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Ps4 Vr |
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#651 |
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Join Date: Oct 2010
Location: Ireland
Posts: 8,655
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Let me know how your demos go guys, I want as much feedback as I can get
Peas and Tanks.
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#652 |
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Forum Member
Join Date: Aug 2003
Location: Heart of England.
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Quote:
Let me know how your demos go guys, I want as much feedback as I can get
Peas and Tanks.The hardware first. I've got to say it has definitely improved since I first tried it a year ago. It's still just as light and comfortable as before, but the screen door effect has now all but gone. The combination of 3x sub pixels and top tier lenses are certainly doing their job. The only time you get a hint that you are inches away from a 1080p screen is when looking at large block of light, plain colour. Even then, it's a very fine grid and you probably wouldn't notice if you were engrossed in a game. One thing to note, you do need to ensure you have the headset properly positioned on your head, though. A few cm too high or too low and the image suddenly becomes very blurry. Get it central, and it's crystal clear. Response times for the headset are flawless. Move your head around and the screen updates perfectly. The reprojection also means everything is smooth as silk and images retain their cohesion as you look around the scene - no blurring and no double images. Last year I wore contact lenses to play PSVR. This time I wore glasses and the headset fit just fine. Onto the games then. First up, Battlezone. A neon drenched FPS with you seated inside a tank. You really get a feeling of being in that cockpit. It certainly achieved a sense of presence as I felt compelled to stretch out my legs and fill the virtual space I was in. Look over your shoulder and you can see the seat you can feel supporting you. Lifting the DS4 in front of your face to see it floating in virtual space cements the experience. It really is a lovely looking game, both in terms of design and technical achievement. That being said, the image overall did look rather soft. Presumably the game is running below 1080p, but for me it didn't detract from the overall experience. Gameplay wise it was a solid experience, with no cause for criticism. Essentially it follows the same control mechanisms of any other FPS. It was, of course, only a short demo so I couldn't comment on longevity or replay value, but I certainly enjoyed what I experienced. Next up, Tethered. A strategy game where you play God to the "Peeps" that inhabit floating islands. From your vantage point on top of a cloud you can peer down on your underlings and tether them to tasks and resources throughout their Island to help them survive. The Islands are beautifully realised with an incredible sense of solidity and I found myself fighting the urge to reach out and touch them. To find them jobs to do, you survey the land in front of you by not only moving between the clouds to get the best vantage point, but by moving your head to look under and around objects in the game world. You can even lean in to take a closer look. Overall its beautiful, with buckets of charm. Occasionally though, the low resolution does make itself known. Small characters wandering into the distance on large maps can sometimes become a blob of pixels. It's easily fixed by switching viewpoints, but it's a small distraction in an otherwise glorious looking game. And although its not really my kind of game, I can see fans of God Sims getting a real kick out of this. Then onto Farpoint, which in many ways totally blew me away. As in holy f**k, I've never felt so exhilarated playing a game before. You play the game with the VR Aim Controller. An evolution of the PS3's sharpshooter, It looks like some plumbing supplies with a glowing ball on the end. But when in the game the 1:1 tracking means it transfers perfectly to the weapon your holding. The feeling of looking down and seeing your virtual avatar holding the weapon you can feel in your hands, complete with gloved hands and space suit, is uncanny. The shooting mechanics are completely natural. You just aim and fire as you would if you were really doing it. You can even lift the gun to your face to look down the sights. You traverse canyons, caves and mountain ledges using one of the analogue sticks on the Aim controller. The discord between me and my virtual self felt a little strange at first, but I soon settled in and never felt the dreaded motion sickness. Then the action started as huge spiders (and bigger ones and then even bigger ones) started to attack. And it was incredible. It was tense, suspenseful and action packed in equal measure, Blasting these creatures as if you were really there was incredibly satisfying and got the adrenaline pumping. It gave me a real buzz. Graphically this was actually pretty strong. Aside from some shimmering edges there wasn't really any detriment from running in VR. In fact, it was so good the prospect of PS4 Pro running this game at double the resolution instantly sold me on an upgrade there and then. That's gonna be magnificent. As a short demo Farpoint nailed it for me. How much story, strategy or variation will be built into the game remains to be seen, but what I played was simply stunning. Last up was Windlands, a conversion of the Indie game already available on PC. Visually it was more simplistic than the other games, but that meant a nice, crisp, high resolution image with little in the way of jaggies, that stands up well to its PC counterparts. The object of the demo was to find your way through the levels using a pair of grappling hooks to swing between the trees, spider-man style. Like Farpoint, this game relies on open first person movement, but unlike that demo, this required lots of fast, frantic movement and lots of spinning around (at least it did for me because I was shit at grappling). The result was a less than comfortable experience. I never felt sick, but I felt hot and slightly disorientated for the first time. As much fun as swinging through the trees was, I wouldn't recommend it with a hangover. So overall I enjoyed my further time with PlayStation VR and my pre-order is secure. As we've always known they would, graphics do take a hit. But as a trade off for the level of immersion delivered, it's a worthy sacrifice and one that can mitigated with PS4 Pro if it really bothers you. 3 weeks to go. Can't wait. |
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#653 |
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Forum Member
Join Date: Oct 2010
Location: Ireland
Posts: 8,655
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Good stuff FF. Cheers for that. I like the look of Tethered.
