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Old 19-10-2013, 12:28
Dan27
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This thread is for people to give their thoughts and impressions after playing either (or both!) the Xbox One and Playstation 4 at the upcoming Game lock-ins - starting this week.

I know some Game stores still have spots for lock-ins available - check them out here: http://instore.game.co.uk/game-lock-ins/ (and look at their twitter links).

Have fun everyone
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Old 22-10-2013, 12:55
matdevine21
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This thread is for people to give their thoughts and impressions after playing either (or both!) the Xbox One and Playstation 4 at the upcoming Game lock-ins - starting this week.

I know some Game stores still have spots for lock-ins available - check them out here: http://instore.game.co.uk/game-lock-ins/ (and look at their twitter links).

Have fun everyone
Not sure I am allowed to comment to much but it would come as no surprise that as I work for Game we have all been having a few hours on the both the Xbox and PS4.

Wont go on too much as both systems are worthy of day of release purchase.

Please note that not all the features were accessable when we set up the systems and had a go ourselves.

Xboxone,
Not a fan of the console shape nor its look but when its sat under your tv its not really going to matter at all.
The new pad is nice to hold and grip, the individual rumble triggers take a little getting used to and not really sure what they ad to the game play experience but after a little while it all felt normal (will end up switching this feature off though as its going to be a power killer)
Played Forza which looked good and actually did compliment the pad as when you drove over lines or grates it would vibrate the corresponding trigger.

Still not sold on the Kinect but it did appear to be more "player friendly" but cant see it being a mainstay in a buyers living room. (just my opinion)

Main selling point will always be Xbox Live, its a solid foundation to jump into the future.

PS4,
Loving the new pad, feels like they took all the annoying stuff from the PS3 duel shock and added only good stuff. The triggers are not any where near as annoying nor is the pads thumb sticks so close together that you (well ...ok me with my oversized hands) would feel cramped whilst the new pad sits nicely in my hands.
Didnt really use the touch screen on the pad, got to be fair though its not something that interests me as it feels more of a gimic as opposed to a useful feature.
Glad to see Sony retained the internal battery for the pad as it was always easier for me to plug the pad into a usb charger on a laptop / apple usb and carry on playing.

Not much to say about the console, its black and will become like the xbox invisible in under a month once its in place at home.

Played Killzone which essentailly made my eyes melt, so glad that they are continuing all the good work that they started with partly KZ2 but mostly KZ3.

As someone who bought the PS3 on day of release then had to live with the awful PS store and numerous updates etc I am begging Sony not to screw this up.
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Old 22-10-2013, 16:06
logansfolly
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Keeping an eye on this thread as i am really looking forward to reading impressions on the next gen of consoles. Ps4 imparticular as the xbox one is to dear and i don't like kinect being forced in the box.
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Old 25-10-2013, 01:33
Dan27
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OK, so I have just got in after the Chelmsford Game Xbox One lock-in. I will have photos uploaded later today of the setup per game, but for initial thoughts see below.

Attendance - so there were two sessions of a maximum of 25 people each. 8:30pm-10pm, 10pm-11:30pm. My friend and I chose to go on the earlier session. There were 25 people in the earlier session, and I counted on the list 15 people for the latter - so 40 people in total for the Chelmsford lock-ins.

Setup - There were four games on display: Ryse, Killer Instinct, Dead Rising 3 and Forza 5. Killer Instinct had one stand, so did Forza 5. Dead Rising had two separate stands, and Ryse had two stands, but the consoles were linked by local LAN.

Instructions - So before we started playing, we noticed the normal Game staff there to help with the event (they had free food + drink available for all), there were two (what I assume to be) Microsoft demo presenters. The first of them asked us to come up to the shop counter, where he had a laptop hooked up to two 22" LCD TVs. From there he gave us a demo, showed some trailers and then gave us instructions: No video. Photos were allowed, but not up close to the screen. No pressing the guide button.

Competitions: There were two competitions - both winners would get 10 Game vouchers. The first was for Dead Rising - the winner would be the person who killed the most zombies in the demo. The second was for Forza 5 - the winner would be the person who lapped Laguna Seca Raceway in the McLaren P1 in the demo.

