Originally Posted by Danger Close:
“That's something I mused about over on the Beth forums.
Maybe using up one or more of your skill points to transplant the perks on to the new piece of armour or weapon.
But you wouldn't learn the perk as you could in Skyrim. Instead it would be a on time use thing and you'd need to find another piece or armour or weapon with the same perk if you wanted to use it again. Essentially working like a software licence. You can install it on the main and one secondary. After that it becomes useless.”
What I was thinking, as well, is that it should only work of items with a similar damage/armor rating.
So, for example, if you found a pipe pistol with the "fires an additional projectile" perk, you could only transfer that perk to another weapon with a similar base damage.
After all, if you could transfer it to, say, a Fat Man then it'd probably be rather over-powered.
I don't know if I've just been unlucky before or if they're really rare but last night I found a legendary exploding hunting rifle.
I've upgraded it into a .50 sniper rifle and it's abso-bloody-lutely hilarious to use!
It makes all your bullets explosive and it turns raiders and super-mutants into a red mist!
I'm on my 2nd play-through now and, honestly, it's like an entirely different game.
Although the mission objectives are the same I seem to be getting them at different times so I'm having to walk through different areas of the map to get to them and, thus, find all sorts of new stuff along the way.
Again, I'm not sure if that's just luck or whether the game is smart enough to deliberately mix things up a bit.
The thing is, on your first play-through you don't know what consequences a mission success will have or what will happen next so you're "flying blind" (and there's always the compulsion to progress the story to see what happens next) whereas on a subsequent play-through you know what to expect and what's going to happen in the future so you can decide when and where to explore by yourself instead of just doing what you're told.
I've also just discovered the joys of setting up market-traders.
I'd set up basic general trading-stations before but I decided to invest the cash and perks in setting up specialised trading "emporiums" and they provide a BIG supply of caps and equipment.
You can spend a LOT of caps setting them up but then you have a trader who can buy roughly 800 caps-worth of loot per day AND they have a massive selection of stock too.
As a result, even if you spend, say, 10,000 caps setting them up you can easily recover that after a couple of missions AND they'll have a useful supply of stuff to sell you in the future.