Digital Spy

Search Digital Spy
 

DS Forums

 
 
 

GTA Online - Micro transactions confirmed


Reply
Thread Tools Search this Thread
Old 25-09-2013, 13:27
cat666
Forum Member
 
Join Date: Aug 2008
Posts: 1,847

What are people's thoughts?

Personally I am only a fan of micro transactions if the game is free or if the content doesn't give an unfair advantage. If you've paid £40 for the game then anything on that disc should be free, unless it clearly states a further subscription is required.

Rockstar don't usually shaft fans with things like DLC, so I'm hoping you can't just pay to win or pay to gain an unfair advantage.
cat666 is offline   Reply With Quote
Please sign in or register to remove this advertisement.
Old 25-09-2013, 13:40
mred2000
Forum Member
 
Join Date: Nov 2008
Posts: 6,353
From what I've seen this is a case of being able to purchase in-game money so that in-game purchases can be made quicker without having to work for the cash... so £13.49 buys you 1.25million in-game dollars to spend on cars, houses etc.

Not essential but it will most likely be used my folks to get stuff quick.

Article here: http://www.eurogamer.net/articles/20...rices-revealed

Some items are only available when you hit certain ranks, though, it seems... see BIB...

You'll be able to spend between £1.99 and £13.49 in Grand Theft Auto Online for individual packs of in-game money, people with early access to the mode have told Eurogamer.

The four GTA Online currency cards spotted yesterday in the code of Rockstar's own site are still to be officially announced, but we understand they will have UK prices of the following amounts:

$100,000 Red Shark Cash Card - £1.99
$200,000 Tiger Shark Cash Card - £3.49
$500,000 Bull Shark Cash Card - £6.99
$1,250,000 Great White Shark Cash Card - £13.49
These details originate from a source with early access to Grand Theft Auto 5's multiplayer mode. While details may still be tweaked prior to its final release, this is how things currently stand less than a week before it goes live.

Simply put, the more expensive the cash pack, the better the exchange rate you'll get. But it's also worth noting that while GTA Online uses the same world as GTA5, prices for in-game items do vary between the two.

A car that costs $1 million in the game's single-player mode can be bought for much less in Online - more like $150,000. Properties are also cheaper - the most expensive you can own is $400,000.

And you can only own a single property. When you trade houses you get a rebate on the place you've moved from, so you can re-use your in-game credit to some extent.

But while some things are cheaper, others are more expensive. You'll pay more for weapon and car mods, and most are initially out of normal financial reach. Yet any potential access to these items can only be unlocked when your character ranks up.

This means that, even with extra money from cash packs, a low-level character will have few options to initially spend it on. Players start with the option to buy just pistols and a single set of tyres.


GTA Online's micro-transactions may provide less of a boosting mechanic than first expected, then, although limited-time consumables will also be available.

Full details of the mode will be revealed sometime before its public launch on 1st October.

Rockstar has yet to respond to Eurogamer's request for comment.
mred2000 is offline   Reply With Quote
Old 25-09-2013, 14:20
Speedloafer
Forum Member
 
Join Date: Jan 2011
Posts: 2,015
I despise Micro-transactions but if they are cosmetic only then it doesn't bother me. If its a case of the more you spend the better chance you have of winning then they can **** off.
Speedloafer is offline   Reply With Quote
Old 25-09-2013, 15:56
SegaGamer
Forum Member
 
Join Date: May 2013
Posts: 6,197
There is nothing good about microtransactions AT ALL, i despise everything about them. I paid for the game, that should be enough.

I don't want to be playing a game and then all of a sudden i see i something need to pay for with real money, it takes all the fun out of playing games.
SegaGamer is offline   Reply With Quote
Old 25-09-2013, 16:07
mred2000
Forum Member
 
Join Date: Nov 2008
Posts: 6,353
There is nothing good about microtransactions AT ALL, i despise everything about them. I paid for the game, that should be enough.

I don't want to be playing a game and then all of a sudden i see i something need to pay for with real money, it takes all the fun out of playing games.
Not read post #2 then, have you?

This is not the case with micro transactions in GTAO. All you can do is speed up the accumulation of in-game money. Even then, many objects are locked to players until they reach a certain level so folk can't just spend loads of money and have significantly better stuff at low levels.
mred2000 is offline   Reply With Quote
Old 25-09-2013, 16:24
Speedloafer
Forum Member
 
Join Date: Jan 2011
Posts: 2,015
Not read post #2 then, have you?

