Originally Posted by alanwarwic:
“You might think "It just works" but it certainly ain't innovative.
Yes, if in doubt, join that other disruptive Kid at the back in the class.
Considering you 'don't have the foggiest'/ don't want to understand scaling apps to screen, I slightly worry about your Apple developer skills.
BTW You are the one describing lag in the Android keyboard Jonner. Was the keyboard lagging trying to catch a bus?”
“You might think "It just works" but it certainly ain't innovative.
Yes, if in doubt, join that other disruptive Kid at the back in the class.
Considering you 'don't have the foggiest'/ don't want to understand scaling apps to screen, I slightly worry about your Apple developer skills.
BTW You are the one describing lag in the Android keyboard Jonner. Was the keyboard lagging trying to catch a bus?”
Sorry still haven't got a clue what your actually trying to say. I think it was another poster who mentioned lag on Android keyboards, can't say I've noticed it. I guess you're trying to make some sort of comment on the difference between the way an app is coded in Android v iOS for tablets ?
Anyway yes iPads will run iPad apps, which are applications that are specifically targeted to the iPad screen size and use user interface elements that are specificity optimised for the iPad screen which I think works very well for the larger tablet size.
As you know an iPad will run any iPhone app but will scale it.
You can also code an app that will work on both iPhone and iPad but you have to do some work to make the User interface elements are appropriate to both devices.
With Android it's up to the developer how to approach it. It does scale to a degree but you have to take into account differing aspect ratios especially if your doing a game.
Also if you want to optimise an app for a bigger tablet then this would have to be coded for and can be a bit awkward. Personally I'd never really bother optimising for any Android tablet over 7 inches as the market here is too small.