The games:
Dead Rising - We first had a go on Dead Rising 3. It looked alright. Having not played any of the first two, it was hard to appreciate. Without being too harsh, I wasn't very impressed - it looked like nothing a PS3 could do - perhaps the number of zombies on screen and the animation showed something that the PS3 or 360 probably couldn't do, but it suffered from being obviously 720p, bland grey-scale and very jankie in terms of controls. It was fairly fun though, especially when we got used to the controls and started using steam rollers to mow zombies down. It was a demo, but I would hope that the story is amazing, because visually it wasn't.

Ryse - We next played Ryse - this setup had both cabinets linked in some kind of local LAN setup, the idea was to go through this Arena stage, where a certain number of opponents had to be slayed, and obstacles burnt to allow progression through to the next area of the Arena. A button masher - lots of quicktime events. It was a kind of "300 meets Heavenly Sword" type game. Visually more impressive than Dead Rising and obviously 1080p, but needed a lot of polish. Not really the kind of game I would personally buy as by the time I had finished I got a bit bored, but a bit more representational of the hardware advancement in the new console.

Killer Instinct - This was.. ok. Ran quite well - for a supposed 1080p/60fps it ran ok, and there was plenty of action on screen, but I am not too sure if it was quite a great demo kind of game to play - the four characters you could select from really varied, but only two were actually fun to play (Glacier and the Wolf character were not fun at all - but that's likely down to my lack of knowledge of *how* to play those characters). Overall, yeah it was fun - but if it's free for Xbox Live users (and I am lead to believe its only a cut down version that is free), I would demand the full version available.

Forza 5 - By far the best representation of the Xbox One graphics and use of the controller. A one lap demo of Laguna Seca Raceway in the McLaren P1. Looked very impressive. Played really nicely except for some quite over-the-top solar glare effects (they really need to cut down on that). By far the best looking game there, and absolutely stunning in native 1080p. Ran smooth as hell too. In the competition, the best time when I left was a 1m37... I did a 1m40. Gutted - this is definitely the initial system seller. Forza fans will likely lap (boom boom) this up.

Our overriding thoughts about the evening was that, except for Forza, the games on display really were not the best selection to highlight the console's strengths. But one myth has to be gotten out of the way, you can most certainly CAN see the difference between 720p games and 1080p, even on the bog standard Samsung HDTVs we were playing them on.

Controller: The Xbox One controller.. Hmm. I had mixed feelings about the controller - sure, you can't really improve lots on the 360 controller, but the rumble triggers were nice, so was the D-pad - but I feel that they have taken backward steps in terms of the bumper buttons and the curvature of the triggers - they're both not as good as the 360 controller. If they had just put the rumble triggers and d-pad into the 360 controller and left the rest as is (except for the integrated battery pack) then it would have been perfect. Missed opportunity.

Console: The console is big - but it has to be mentioned that we were playing on Dev kits (confirmed when my friend couldn't resist and pressed the guide button to be greeted by the Metro interface indicating it was running the Durango SDK. Kinect wasn't working in the demos at all - understandable considering we were all standing up a metre or so away from the screens.

Overall, I went into tonight with low expectations and no intention on buying an Xbox One - I am still very comfortable with that and am glad I have played it, but I feel that it may be a little time before we really see the massive blockbusters that will make me want to buy it in the future - and hopefully without Kinect (which it was emphasised heavily that it wasn't needed post internet update on purchase).

Pics to come later.
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Old 25-10-2013, 08:08
logansfolly
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Hey Dan 27 thanks for posting your views. Ryse and Dead Rising don't look my cup o tea from what i have seen. Your post made good reading tho.

A small point... I thought the x1 can only output max 900p??

Do you have a console preferance and are you going to a ps4 lock in?
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Old 25-10-2013, 08:16
logansfolly
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http://www.extremetech.com/gaming/16...han-ps4s-1080p

Link
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Old 25-10-2013, 08:22
Speedloafer
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How much quicktime was Ryse? Every single fight?
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Old 25-10-2013, 08:26
He4rt
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Killer Instinct - This was.. ok. Ran quite well - for a supposed 1080p/60fps it ran ok,


But one myth has to be gotten out of the way, you can most certainly CAN see the difference between 720p games and 1080p, even on the bog standard Samsung HDTVs we were playing them on.
Isn't KI a 720p game?.......
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Old 25-10-2013, 11:05
Dan27
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I had to google to ensure that it was a supposed 1080p/60 game - it didn't look like it. Ryse and Forza certainly had the sharpness of instantly recognisable native 1080p that I know and see. Perhaps it was KI's art style that didn't do it favours.