This is not the case with micro transactions in GTAO. All you can do is speed up the accumulation of in-game money. Even then, many objects are locked to players until they reach a certain level so folk can't just spend loads of money and have significantly better stuff at low levels.
but they will have it unlocked when they get to the level when the rest of us would have to grind it. So its an unfair advantage for the people who are willing to spend real cash.
Speedloafer is offline   Reply With Quote
Old 25-09-2013, 16:40
mred2000
Forum Member
 
Join Date: Nov 2008
Posts: 6,353
but they will have it unlocked when they get to the level when the rest of us would have to grind it. So its an unfair advantage for the people who are willing to spend real cash.
If folk are daft enough to fork out real money then good luck to them!
mred2000 is offline   Reply With Quote
Old 25-09-2013, 16:52
Speedloafer
Forum Member
 
Join Date: Jan 2011
Posts: 2,015
If folk are daft enough to fork out real money then good luck to them!
but if i am at a disadvantage and getting beaten in multiplayer because I didn't fork out then its good luck to GTA
Speedloafer is offline   Reply With Quote
Old 25-09-2013, 17:12
mred2000
Forum Member
 
Join Date: Nov 2008
Posts: 6,353
but if i am at a disadvantage and getting beaten in multiplayer because I didn't fork out then its good luck to GTA
In which case they've already made their money! Plus more from muppets buying in-game cash...
mred2000 is offline   Reply With Quote
Old 25-09-2013, 17:20
FrankieFixer
Forum Member
 
Join Date: Sep 2013
Posts: 1,445
This isn't too bad for more casual, affluent older gamers who won't be playing online 24/7 like some sad sacks.
FrankieFixer is online now   Reply With Quote
Old 25-09-2013, 17:22
Speedloafer
Forum Member
 
Join Date: Jan 2011
Posts: 2,015
In which case they've already made their money! Plus more from muppets buying in-game cash...
Well no, ill sell my game on and they will lose a purchase. So its a loss for them.
Speedloafer is offline   Reply With Quote
Old 25-09-2013, 18:04
mred2000
Forum Member
 
Join Date: Nov 2008
Posts: 6,353
Well no, ill sell my game on and they will lose a purchase. So its a loss for them.
Drop in the ocean to them but if it makes you happy.

FrankieFixer makes a good point.
mred2000 is offline   Reply With Quote
Old 25-09-2013, 18:45
Speedloafer
Forum Member
 
Join Date: Jan 2011
Posts: 2,015
Drop in the ocean to them but if it makes you happy.

FrankieFixer makes a good point.
But it doesn't make me happy I was looking forward to multiplayer.

But its simple mathematics, if I or others find we are getting beaten in multiplayer because we wont shell out money then we will sell our game. Our used games on the market will cost them the price of new games.
Speedloafer is offline   Reply With Quote
Old 25-09-2013, 19:41
Gormond
Forum Member
 
Join Date: Jul 2006
Location: Scotland
Posts: 14,929
But it doesn't make me happy I was looking forward to multiplayer.

But its simple mathematics, if I or others find we are getting beaten in multiplayer because we wont shell out money then we will sell our game. Our used games on the market will cost them the price of new games.
The servers for the multi-player cost money to run, micro transactions will cover this cost as well as all the free updates it will be getting to add content.

EA did the same with ME3 multiplayer but it turned out good as people like me didn't spend a penny but got loads of free content adding updates for free.
Gormond is offline   Reply With Quote
Old 25-09-2013, 19:50
blitzben85
Forum Member
 
Join Date: Nov 2010
Location: Sheffield, South Yorkshire
Posts: 2,274
It annoys me that they have done this but whatever, I've paid for my game. I'll not buy DLC, add-ons or in-game money.
blitzben85 is offline   Reply With Quote
Old 25-09-2013, 19:55
Nolan Deckard
Forum Member
 
Join Date: Jul 2006
Posts: 576
The Content Creator: The Content Creator will launch with tools to tailor and publish your own Deathmatches & Races.

The Beach Bum Pack: Featuring 4 new amazing beach fun vehicles, over 300 new items of incredible down tempo leisure wear and 2 new but not remotely relaxing weapons.

Capture the Flag: GTA Online’s take on the classic CTF mode including the ability to make your own using The Content Creator.

Heists: This update will introduce full-on cooperative Heist missions that will require careful planning, teamwork and sharp execution – along with the Heist Planning Board for your apartment.

All just announced as free updates that will be rolling out soon after the Online goes live on the 1st.

CTF could be really interesting.
Nolan Deckard is offline Follow this poster on Twitter   Reply With Quote
Old 25-09-2013, 20:11
Ash_735
Forum Member
 
Join Date: Dec 2003
Location: Manchester, UK
Posts: 7,870
By all means, GTAOnline will be a large and ongoing project, this micro transaction is just a way for some people to bypass the initial grind, or, if they wanted, spread the cash earlier, which includes sharing in game cash with other players in your "crews", there will be work going on to make sure everything is balanced and fair as well as Double and Triple Money Weekend Heists, etc. There will be plenty for players to enjoy, along with a content creator for races and deathmatch sessions.

