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Fallout 4 |
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#801 |
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Forum Member
Join Date: Jan 2011
Location: Manchester
Posts: 11,141
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Quote:
Where can I find Piper? I have never used her so she should be in her original spot I just forgot.
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#802 |
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Forum Member
Join Date: Sep 2006
Location: Lost
Posts: 43,320
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Tried to offload some of the rubbish I was carrying around on Curie last night. Got a message saying she couldn't take any more after just a couple of items. I checked what she was carrying and she seemed to have decided to hoover up every weapon she could over the last few buildings including, worryingly, a Fat Boy and a missile launcher. I suggest you all keep an eye on her.
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#803 |
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Forum Member
Join Date: Oct 2009
Posts: 1,208
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really valuable thing to carry about a hazmat suit 1000 radiation resistance thats what i wandered about in while I did my exploring of the glowing sea
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#804 |
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Forum Member
Join Date: Feb 2007
Posts: 5,515
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really valuable thing to carry about a hazmat suit 1000 radiation resistance thats what i wandered about in while I did my exploring of the glowing sea
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#805 |
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Forum Member
Join Date: May 2009
Posts: 1,421
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Now I'm with Strong trying to max my friendship with him there seems to be locked safes everywhere.
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#806 |
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Inactive Member
Join Date: Sep 2015
Posts: 2,858
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Quote:
Where can I find Piper? I have never used her so she should be in her original spot I just forgot.
If you have, Piper can sometimes be found in Nick Valentine's office, trying to hire him to follow you to see what you're up to with Cait, rather than in her default spot at the Publick Occurrences office. |
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#807 |
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Forum Member
Join Date: Nov 2002
Posts: 7,108
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Did the USS Constitution quests last night. Great fun and what a site on take-off, shame you can't launch it again when it lands
![]() Finally got to romance a follower, Cait, which was grand, then dumped her back in Sanctuary to try and max out Strong and some of the others. Hope she won't get jealous! |
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#808 |
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Forum Member
Join Date: Jan 2006
Location: Between Venus and Mars
Posts: 9,023
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That dog is annoying me keeps giving away my location when i'm sneak attacking.
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#809 |
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Forum Member
Join Date: May 2011
Location: SHADO Control
Posts: 813
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NPC's carried over from F3 to 4:
Spoiler
Don't think there are any others. |
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#810 |
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Forum Member
Join Date: Sep 2010
Location: Milton Keynes
Posts: 1,186
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That dog is annoying me keeps giving away my location when i'm sneak attacking.
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#811 |
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Forum Member
Join Date: May 2011
Location: SHADO Control
Posts: 813
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Can a Mole Rat act like a Suicider with it's own bomb and explode just like the Super Mutant versions? Yes, yes it can...
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#812 |
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Inactive Member
Join Date: Sep 2015
Posts: 2,858
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Quote:
Can a Mole Rat act like a Suicider with it's own bomb and explode just like the Super Mutant versions? Yes, yes it can...
I think that happened to me when I first started playing but I was too confused by the whole game to really pay any special attention to it. I just thought "Oh, somebody's strapping bombs to mole-rats" and ran away. ![]() My own plans in F4 have been rather subverted over the last couple of days. I've been doing Minutemen missions and then leaving the outposts to themselves after I complete them and I started getting messages saying "An outpost is very unhappy and may leave the alliance if things don't improve". In the end I've had to spend a couple of days going around all the outposts cleaning the places up, building radio beacons, setting up supply routes, planting food, building accommodation and defences and then ordering people to do jobs. Still, after sorting it all out I've now got about 20 outposts all networked together and all with "happiness" ratings of around 70 so that's got to be good, hasn't it? On that note, is there any way you can cancel a supply route once you've set it up? I have 12 settlers at my outpost at the Red Rocket and, once I realised how important supply routes are, I gave them all supply jobs and now there's nobody left there to actually harvest any food or defend the place. I suppose I can just move people around from other outposts to fix that but it'd be nice to know I can modify supply routes should I ever need to. |
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#813 |
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Forum Member
Join Date: Nov 2011
Location: Woking, Surrey.
Posts: 3,587
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How do you set up supply routes? I've gotten the perk but I assumed that I needed to build something first.
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#814 |
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Forum Member
Join Date: Nov 2002
Posts: 7,108
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Quote:
On that note, is there any way you can cancel a supply route once you've set it up?
I have 12 settlers at my outpost at the Red Rocket and, once I realised how important supply routes are, I gave them all supply jobs and now there's nobody left there to actually harvest any food or defend the place. I suppose I can just move people around from other outposts to fix that but it'd be nice to know I can modify supply routes should I ever need to. |
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#815 |
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Forum Member
Join Date: Nov 2002
Posts: 7,108
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Quote:
How do you set up supply routes? I've gotten the perk but I assumed that I needed to build something first.