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#654 |
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Forum Member
Join Date: Feb 2005
Location: England
Posts: 5,525
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Really want this, but its a risk at £400 (Inc Camera)
Think I may hold off and if it does take off then I will go for it. I remember spending an extra couple of hundred for the 3D mode on my TV and probably ended up using it twice. Also got robbed with the VITA. |
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#655 |
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Forum Member
Join Date: Oct 2010
Location: Ireland
Posts: 8,655
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Drive club is officially confirmed as a launch title, with 114 tracks. It's also €40/$40.
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#656 |
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Forum Member
Join Date: Sep 2011
Posts: 1,147
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Thanks for that detailed account FF
good to know that it's looking good as I just preordered it yesterday.
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#657 |
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Join Date: May 2012
Posts: 3,226
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Is the US getting more launch games than the UK? I just had a flick through Amazon.com and they had pre-orders for boxed releases of Drive Club VR, Eve Vqlkyrie, Star Trek, Eagle Flight etc... whereas we still mainly seem to be on placeholders? I also really want a boxed copy of Arkham VR but it seems to be download only here- Anybody got an idea what's going on?
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#658 |
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Forum Member
Join Date: Aug 2003
Location: Heart of England.
Posts: 8,632
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Quote:
Is the US getting more launch games than the UK? I just had a flick through Amazon.com and they had pre-orders for boxed releases of Drive Club VR, Eve Vqlkyrie, Star Trek, Eagle Flight etc... whereas we still mainly seem to be on placeholders? I also really want a boxed copy of Arkham VR but it seems to be download only here- Anybody got an idea what's going on?
The majority of the titles you mention on Amazon US only went live on Friday, so hopefully ours won't be too far behind. Conversely, we have had a selection of VR titles on our PS Store for ages whereas they are only just starting to appear on the US PS Store. There are individual cases too. I was talking to the guys at Rebellion on Thursday and asked what what happening with physical pre-orders for Battlezone. In their case, while they are handling the digital version themselves, Sony is handling the boxed version and Rebellion were waiting on them to finalise arrangements with retailers. And then there's Tethered from Secret Sorcery. They told me the game will be ready for October, but they are considering skipping launch day and releasing a couple of weeks later so they don't get caught up amongst all the big names competing for attention on day one. I believe Batman is download only, but codes will be available at retail. |
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#659 |
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Forum Member
Join Date: Aug 2003
Location: Heart of England.
Posts: 8,632
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The PlayStation VR "Future Of Play Tour" has been extended to include a number of GAME stores.
Sat 1st Oct to Thurs 6th Oct Newcastle Metro Edinburgh Hull Fri 7th Oct to Thurs 13th Oct Trafford Telford White City You can book a slot at www.trypsvr.com |
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#660 |
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Forum Member
Join Date: Mar 2005
Posts: 11,048
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Quote:
I believe the launch lineups will be largely the same, but there do seem to be issues with getting pre-orders organised.
The majority of the titles you mention on Amazon US only went live on Friday, so hopefully ours won't be too far behind. Conversely, we have had a selection of VR titles on our PS Store for ages whereas they are only just starting to appear on the US PS Store. There are individual cases too. I was talking to the guys at Rebellion on Thursday and asked what what happening with physical pre-orders for Battlezone. In their case, while they are handling the digital version themselves, Sony is handling the boxed version and Rebellion were waiting on them to finalise arrangements with retailers. And then there's Tethered from Secret Sorcery. They told me the game will be ready for October, but they are considering skipping launch day and releasing a couple of weeks later so they don't get caught up amongst all the big names competing for attention on day one. I believe Batman is download only, but codes will be available at retail. You can get it on disc in the US...but over here nobody has retail box art for it and the only sites that have pre-orders for a physical copy have placeholder art and are priced at £30+, way more than the £15.99 the digital copy is going for. Odd really as I'd have thought that Batman was the biggest and best known IP they have at launch...so you'd think they'd want physical copies on store shelves. |
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#661 |
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Forum Member
Join Date: Oct 2010
Location: Ireland
Posts: 8,655
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Quote:
I was starting to wonder if they were doing that with Batman in the UK/Europe.
