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Ps4 Vr |
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#401 |
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Forum Member
Join Date: Oct 2010
Location: Ireland
Posts: 8,655
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Quote:
I also managed to pre order one but don't have the camera or any move controllers.
Now I'm aware i need the camera so will pick one up before October, but do i actually need move controllers? Here's a pic detailing some controllery stuff https://www.google.ie/search?q=psvr+..._47KbD_-vPM%3A |
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#402 |
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Join Date: May 2005
Posts: 7,401
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For VR it's decent value, although Gear VR and Cardboard will do for most.
But you're looking at over £400 once you add in games and controllers, camera etc. Not a hardcore gamer myself and couldn't possibly justify that expense so will wait a year or so. |
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#403 |
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Forum Member
Join Date: Sep 2008
Posts: 3,612
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Quote:
I also managed to pre order one but don't have the camera or any move controllers.
Now I'm aware i need the camera so will pick one up before October, but do i actually need move controllers? |
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#404 |
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Forum Member
Join Date: Aug 2014
Posts: 847
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Shopto will have a finance option at some point if peeps are thinking of spreading the cost
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#405 |
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Forum Member
Join Date: Aug 2014
Posts: 847
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Amazon still allowing preorders
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#406 |
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Forum Member
Join Date: Oct 2010
Location: Ireland
Posts: 8,655
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Was just watching a "PSVR: 20 things you need to know" video on PlayStation Access and they said that every PSVR game willsupport the DS4.
So No, you don't have to get the Move controllers (but if you can get them cheap then why not). |
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#407 |
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Forum Member
Join Date: Mar 2016
Posts: 455
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Have to say that I really wasn't that interested in it before but it will now be something that I would definitely get maybe around Christmas, if they are in stock.
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#408 |
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Forum Member
Join Date: Aug 2003
Location: Heart of England.
Posts: 8,632
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Have to say that I really wasn't that interested in it before but it will now be something that I would definitely get maybe around Christmas, if they are in stock.
Sales of the PS Camera have jumped up 975% |
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#409 |
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Forum Member
Join Date: Aug 2003
Location: Heart of England.
Posts: 8,632
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#410 |
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Forum Member
Join Date: Nov 2005
Posts: 5,651
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Am I the only person that just isn't interested in this in the slightest?
And please dont give me the 'if you dont like it why are you posting in the thread' replies, I'm not knocking or criticising, I'm just not getting all the hysteria of sitting in your room in your pants swinging your arms around while wearing a mask thing thats all... |
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#411 |
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Forum Member
Join Date: Oct 2003
Location: The United Kingdom
Posts: 15,551
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Am I the only person that just isn't interested in this in the slightest?
And please dont give me the 'if you dont like it why are you posting in the thread' replies, I'm not knocking or criticising, I'm just not getting all the hysteria of sitting in your room in your pants swinging your arms around while wearing a mask thing thats all... ![]() Oh. Sorry. My misunderstanding
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#412 |
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Forum Member
Join Date: Oct 2008
Posts: 1,473
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Quote:
Am I the only person that just isn't interested in this in the slightest?
And please dont give me the 'if you dont like it why are you posting in the thread' replies, I'm not knocking or criticising, I'm just not getting all the hysteria of sitting in your room in your pants swinging your arms around while wearing a mask thing thats all... Over the years I've had Steering Wheels, Flight sticks, HD-DVD players, an N-Gage ( ) The Wii, Plastic musical instruments, Kinect, 3D (and plenty of others I can't remember just now). None of these gadgets have been used beyond the initial honeymoon period. I think I like the idea of things better than the practicalities.I'll be biding my time with VR. |
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#413 |
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Forum Member
Join Date: Oct 2010
Location: Ireland
Posts: 8,655
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Quote:
Am I the only person that just isn't interested in this in the slightest?
And please dont give me the 'if you dont like it why are you posting in the thread' replies, I'm not knocking or criticising, I'm just not getting all the hysteria of sitting in your room in your pants swinging your arms around while wearing a mask thing thats all... But as I replied to someone maybe yesterday, if you see a demo unit in a shop, or if you can get your hands on a friends headset, then do try it. It is amazing. There are a lot of companies getting involved in VR (Sony, HTC, AMD, Google etc.) so there is lots of support for it, so it's not just a gimmicky controller or feature released by one company. VR is going to be phenonomely huge in the future and this is just the start of it. |
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#414 |
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Forum Member
Join Date: Feb 2007
Posts: 5,515
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You're not alone. There's a lot of hype for VR at the moment, but a lot of sceptism too.
But as I replied to someone maybe yesterday, if you see a demo unit in a shop, or if you can get your hands on a friends headset, then do try it. It is amazing. There are a lot of companies getting involved in VR (Sony, HTC, AMD, Google etc.) so there is lots of support for it, so it's not just a gimmicky controller or feature released by one company. VR is going to be phenonomely huge in the future and this is just the start of it. I will will also add a huge pinch of salt to the last part as I fear the companies PR machines are trying to say buy this must have gadget when I fear it will end up going a very similar way to 3DTV. |
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#415 |
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Forum Member
Join Date: Mar 2004
Location: South
Posts: 10,848
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You're not alone. There's a lot of hype for VR at the moment, but a lot of sceptism too.
But as I replied to someone maybe yesterday, if you see a demo unit in a shop, or if you can get your hands on a friends headset, then do try it. It is amazing. There are a lot of companies getting involved in VR (Sony, HTC, AMD, Google etc.) so there is lots of support for it, so it's not just a gimmicky controller or feature released by one company. VR is going to be phenonomely huge in the future and this is just the start of it. I'm more sceptical about whether they will be able to develop games that really take advantage of the VR aspect. It not sure if move controllers are enough to give you the depth you would want for a long term experience. I reckon it could be like the Wii were everyone is amazed for the first few weeks and then loses interest. |
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#416 |
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Forum Member
Join Date: Nov 2010
Location: Uk
Posts: 3,290
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I'm very curious to try this but at the moment I will probably wait until it has been out about a year to see how the market settles down.