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#816 |
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Inactive Member
Join Date: Apr 2012
Posts: 5,292
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Quote:
Did the USS Constitution quests last night. Great fun and what a site on take-off, shame you can't launch it again when it lands
![]() Finally got to romance a follower, Cait, which was grand, then dumped her back in Sanctuary to try and max out Strong and some of the others. Hope she won't get jealous! I've pretty much done everything but reach max companionship with all the companions so I've been wandering the wastelands looking for random quests but I am struggling to find any. If preston Garvey asks me to clear out the subway for the 45th time. I swear I'm gonna crap in his hat and insert it on his head. |
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#817 |
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Inactive Member
Join Date: Apr 2012
Posts: 5,292
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Quote:
How do you set up supply routes? I've gotten the perk but I assumed that I needed to build something first.
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#818 |
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Inactive Member
Join Date: Sep 2015
Posts: 2,858
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Quote:
How do you set up supply routes? I've gotten the perk but I assumed that I needed to build something first.
Look at your map and choose the "view supply routes" option, which will show you all your settlements without any other clutter. Make a note of one or two settlements near to the one you're at. Go into build mode then find one of your settlers and choose the "Commence supply route" option and tell him/her to go to one of the settlements you made a note of. Then find another settler and repeat the process but tell them to go to the other settlement you noted. Be aware that only "normal" settlers can be allocated to a supply route. Named NPCs (I think) won't leave their own settlements so they won't take on supply duties. Now move on to another settlement and repeat the process. If you create a "linear" supply route around your settlements and one settlement gets knocked out then it'll break the supply chain completely. If you build a "decentralised network" of supply routes then it won't be a disaster if a settlement gets attacked or decides to opt out of the Minutemen. Note that you MIGHT have to attract more people to a settlement so you can task them with supplying other settlements so you'll have to build a generator and beacon to attract them. It's best to create a supply route TO a "new" settlement and then travel to it to continue building the network. That way, when you arrive at the "new" settlement it'll already be supplied with components from your other settlements so you'll always have the components available to build a generator and transmitter to attract more settlers and task them with supplying yet another new settlement. Basically, it's a case of supplying 2 from your "base" and then supplying 2 more from each of those 2, and then 2 more from each of THOSE 4 etc... Note, as well, that supply routes are nothing to do with trading or money. They're there to share components and resources amongst all your settlers. |
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#819 |
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Forum Member
Join Date: Jul 2011
Location: Manchester
Posts: 3,210
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Can a Mole Rat act like a Suicider with it's own bomb and explode just like the Super Mutant versions? Yes, yes it can...
Saw a flashing light and decided to have a look. Heard beeping, backed off and shot it... Boom. What cruel person straps a bomb to a poor defenceless molerat? Quote:
Was that out by the Revere Satellite array, by any chance?
I think that happened to me when I first started playing but I was too confused by the whole game to really pay any special attention to it. I just thought "Oh, somebody's strapping bombs to mole-rats" and ran away. ![]() My own plans in F4 have been rather subverted over the last couple of days. I've been doing Minutemen missions and then leaving the outposts to themselves after I complete them and I started getting messages saying "An outpost is very unhappy and may leave the alliance if things don't improve".{ Quote:
In the end I've had to spend a couple of days going around all the outposts cleaning the places up, building radio beacons, setting up supply routes, planting food, building accommodation and defences and then ordering people to do jobs. You could reassign settlers from other places to go to Red Rocket.Still, after sorting it all out I've now got about 20 outposts all networked together and all with "happiness" ratings of around 70 so that's got to be good, hasn't it? On that note, is there any way you can cancel a supply route once you've set it up? I have 12 settlers at my outpost at the Red Rocket and, once I realised how important supply routes are, I gave them all supply jobs and now there's nobody left there to actually harvest any food or defend the place. I suppose I can just move people around from other outposts to fix that but it'd be nice to know I can modify supply routes should I ever need to. Enter workshop mode, highlight a settler and choose the 'Go to' option. Quote:
I did that one the other day along with the yatze submarine. These quests are fun but way too short imo.
I've pretty much done everything but reach max companionship with all the companions so I've been wandering the wastelands looking for random quests but I am struggling to find any. If preston Garvey asks me to clear out the subway for the 45th time. I swear I'm gonna crap in his hat and insert it on his head. |
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#820 |
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Forum Member
Join Date: May 2007
Posts: 430
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I've got to level 14 on this now - enjoying it after initially struggling with the game at first. Playing on very hard and encountered my first few legendaries now which is pretty cool. Tempted to stick it on survivor difficulty but not sure?