It also needs to be emphasised that all games on display were not final in terms of code and optimisation will be made in terms of graphics and loading times (load times for the 1 lap Forza demo was massive).

logansfolly, I have a PS4 on pre-order, and have gravitated away from Xbox One, but I went to the event last night and wasn't encouraged, but wasn't disappointed as I had lower expectations. The games (apart from Forza) were not great "demo" games. What we saw last night won't be the final products, I suspect considering the added expense the Xbox One has over PS4, it will be mighty hard to justify the added expense in RRP.

I am going to a PS4 lock-in in Lewisham tomorrow night.

speedloafer, the quicktime in Ryse was when you had the opportunity to perform executions on your opponents. It doesn't pop up with the button you needed to press (B), but it slows down to slow-mo for you to recognise that an execution is possible. If you don't do anything your opponent just falls over and you don't get the execution bonus.
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Old 25-10-2013, 11:12
jokerz
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I had to google to ensure that it was a supposed 1080p/60 game - it didn't look like it. Ryse and Forza certainly had the sharpness of instantly recognisable native 1080p that I know and see. Perhaps it was KI's art style that didn't do it favours.

It also needs to be emphasised that all games on display were not final in terms of code and optimisation will be made in terms of graphics and loading times (load times for the 1 lap Forza demo was massive).

logansfolly, I have a PS4 on pre-order, and have gravitated away from Xbox One, but I went to the event last night and wasn't encouraged, but wasn't disappointed as I had lower expectations. The games (apart from Forza) were not great "demo" games. What we saw last night won't be the final products, I suspect considering the added expense the Xbox One has over PS4, it will be mighty hard to justify the added expense in RRP.

I am going to a PS4 lock-in in Lewisham tomorrow night.

speedloafer, the quicktime in Ryse was when you had the opportunity to perform executions on your opponents. It doesn't pop up with the button you needed to press (B), but it slows down to slow-mo for you to recognise that an execution is possible. If you don't do anything your opponent just falls over and you don't get the execution bonus.
Let us know about the PS4 ones, hoping it will be good.

Why dev kits though in store?
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Old 25-10-2013, 11:23
Dan27
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Let us know about the PS4 ones, hoping it will be good.

Why dev kits though in store?
So I think these machines that were used last night probably have been the same kind that were taken to the European shows, demoing these very games. I would also speculate that they were also used in closed-door demos to existing and potential shareholders in corporate meetings.

Dev kits would be used to be able to execute any code they wanted to - these games were extremely cut down, older builds. Not final builds that would be required for retail units. These lock-in demos won't be representative for final Xbox One demo kiosks that we will likely see in a few weeks too.
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Old 25-10-2013, 11:27
logansfolly
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Thanks Dan. I was ment to be going to a ps4 lock in, in kingston but can't make it. GUTTED!

Octodad looks great fun! But i know there not showing killzone sf demos yet which is what i'm most pumped for.

Make sure you get a good idea for the pad because the ds3 on the ps3 is too light and small and im really hopefull the ds4 corrects this!?! I'm sure it will!

Cheers
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Old 25-10-2013, 11:30
logansfolly
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ps.... hope the ps4's are consoles... not dev kits..!?
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Old 25-10-2013, 11:50
matdevine21
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ps.... hope the ps4's are consoles... not dev kits..!?
It feels a bit of a let down that MS would only supply the dev kits as they are not going to be giving a true representation of game play.

Its not as if there arent any Xboxone's in production that they could have used instead.....

We did have a proper PS4 at our store but cant say whether that there are only a few "proper" PS4's and the rest are dev kits ot make up the numbers.
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Old 25-10-2013, 11:53
Dan27
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I will ask

Anyway: IMAGES! (apologies for the quality - iphone actually didnt do that great in the low-ish light conditions)

Dead Rising: http://i.imgur.com/XITbiY9.jpg
Ryse: http://i.imgur.com/qce74bB.jpg
Killer Instinct: http://i.imgur.com/797dgHT.jpg
Forza: http://i.imgur.com/F6jD5Sm.jpg
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Old 25-10-2013, 11:56
He4rt
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Holy crap! Look at the amount of zombies in the dead rising 3 screen,and you thought the ps3 could handle that?