I will will also add a huge pinch of salt to the last part as I fear the companies PR machines are trying to say buy this must have gadget when I fear it will end up going a very similar way to 3DTV. Other than that I think VR will be a great experience, I will hopefully get to try it for myself. |
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#417 |
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Forum Member
Join Date: Oct 2008
Posts: 1,473
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I can see VR becoming very popular for all audio visual activities. Rather than buying a 50" tv and expensive sound system you could just wear a head unit that replicates a truly immersive experience. Also it reduces the temptation to second screen.
I'm more sceptical about whether they will be able to develop games that really take advantage of the VR aspect. It not sure if move controllers are enough to give you the depth you would want for a long term experience. I reckon it could be like the Wii were everyone is amazed for the first few weeks and then loses interest. If it works the way it's promised then I'll definitely be more interested, just not convinced by it yet. Think it has the potential for Wii style shovel ware too! |
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#418 |
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Forum Member
Join Date: Aug 2003
Location: Heart of England.
Posts: 8,632
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I think people are right to be cautious.
But, when you talk to people that have actually tried it (including myself) the opinions are usually positive. This might all sound like hyperbole, but good VR is capable of transporting you to another place, putting you inside the game world. All of my high-end VR experiences have been in crowded, noisy exhibition halls and within moments you forget where you are and are totally immersed. The Move controllers aren't just glorified pointers as Wii remotes were. They offer true 1:1 tracking and can simulate real hand and arm movements in real time. Many games will use a DS4 so there's no reason whey they will be any less complex than games we already play. So if you are on the fence, that's cool. Let's not let this be a gimmick. Let's make the VR companies work for this. But please, do try it out when you get the chance, because I think many of you will be pleasantly surprised. |
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#419 |
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Forum Member
Join Date: Nov 2005
Posts: 5,651
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What do you have to do to move around? Walk on the spot? Walk round your room? Or still control it with your joypad?
Say your in a FPS game and you get shot, you wont feel anything other than a rumble on your joypad? Obviously I wasnt expecting the user to get the full effect of being shot in the head at close range, but how is it going to deal with things like that? Nothing seems very virtual reality about any of that to me to be honest and it just strikes me like actually 'being inside' the money for nothing video by dire straits. |
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#420 |
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Forum Member
Join Date: May 2005
Posts: 1,204
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Quote:
Am I the only person that just isn't interested in this in the slightest?
There's nothing wrong with not being interested in something. It is peculiar the number of people who aren't interested in VR, yet they're determined to tell everyone, at length, precisely WHY they're not interested, revealing quite a profound interest, albeit a negative one. You don't half ask a lot of questions, for someone who isn't interested in it. |
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#421 |
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Forum Member
Join Date: Sep 2015
Location: Kingston Upon Thames
Posts: 1,863
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I've pre-ordered it, however, I'm fully expecting the first year to be a bit on the "light" side with regards to content. Which, to be honest, I'm okay with.
I'd much rather have devs get to grips with the tech and take time on their respective projects, than have a bunch of launch titles and f*ck all else noteworthy *cough* Vita *cough* What I'll be interested in, is seeing how the devs handle the "longevity" of PSVR. As in, will this be a thing which you love for roughly a week before the novelty factor wears off and what you're left with is a glorified paperweight, like the Wii? If they find a way to keep us coming back for more, over and over again, without it feeling too "gimmicky", then I'd say that'd make PSVR a success. |
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#422 |
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Forum Member
Join Date: Oct 2009
Posts: 1,208
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im very interested in, it im looking for something new. i have to admit to becoming increasingly bored of gaming this gen because its basically the same as last gen but with better graphics.
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#423 |
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Forum Member
Join Date: Dec 2013
Posts: 3,409
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I've invested in some gimmicks before, will wait this time round and see if this one takes off before spending that sort of money.
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#424 |
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Forum Member
Join Date: Sep 2008
Posts: 3,612
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Quote:
What do you have to do to move around? Walk on the spot? Walk round your room? Or still control it with your joypad?
Say your in a FPS game and you get shot, you wont feel anything other than a rumble on your joypad? Obviously I wasnt expecting the user to get the full effect of being shot in the head at close range, but how is it going to deal with things like that? Nothing seems very virtual reality about any of that to me to be honest and it just strikes me like actually 'being inside' the money for nothing video by dire straits. |
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#425 |
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Forum Member
Join Date: Sep 2014
Posts: 4,700
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Quote:
I've pre-ordered it, however, I'm fully expecting the first year to be a bit on the "light" side with regards to content. Which, to be honest, I'm okay with.
I'd much rather have devs get to grips with the tech and take time on their respective projects, than have a bunch of launch titles and f*ck all else noteworthy *cough* Vita *cough* What I'll be interested in, is seeing how the devs handle the "longevity" of PSVR. As in, will this be a thing which you love for roughly a week before the novelty factor wears off and what you're left with is a glorified paperweight, like the Wii? If they find a way to keep us coming back for more, over and over again, without it feeling too "gimmicky", then I'd say that'd make PSVR a success. Thank you sir. |
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) The Wii, Plastic musical instruments, Kinect, 3D (and plenty of others I can't remember just now). None of these gadgets have been used beyond the initial honeymoon period. I think I like the idea of things better than the practicalities.