thinks I've told it to do so. I can imagine playing an online multiplayer game on the Xbox One, chatting away to a friend, the Xbox suddenly thinks I've said a command and up pops TV full screen making me die or crash a car in the game.
I'm sure I read somewhere there is a delay on such actions, maybe a few seconds, to cancel such a thing happening. Think this was someone in MS saying they have thought about your mates messing up your game when they walk in a room and shout out a command to the console while your playing.
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Old 02-09-2013, 11:18
brangdon
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I can imagine playing an online multiplayer game on the Xbox One, chatting away to a friend, the Xbox suddenly thinks I've said a command and up pops TV full screen making me die or crash a car in the game.
I thought such commands have to be preceded by the word "XBox" to eliminate such issues.

The camera adds to the voice input mechanism by tracking whether you are looking at the screen, and of course it knows when you are playing a game, so that should help too. It also knows which player is you, and that friends shouting out from the background aren't players. If you watch the Kinect technology demo videos, there is quite a lot about this stuff.

So the camera was designed to be an integral part of the voice input system. I daresay they could achieve similar results with a head-set mic, knowing which player has which head-set. It's possible they didn't design it that way because they didn't know they had to, because they didn't anticipate the negative public reaction to Kinect. Allowing Kinect to be unplugged was one of their slowest policy U-turns, even though it would seem to be one of the simplest (given that they already allowed it to be turned off in software, so the system never depended on it being there).
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