You can get it on disc in the US...but over here nobody has retail box art for it and the only sites that have pre-orders for a physical copy have placeholder art and are priced at £30+, way more than the £15.99 the digital copy is going for. Odd really as I'd have thought that Batman was the biggest and best known IP they have at launch...so you'd think they'd want physical copies on store shelves. GwmeStop Ireland has listed Batman VR for €75, and the PS Store bas it for €20. Crazy price difference. |
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#662 |
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Forum Member
Join Date: Aug 2003
Location: Heart of England.
Posts: 8,632
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Sony have released the digital user manual for PlayStaion VR, detailing some of the settings that will be available.
It's getting real..... http://manuals.playstation.net/docum...ings/psvr.html |
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#663 |
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Forum Member
Join Date: Sep 2011
Posts: 1,147
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Getting closer now! Can't wait!!
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#664 |
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Forum Member
Join Date: Aug 2003
Location: Heart of England.
Posts: 8,632
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2 weeks from now we'll be lost in a digital playground.
![]() If you're a previous owner of DRIVECLUB and its season pass, you'll be able to download DRIVECLUB VR for £16/€20 (Word of caution - If don't have the SP already don't bother downloading it now as it won't qualify) |
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#665 |
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Forum Member
Join Date: Oct 2010
Location: Ireland
Posts: 8,655
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Quote:
2 weeks from now we'll be lost in a digital playground.
![]() If you're a previous owner of DRIVECLUB and its season pass, you'll be able to download DRIVECLUB VR for £16/€20 (Word of caution - If don't have the SP already don't bother downloading it now as it won't qualify) |
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#666 |
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Forum Member
Join Date: Apr 2008
Location: Kilmarnock
Posts: 1,012
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So I had a go on PSVR today. I'll be honest and say I wasn't at all interested in it until I saw the video of the guy playing Driveclub.
The headset itself was very comfortable, I think they've done a really good job with it. It didn't feel heavy in the slightest, although I did only have it on for about 5 minutes. I played Driveclub, which was set up with a wheel and pedals, which I actually thought was wrong. For me I think most people will play it with a ds4, and that's how they should be demoing it, or at least give a choice. The graphics were Ok. I didn't think they were anything to shout about. The car and scenery was good, but the other cars I thought were poor - extremely jaggy round the edges, and I'm not the sort of person to nit pick when it comes to that sort of thing. It's difficult to explain how immersed you get in the game. You're just closed off from everything else. Before you decide whether to get it, you really do need to try it. And that was the kicker for me. I tried it, and at the first corner I immediately felt sick. 2 hours on, and I'm still feeling queasy. I realise there's other games, but I really wanted it for DC, and given that I can't play it for more than about 10 seconds without feeling sick, PSVR is not for me. ![]() ![]() On the plus side, I just saved £350. Lesson of the day: Try before you buy. |
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#667 |
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Forum Member
Join Date: Oct 2003
Location: The United Kingdom
Posts: 15,551
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http://www.mirror.co.uk/tech/sonys-n...eadset-8940998 Quote:
Sony's new PlayStation VR headset 'could lead to EYE DISEASE and VOMITING epidemic', doctor warns
A medical expert warns of EYE DISEASE. I think we should all be worried. After all consoles may already giving us Hand Disease, Head Disease, Ear Disease and Arse Disease. (Repetitive strain injury, headaches, tinitus and numb bum for those non medically trained amongst us) ![]() FFS, where do the Mirror get their exprets from |
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#668 |
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Forum Member
Join Date: Oct 2010
Location: Ireland
Posts: 8,655
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Quote:
So I had a go on PSVR today. I'll be honest and say I wasn't at all interested in it until I saw the video of the guy playing Driveclub.
