Originally Posted by fastest finger:
“It would be interesting to know how many of the reviewers having "issues" with the system did everything properly.”
It would be, but it's not a huge stretch to believe that a game called Driveclub VR can make people feel sick!
I know you've posted a lot on this thread about frames-per-second and refresh rate and how nobody can make a game for the PSVR that doesn't meet certain yadda yadda yadda.
Doesn't mean anything. Means absolutely nothing, in fact. You are still a stationary person whose brain is being told you are in a car travelling at over a hundred miles per hour around a windy race-track. Given the current level of technology, for anyone experiencing sickness it has nothing to do with refresh rates or frame rates, and it never did. It's the same principle as why some people get sick if they read/use their mobiles/tablets as a passenger in a moving car, particularly in the back seat. The signals your brain is getting are totally at odds to what your body is experiencing.
Some people will always get motion sick playing VR, the same way as some people will always get car-sick if they read in a moving vehicle.
This isn't meant as a sleight on the technology btw - I think it's very cool and while I won't be an early adopter, I am keeping a close eye on its development. I use VR apps myself with the likes of Google Cardboard and have not experienced any motion sickness yet.
It's more just saying that, at some point, you just need to accept that virtual reality and motion sickness go hand-in-hand. The best refresh rates in the world won't change that.