Awesome.
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Old 25-10-2013, 12:00
He4rt
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The problem with these type of events is that most of the people going are the hardcore crowd that already have their pre-orders put in and most will have Bias towards their choice.

Iv'e read a lot of these impressions all of the net, and most people buying the ps4 are unimpressed with the xbox ones visuals and the vice versa for people buying the Xbox one.

I'd probably have bias myself if i was to go to one of these things.
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Old 25-10-2013, 12:03
matdevine21
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OK, so I have just got in after the Chelmsford Game Xbox One lock-in. I will have photos uploaded later today of the setup per game, but for initial thoughts see below.

Attendance - so there were two sessions of a maximum of 25 people each. 8:30pm-10pm, 10pm-11:30pm. My friend and I chose to go on the earlier session. There were 25 people in the earlier session, and I counted on the list 15 people for the latter - so 40 people in total for the Chelmsford lock-ins.

Setup - There were four games on display: Ryse, Killer Instinct, Dead Rising 3 and Forza 5. Killer Instinct had one stand, so did Forza 5. Dead Rising had two separate stands, and Ryse had two stands, but the consoles were linked by local LAN.

Instructions - So before we started playing, we noticed the normal Game staff there to help with the event (they had free food + drink available for all), there were two (what I assume to be) Microsoft demo presenters. The first of them asked us to come up to the shop counter, where he had a laptop hooked up to two 22" LCD TVs. From there he gave us a demo, showed some trailers and then gave us instructions: No video. Photos were allowed, but not up close to the screen. No pressing the guide button.

Competitions: There were two competitions - both winners would get 10 Game vouchers. The first was for Dead Rising - the winner would be the person who killed the most zombies in the demo. The second was for Forza 5 - the winner would be the person who lapped Laguna Seca Raceway in the McLaren P1 in the demo.

The games:
Dead Rising - We first had a go on Dead Rising 3. It looked alright. Having not played any of the first two, it was hard to appreciate. Without being too harsh, I wasn't very impressed - it looked like nothing a PS3 could do - perhaps the number of zombies on screen and the animation showed something that the PS3 or 360 probably couldn't do, but it suffered from being obviously 720p, bland grey-scale and very jankie in terms of controls. It was fairly fun though, especially when we got used to the controls and started using steam rollers to mow zombies down. It was a demo, but I would hope that the story is amazing, because visually it wasn't.

Ryse - We next played Ryse - this setup had both cabinets linked in some kind of local LAN setup, the idea was to go through this Arena stage, where a certain number of opponents had to be slayed, and obstacles burnt to allow progression through to the next area of the Arena. A button masher - lots of quicktime events. It was a kind of "300 meets Heavenly Sword" type game. Visually more impressive than Dead Rising and obviously 1080p, but needed a lot of polish. Not really the kind of game I would personally buy as by the time I had finished I got a bit bored, but a bit more representational of the hardware advancement in the new console.

Killer Instinct - This was.. ok. Ran quite well - for a supposed 1080p/60fps it ran ok, and there was plenty of action on screen, but I am not too sure if it was quite a great demo kind of game to play - the four characters you could select from really varied, but only two were actually fun to play (Glacier and the Wolf character were not fun at all - but that's likely down to my lack of knowledge of *how* to play those characters). Overall, yeah it was fun - but if it's free for Xbox Live users (and I am lead to believe its only a cut down version that is free), I would demand the full version available.

Forza 5 - By far the best representation of the Xbox One graphics and use of the controller. A one lap demo of Laguna Seca Raceway in the McLaren P1. Looked very impressive. Played really nicely except for some quite over-the-top solar glare effects (they really need to cut down on that). By far the best looking game there, and absolutely stunning in native 1080p. Ran smooth as hell too. In the competition, the best time when I left was a 1m37... I did a 1m40. Gutted - this is definitely the initial system seller. Forza fans will likely lap (boom boom) this up.