The headset itself was very comfortable, I think they've done a really good job with it. It didn't feel heavy in the slightest, although I did only have it on for about 5 minutes. I played Driveclub, which was set up with a wheel and pedals, which I actually thought was wrong. For me I think most people will play it with a ds4, and that's how they should be demoing it, or at least give a choice. The graphics were Ok. I didn't think they were anything to shout about. The car and scenery was good, but the other cars I thought were poor - extremely jaggy round the edges, and I'm not the sort of person to nit pick when it comes to that sort of thing. It's difficult to explain how immersed you get in the game. You're just closed off from everything else. Before you decide whether to get it, you really do need to try it. And that was the kicker for me. I tried it, and at the first corner I immediately felt sick. 2 hours on, and I'm still feeling queasy. I realise there's other games, but I really wanted it for DC, and given that I can't play it for more than about 10 seconds without feeling sick, PSVR is not for me. ![]() ![]() On the plus side, I just saved £350. Lesson of the day: Try before you buy. |
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#669 |
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Forum Member
Join Date: Aug 2003
Location: Heart of England.
Posts: 8,632
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Quote:
So I had a go on PSVR today. I'll be honest and say I wasn't at all interested in it until I saw the video of the guy playing Driveclub.
The headset itself was very comfortable, I think they've done a really good job with it. It didn't feel heavy in the slightest, although I did only have it on for about 5 minutes. I played Driveclub, which was set up with a wheel and pedals, which I actually thought was wrong. For me I think most people will play it with a ds4, and that's how they should be demoing it, or at least give a choice. The graphics were Ok. I didn't think they were anything to shout about. The car and scenery was good, but the other cars I thought were poor - extremely jaggy round the edges, and I'm not the sort of person to nit pick when it comes to that sort of thing. It's difficult to explain how immersed you get in the game. You're just closed off from everything else. Before you decide whether to get it, you really do need to try it. And that was the kicker for me. I tried it, and at the first corner I immediately felt sick. 2 hours on, and I'm still feeling queasy. I realise there's other games, but I really wanted it for DC, and given that I can't play it for more than about 10 seconds without feeling sick, PSVR is not for me. ![]() ![]() On the plus side, I just saved £350. Lesson of the day: Try before you buy. I've played PSVR 5 times now and only felt dodgy when spinning round loads in Windlands, so I know it can happen. All the other games have been fine though. Some people talk about "VR Legs" and how tolerance to sim-sickness can build over time. Not sure how much truth there is in that. |
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#670 |
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Forum Member
Join Date: Apr 2008
Location: Kilmarnock
Posts: 1,012
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What a shame. I've heard of DRIVECLUB making people feel ill a few times. I'm amazed how quickly it came on for you though. I think the rapid acceleration is probably the culprit here.
I've played PSVR 5 times now and only felt dodgy when spinning round loads in Windlands, so I know it can happen. All the other games have been fine though. Some people talk about "VR Legs" and how tolerance to sim-sickness can build over time. Not sure how much truth there is in that. It might be the use of steering wheel and pedals. It kind of completes the experience, possbily making it seem even more real. Perhaps with a dualshock it would feel different, but I'm not prepared to drop £350 to find out. Ditto with hoping it will wear off over time. When I was on the second lap I really felt that I could have been sick. At least I won the race though. ![]() I can definitely see the appeal of the technology. The immersion is so complete. My mate had a go on Rush of Blood and loved it, it was quite striking how different our experiences were. I just question how much use it will get in a home environment. Based on my experience, I can't see it being used for long periods at a time, which is how I tend to game. So while I really hope it doesn't, I can see it ending up as something that's only brought out when the mates come round. |
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#671 |
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Forum Member
Join Date: Aug 2003
Location: Heart of England.