Rockstar will be accepting feedback and ideas for the service and actually encourage you to get in contact, from the 1st of October, you can e-mail Rockstar on GTAOnline@rockstargames.com in regards to any feedback, ideas or just general questions about the overall GTA Online experience. So those of you actually saying you're going to trade the game in etc, they won't see that, keep the game, actually get in touch, let them know what you think, try and give them other ideas on what YOU'D like to see in the game.
Ash_735 is offline Follow this poster on Twitter   Reply With Quote
Old 25-09-2013, 20:30
mred2000
Forum Member
 
Join Date: Nov 2008
Posts: 6,353
Blog post with loads more info went online over an hour ago:
http://www.rockstargames.com/newswir...to-online.html
mred2000 is offline   Reply With Quote
Old 25-09-2013, 20:49
Hotbird
Forum Member
 
Join Date: Sep 2004
Posts: 8,581
The Content Creator: The Content Creator will launch with tools to tailor and publish your own Deathmatches & Races.
I like the sound of this. The races in the single player were a bit of a let down for me, I cant believe they didn't include a race around the island highways. So having the option to make your own race will be nice.

Heists: This update will introduce full-on cooperative Heist missions that will require careful planning, teamwork and sharp execution – along with the Heist Planning Board for your apartment.
How many players are going to be required for a Heist?

I play a lot of cooperative games with my mate so would like it if the Heists were possible with just two people. I know I can always find other people to do them with but it would be nice if we could play some of the Heists with just the two of us as that is how we enjoy playing coop.

Also how is voice chat going to work, is it between crews, with people near by or server wide? Again we like playing with others but sometimes it nice to just group up with only people you actually know.
Hotbird is offline   Reply With Quote
Old 25-09-2013, 21:59
Speedloafer
Forum Member
 
Join Date: Jan 2011
Posts: 2,015
The servers for the multi-player cost money to run, micro transactions will cover this cost as well as all the free updates it will be getting to add content.

EA did the same with ME3 multiplayer but it turned out good as people like me didn't spend a penny but got loads of free content adding updates for free.
Well release DLC as game types then? Don't unbalance the game in favour of the rich. Its disappointing to say the least that Rockstar have gone down this route.

By all means, GTAOnline will be a large and ongoing project, this micro transaction is just a way for some people to bypass the initial grind, or, if they wanted, spread the cash earlier, which includes sharing in game cash with other players in your "crews", there will be work going on to make sure everything is balanced and fair as well as Double and Triple Money Weekend Heists, etc. There will be plenty for players to enjoy, along with a content creator for races and deathmatch sessions.

Rockstar will be accepting feedback and ideas for the service and actually encourage you to get in contact, from the 1st of October, you can e-mail Rockstar on GTAOnline@rockstargames.com in regards to any feedback, ideas or just general questions about the overall GTA Online experience. So those of you actually saying you're going to trade the game in etc, they won't see that, keep the game, actually get in touch, let them know what you think, try and give them other ideas on what YOU'D like to see in the game.
Tongue, remove, their arse.
Speedloafer is offline   Reply With Quote
Old 25-09-2013, 23:43
Ash_735
Forum Member
 
Join Date: Dec 2003
Location: Manchester, UK
Posts: 7,870
Speedloafer, what's wrong? I'm just pointing out your way of sticking it to them isn't going to change a thing, there's the e-mail address where they are looking for feedback, use it, because, why not? Surely it would be better to send a message to them directly about how much you disagree with micro-transactions and along with that throw some ideas of what you'd like to see in the game. How is being silent and just flogging the game to CEX or something going to show anyone anything?

Truth is they are providing a lot, which will be free, the next few weeks content and updates are all free and still being added into the game on top of what's already there, if you're going to miss out on that just because they give people the option of buying in game money then, well, you're the one missing out but you still should send an e-mail off to that address to at least highlight your issue and I encourage everyone else to do the same, use that e-mail address, give actual feedback for this on going online mode.
Ash_735 is offline Follow this poster on Twitter   Reply With Quote
Old 25-09-2013, 23:53
Speedloafer
Forum Member
 
Join Date: Jan 2011
Posts: 2,015
Speedloafer, what's wrong? I'm just pointing out your way of sticking it to them isn't going to change a thing, there's the e-mail address where they are looking for feedback, use it, because, why not? Surely it would be better to send a message to them directly about how much you disagree with micro-transactions and along with that throw some ideas of what you'd like to see in the game. How is being silent and just flogging the game to CEX or something going to show anyone anything?

Truth is they are providing a lot, which will be free, the next few weeks content and updates are all free and still being added into the game on top of what's already there, if you're going to miss out on that just because they give people the option of buying in game money then, well, you're the one missing out but you still should send an e-mail off to that address to at least highlight your issue and I encourage everyone else to do the same, use that e-mail address, give actual feedback for this on going online mode.