Our overriding thoughts about the evening was that, except for Forza, the games on display really were not the best selection to highlight the console's strengths. But one myth has to be gotten out of the way, you can most certainly CAN see the difference between 720p games and 1080p, even on the bog standard Samsung HDTVs we were playing them on.

Controller: The Xbox One controller.. Hmm. I had mixed feelings about the controller - sure, you can't really improve lots on the 360 controller, but the rumble triggers were nice, so was the D-pad - but I feel that they have taken backward steps in terms of the bumper buttons and the curvature of the triggers - they're both not as good as the 360 controller. If they had just put the rumble triggers and d-pad into the 360 controller and left the rest as is (except for the integrated battery pack) then it would have been perfect. Missed opportunity.

Console: The console is big - but it has to be mentioned that we were playing on Dev kits (confirmed when my friend couldn't resist and pressed the guide button to be greeted by the Metro interface indicating it was running the Durango SDK. Kinect wasn't working in the demos at all - understandable considering we were all standing up a metre or so away from the screens.

Overall, I went into tonight with low expectations and no intention on buying an Xbox One - I am still very comfortable with that and am glad I have played it, but I feel that it may be a little time before we really see the massive blockbusters that will make me want to buy it in the future - and hopefully without Kinect (which it was emphasised heavily that it wasn't needed post internet update on purchase).

Pics to come later.
Thanks for your review, it was way more detailed that I could be bothered to do.

Interesting review of the Xboxone pad as I liked the new design for the triggers but hated the original Xbox360 pad's triggers but no where near as much as I disliked the PS3 pads triggers which just felt flimsy.

I wouldnt take to much away in regards to the screen resolution as the tv's that are used are REALLY old and used at most trade/displays shows for various stuff across the country and get over worked / knocked about all over the place.

The real test will be what you see when its set up in front of your tv.
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Old 25-10-2013, 12:09
logansfolly
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The problem with these type of events is that most of the people going are the hardcore crowd that already have their pre-orders put in and most will have Bias towards their choice.

Iv'e read a lot of these impressions all of the net, and most people buying the ps4 are unimpressed with the xbox ones visuals and the vice versa for people buying the Xbox one.

I'd probably have bias myself if i was to go to one of these things.
True-ish, but, i have an xbox 360 at home and a ps3. I play nearly all my games on xbox 360 and leave my ps3 for some exclusives and bluray... yet i have changed my pre order from x1 to ps4. Surley 3rd console curse can't strike again.... or can it?!

Plus im not a 'hardcore gamer' as i don't have the time... but i do like new shiney boxes and new tech. Very much a mid 30's casual gamer.
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Old 25-10-2013, 12:23
Dan27
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Holy crap! Look at the amount of zombies in the dead rising 3 screen,and you thought the ps3 could handle that?

Awesome.
As I said, "perhaps the number of zombies on screen and the animation showed something that the PS3 or 360 probably couldn't do"

But feel free to continue selectively quote me.

Perhaps you would like to go to one of these events and inform us of your educated opinion, once you get a chance to actually play this console.
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Old 25-10-2013, 12:38
He4rt
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But feel free to continue selectively quote me.
i will if you keep contradicting yourself.

Perhaps you would like to go to one of these events and inform us of your educated opinion, once you get a chance to actually play this console.
I'd love to, unfortunately, work, children and other commitments have got in the way and the fact that I'm getting to be a bit of old sod and would look massively out of place at something like this.
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Old 25-10-2013, 14:05
logansfolly
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i will if you keep contradicting yourself.



I'd love to, unfortunately, work, children and other commitments have got in the way and the fact that I'm getting to be a bit of old sod and would look massively out of place at something like this.
i'm old... i got 3 kids... i'd have gone if i didn't have something come up.... and the average age of a gamer is (according to the telegraph) 37!?

So go and then you to can see x1 ps3 graphics
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Old 25-10-2013, 14:26
Dan27
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Funnily enough, I turned 37 yesterday
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Old 25-10-2013, 15:23
logansfolly
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Funnily enough, I turned 37 yesterday
HAPPY BIRTHDAY FOR YESTERDAY.... OLD MAN
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Old 25-10-2013, 15:55
Dan27
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HAPPY BIRTHDAY FOR YESTERDAY.... OLD MAN
lol thanks
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