Posts: 8,632
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No official list from Sony yet, but here's the latest stab at the day one release list (mostly confirmed by developers, just a few outliers to tidy up)
100ft Robot Golf [Oct 10]✅ Ace Banana✅ Attractio [out now - free VR upgrade]✅ The Assembly✅ Batman Arkham VR✅ Battlezone✅ Bound [Out Now - free VR upgrade]✅ The Brookhaven Experiment ✅ Catlateral Damage✅ DRIVECLUB VR✅ EVE Valkyrie✅ EVE Gunjack✅ Fated: The Silent Oath Futuridium Deluxe VR [out now- free VR upgrade]✅ Harmonix Music✅ Hatsune Miku: Project DIVA X [free VR upgrade]✅ Hatsune Miku VR: Future Live✅ Headmaster ✅ Here They Lie [digital]✅ Hustle Kings VR [discount w/ season pass]✅ Hyper Void [out now - free VR upgrade]✅ Idol Master (Japan) Job Simulator✅ Keep Talking and Nobody Explodes✅ Kismet✅ Loading Human✅ Playroom VR [free download]✅ PlayStation VR Worlds✅ Psychonauts: Rhombus Of Ruin RIGS: Mechanized Combat League✅ Rise of the Tomb Raider [Oct 11]✅ Rez Infinite✅ Robinson The Journey Sports Bar VR✅ Summer Lesson (Japan)✅ SUPERHYPERCUBE✅ Super Stardust Ultra VR [discounted upgrade]✅ Thumper✅ Tumble VR✅ Until Dawn: Rush Of Blood✅ VEV: Viva Ex Vivo [Out Now- free VR upgrade]✅ Volume: Coda [Out now - free VR upgrade] War Thunder [Out Now - free VR upgrade] Windlands✅ World War Toons [Free to play]✅ ✅ = confirmed day one. Review embargo lifts on Oct 5. |
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#672 |
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Forum Member
Join Date: Oct 2003
Location: The United Kingdom
Posts: 15,551
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So what are peoples thoughts on the "limitations" with sony VR? http://blog.us.playstation.com/2016/...-ultimate-faq/ HDR passthrough not supported so if you wish to watch HDR content you will need to unplug PSVR and plug your PS4 direct to the TV 3d Games and 3d movies will not be supported in cinematic mode. So despite having kit that is specifically designed for 3d content, most 3d content will not work with it. This part seems to be badly worded and I can't work out if t means 3d passthrough also wont work Quote:
Q: Will PS VR display 3D content in Cinematic Mode? Also no comment has been made on if 5.1 (7.1) amps will be supported. I understand headphones will give better 3d sound but I don't particularly like headphones so would rather use my AV kit even if the sound will not be as good for VR.No. In Cinematic Mode, PS VR will display 3D games and films in 2D when playing on a 3D-compatible TV. When playing with non 3D-campatible TVs or without a TV, PS4 won’t play 3D games and films. Anyway, mine is still on pre order but I am considering if maybe PSVR v1 is not quite as I expected. I will see what the reviews are like post embargo. |
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#673 |
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Forum Member
Join Date: Mar 2005
Location: Scotland
Posts: 3,772
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I went to the Glasgow one last Friday and was fortunate enough to only have to wait 10 mins. Played Rush of Blood. It was absolutely fantastic! Just like being on a roller coaster and even had to take the headset off a few times because it was a little too realistic.
The game was good but lasted total of ten mins, so felt it was more of a demo / show-off thing to show your friends when they visit as opposed to an actual game that you could spend hours on. The guy told me that you don't need the console connected to a TV as the VR headset plugs straight into PS4. Conclusion is I badly want one but it won't be cheap with headset, camera, motion controllers and games (Easily £500). Will watch how it goes and what the feedback of others is before committing. |
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#674 |
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Forum Member
Join Date: Aug 2003
Location: Heart of England.
Posts: 8,632
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Quote:
So what are peoples thoughts on the "limitations" with sony VR?
http://blog.us.playstation.com/2016/...-ultimate-faq/ HDR passthrough not supported so if you wish to watch HDR content you will need to unplug PSVR and plug your PS4 direct to the TV Quote:
3d Games and 3d movies will not be supported in cinematic mode. So despite having kit that is specifically designed for 3d content, most 3d content will not work with it. What I think (hope) it means is any 3D capable Blu-ray player will only output 3D if connected to a confirmed 3D capable device. So if you play a 3D disc while connected to a 3DTV the PSVR will show it (albeit in 2D). But if you try to play a 3D disc while connected to a 2DTV, said disc won't play at all. This part seems to be badly worded and I can't work out if t means 3d passthrough also wont work So yeah, I'm pretty certain 3D passthrough will be fine. (It bloody better be) Quote:
Also no comment has been made on if 5.1 (7.1) amps will be supported. I understand headphones will give better 3d sound but I don't particularly like headphones so would rather use my AV kit even if the sound will not be as good for VR.
The PS4 will still generate regular sound that can be heard through the TV or sent to an amp. Whether or not developers will choose to support 5.1 as well as 3D Audio is dependant on them I guess. Quote:
Anyway, mine is still on pre order but I am considering if maybe PSVR v1 is not quite as I expected. I will see what the reviews are like post embargo.
PSVR was supposed to be a one time setup. It's not quite as user friendly as it could be, but for me the experience makes the odd headache worth it.
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#675 |
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Forum Member
Join Date: Aug 2003
Location: Heart of England.
Posts: 8,632
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Quote:
I went to the Glasgow one last Friday and was fortunate enough to only have to wait 10 mins. Played Rush of Blood. It was absolutely fantastic! Just like being on a roller coaster and even had to take the headset off a few times because it was a little too realistic.
The game was good but lasted total of ten mins, so felt it was more of a demo / show-off thing to show your friends when they visit as opposed to an actual game that you could spend hours on. . |
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Peas and Tanks.