I've met the BOS now and got some quest for them, question though - if I find buildings that I can go into and clear out on the way to these quests should I do it before doing these missions? Is it just beneficial for ammo/weapons and potential drops? So for example I walked through a small city type place with super mutants and synths going at eachother - there was a school and hospital and I think a medical research place. Decided to clear the hospital which was fun but didn't really get anything from it other then junk and ammo. Should I clear the other places before moving on? |
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#821 |
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Forum Member
Join Date: Sep 2010
Location: Milton Keynes
Posts: 1,186
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Supply routes, I've picked one person from every new settlement I find to supply back to Sanctuary. So every settlement has a supply route back to Sanctuary, using only one person in each settlement.
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#822 |
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Inactive Member
Join Date: Sep 2015
Posts: 2,858
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Quote:
I've met the BOS now and got some quest for them, question though - if I find buildings that I can go into and clear out on the way to these quests should I do it before doing these missions? Is it just beneficial for ammo/weapons and potential drops? So for example I walked through a small city type place with super mutants and synths going at eachother - there was a school and hospital and I think a medical research place. Decided to clear the hospital which was fun but didn't really get anything from it other then junk and ammo. Should I clear the other places before moving on?
Basically, it's only worthwhile if you think you're going to come out with more ammo' than you went in with. From personal experience, I'd say it's best not to squander ammo' at all until you've got at least one weapon that allows you to get reliable kills with 1 or 2 shots. Once you've got a gun like that, areas containing feral ghouls are a rich source of ammo' - and they don't shoot back at you. I was lucky enough to find 2 unique 10mm pistols (one with a big armour-piercing and damage bonus and one with an "extra shot" bonus). I modded them both to the maximum (giving them damage and accuracy almost equivalent to a sniper rifle), took ALL the "gunslinger" perks (which increases your ability when using semi-auto pistols) then gave one to Cait and we go all "Splinter Cell" against hordes of ghouls - which is terrific fun. ![]() On a related note, I've found that it's not really worth bothering with automatic weapons at all. Stick to semi-auto pistols and rifles, take the gunslinger and rifleman perks (I think that's what they're called - the ones that apply to semi pistols and rifles) and then use VATS to get reliable head-shots and preserve ammo' whenever possible. |
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#823 |
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Forum Member
Join Date: Jan 2006
Location: Between Venus and Mars
Posts: 9,023
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Quote:
I've sent him back to Sanctuary now, there's only so much you can put up with
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#824 |
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Forum Member
Join Date: Jul 2011
Location: Manchester
Posts: 3,210
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Quote:
I've got to level 14 on this now - enjoying it after initially struggling with the game at first. Playing on very hard and encountered my first few legendaries now which is pretty cool. Tempted to stick it on survivor difficulty but not sure?
I've met the BOS now and got some quest for them, question though - if I find buildings that I can go into and clear out on the way to these quests should I do it before doing these missions? Is it just beneficial for ammo/weapons and potential drops? So for example I walked through a small city type place with super mutants and synths going at eachother - there was a school and hospital and I think a medical research place. Decided to clear the hospital which was fun but didn't really get anything from it other then junk and ammo. Should I clear the other places before moving on? It's always kicking off around there. Usually you get within range and the Suicider Mutant explodes and then it's on. Mutants vs Synths vs Raiders vs (in my case) a random Provisioner/Caravan in a four-way battle for supremacy. Enter, the Sole Survivor.... Quote:
It's a personal choice really, based on how efficiently you can clear the places out.
Basically, it's only worthwhile if you think you're going to come out with more ammo' than you went in with. From personal experience, I'd say it's best not to squander ammo' at all until you've got at least one weapon that allows you to get reliable kills with 1 or 2 shots. Once you've got a gun like that, areas containing feral ghouls are a rich source of ammo' - and they don't shoot back at you. I was lucky enough to find 2 unique 10mm pistols (one with a big armour-piercing and damage bonus and one with an "extra shot" bonus). I modded them both to the maximum (giving them damage and accuracy almost equivalent to a sniper rifle), took ALL the "gunslinger" perks (which increases your ability when using semi-auto pistols) then gave one to Cait and we go all "Splinter Cell" against hordes of ghouls - which is terrific fun. ![]() On a related note, I've found that it's not really worth bothering with automatic weapons at all. Stick to semi-auto pistols and rifles, take the gunslinger and rifleman perks (I think that's what they're called - the ones that apply to semi pistols and rifles) and then use VATS to get reliable head-shots and preserve ammo' whenever possible. I may try a full-auto playthrough at some point. But the semi-auto weapons offer good damage and accuracy and low ammo consumption. (not that mid-late game you won't have the stockpile of a small country). |
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#825 |
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Forum Member
Join Date: Mar 2006
Location: Middleton
Posts: 13,832
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I just went to Spectacle Island for the first time naked with no armour on expecting it to be peaceful, well I was kinda wrong but I managed to kill everything, it was a nice challenge
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