Ash they may provide "a lot" but as long as the guy or girl with most real life money has a better chance of winning they can go **** themselves.

And selling my game will affect them as its another used copy on the market which means its a sale they will lose out on. That is my way of sending them a message. So instead of me spending money on potentially good DLC (which I have no problem with, and if the multiplayer was good enough then I would have done) I'll put a preowned copy out there so they lose my potential DLC purchase and a new game sale. That seems better to me than an email that wont be read.

I have principals. Laughably I wont change them (unlike most gamers) just because a company or a game that I love (used to love) decides to do something which I am against.
Speedloafer is offline   Reply With Quote
Old 25-09-2013, 23:59
Matt D
Forum Member
 
Join Date: Jun 2007
Location: Cambridge
Posts: 10,557
I don't think they sound too bad.

From the earlier Eurogamer link quoted above:

But while some things are cheaper, others are more expensive. You'll pay more for weapon and car mods, and most are initially out of normal financial reach. Yet any potential access to these items can only be unlocked when your character ranks up.

This means that, even with extra money from cash packs, a low-level character will have few options to initially spend it on. Players start with the option to buy just pistols and a single set of tyres.

GTA Online's micro-transactions may provide less of a boosting mechanic than first expected, then, although limited-time consumables will also be available.
Matt D is offline Follow this poster on Twitter   Reply With Quote
Old 26-09-2013, 00:07
Ash_735
Forum Member
 
Join Date: Dec 2003
Location: Manchester, UK
Posts: 7,870
Ash they may provide "a lot" but as long as the guy or girl with most real life money has a better chance of winning they can go **** themselves.

And selling my game will affect them as its another used copy on the market which means its a sale they will lose out on. That is my way of sending them a message. So instead of me spending money on potentially good DLC (which I have no problem with, and if the multiplayer was good enough then I would have done) I'll put a preowned copy out there so they lose my potential DLC purchase and a new game sale. That seems better to me than an email that wont be read.

I have principals. Laughably I wont change them (unlike most gamers) just because a company or a game that I love (used to love) decides to do something which I am against.
Just going to say again, your method of sticking it to them isn't going to work, and again, there's an e-mail, they are looking for feedback, why avoid that? You say they wont read it, they actually do, it may take a while, but most of that stuff, especially on the feedback side does get seen.

And buying In Game Cash won't make another player suddenly, unless you think having more clothing and other small things is going to throw you off, but again, if you feel so strongly about this, send them an e-mail on October 1st!

It's just bizzare that you have a chance to get your opinion across and instead, you're avoiding it and just selling the game, which really doesn't make a difference.
Ash_735 is offline Follow this poster on Twitter   Reply With Quote
Old 26-09-2013, 00:09
Matt D
Forum Member
 
Join Date: Jun 2007
Location: Cambridge
Posts: 10,557
Also, from the Rockstar post:

http://www.rockstargames.com/newswir...to-online.html

Reputation and Cash Flow:

Reputation is earned from all your online exploits in everything you do in GTA Online – and will help you rank up, providing access to new features, weapons and criminal contacts. Spend cash you’ve gained on cars, clothes, guns, properties and much more. You can either quickly accumulate cash through profitable activities like knocking over armored cars, winning street races, doing stick-ups or a host of other cash-making endeavors – or if you’re the completely instant gratification type, you can choose to buy denominations of GTA$. You will have the option to purchase GTA$ through the in-game Store. The game and its economy have been designed and balanced for the vast majority of players who will not buy extra cash. There is no in-game paywall and nothing that should disrupt the balance of the game. You don’t have to spend real money to attain the cars, guns, clothes, flash and style of a high-roller in Los Santos, but can if you wish to get them a little quicker. The economy is balanced differently from the single player economy, and cash earned in one cannot be taken over to the other. Most players will earn cash much faster Online than in Story Mode.

I really don't see the problem with this.

Your £40 has got you the main game, which itself is huge and has a tonne of things to do and makes it far better value than many other games that get finished in 10 hours or less and then traded in.

In addition to that, you also get GTA Online as a free add-on, adding even more content, even more stuff to spend countless hours on.

GTA Online itself is getting further expansions, adding more game types and enabling the game to evolve and grow.

From the apparent size of it, they probably could easily have released GTA Online as a totally separate paid game, instead of it being made available for free to everyone who has already bought GTA V.

So if some people buy in game currency so they can buy a house or gun earlier (bearing in mind the previous Rockstar comment about it being balanced for the majority who won't pay, and the Eurogamer comment about extra money not being much use until you have already levelled up anyway), then... so what?
Matt D is offline Follow this poster on Twitter   Reply With Quote
 
Reply



Thread Tools Search this Thread
Search this Thread:

Advanced Search

 
Forum Jump


All times are GMT +1. The time now is 22:47.