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Fallout 4
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Aslan52
13-01-2016
Originally Posted by Mustabuster:
“I'm at the point now where I need to decide on which faction to go with now.

Question wrt factions:
Spoiler

I want to finish with the Railroad but it seems like I'll have to be hostile with the Minutemen. I'm on the "Pinned" quest with the institute. If that occurs will that block me from further settlement building?


PS: I found Dogmeat now. He was hiding in a kennel in Sanctuary Hills.”

You don't have to make an enemy of the Minutemen...
Spoiler
You can persuade the Minutemen to leave you to deal with Wallace and then you can recruit him for the Institute.
Of course, a couple of missions later Wallace is probably going to regret joining the Institute anyway.


I'm on my 2nd playthrough now and I've decided to set up a BIG settlement in Sanctuary Hills.
Alas, the problem is that it's big enough that all the followers can wander around and get lost.

The one thing you CAN do to keep track of Dogmeat is to go around and scrap all the other doghouses in a settlement and then build (or move) one to a convenient location.
That way, at least you know where he SHOULD be if he's not out chasing squirrels.
Gogfumble
14-01-2016
The bell that you can build in the workshop should call dogmeat too as he is invariably the hardest to find in Sancturary Hills. Although I do seem to also wander round for ages looking for Preston too. Then I remember about the bell 😆

Thanks to Danger Close for the tip about Fallout 3 free with 4. I hadn't realised it was and I almost bought it! Have now installed it on my Xbox one, will play it IF I ever finish 4. I'm kinda hoping it doesn't end though, hee hee. Hopefully my BF won't regret introducing me to the game.
Aslan52
14-01-2016
Something I was wondering about...

In Skyrim there was a game-mechanic where you could take, say, an enchanted sword, un-enchant it (destroying the item in the process) to learn that enchantment and then you could apply it to a bow or an axe.

As far as I can see, there's no similar procedure in F4, is there?

I suppose I can see why they might have decided to remove it.
If you could take, say, a pipe pistol with a special "perk" and then apply it to something like a fatman or laser gatling you could probably create a weapon that'd make the game rather too easy.

I've been trying to assemble an "ultimate" set of combat armor and I've succeeded on a functional level but it's a bit of a mish-mash of regular armor, shaded armor, sturdy armor and heavy armor - both combat armor and synth' armor - so it'd be nicer to look at if I could transplant all the unique "perks" to a standard type of armor.
zofo
14-01-2016
Originally Posted by Aslan52:
“Something I was wondering about...

In Skyrim there was a game-mechanic where you could take, say, an enchanted sword, un-enchant it (destroying the item in the process) to learn that enchantment and then you could apply it to a bow or an axe.

As far as I can see, there's no similar procedure in F4, is there?

I suppose I can see why they might have decided to remove it.
If you could take, say, a pipe pistol with a special "perk" and then apply it to something like a fatman or laser gatling you could probably create a weapon that'd make the game rather too easy.

I've been trying to assemble an "ultimate" set of combat armor and I've succeeded on a functional level but it's a bit of a mish-mash of regular armor, shaded armor, sturdy armor and heavy armor - both combat armor and synth' armor - so it'd be nicer to look at if I could transplant all the unique "perks" to a standard type of armor.”

I am afraid you are right but it would be a nice idea for DLC or a mod on PC (or consoles when that is available).
OMTT
14-01-2016
Played for 6 hours last night from the beginning again after my save got corrupted & I've just reached Diamond City. I've found some new places which I never visited first time around but at the same time, missed some places I had previously been to. I'm appreciating it more now after a binge play as I think the most I had play e at a time was a a hour here & half a hour there so couldn't really get immersed in the world.

I've lost Dog Meat though. I went east of Sanctuary & got chased off a flying robot eye & was nearly killed & I think he got injured. I went back but couldn't see him where I last saw him.
zofo
14-01-2016
Originally Posted by OMTT:
“Played for 6 hours last night from the beginning again after my save got corrupted & I've just reached Diamond City. I've found some new places which I never visited first time around but at the same time, missed some places I had previously been to. I'm appreciating it more now after a binge play as I think the most I had play e at a time was a a hour here & half a hour there so couldn't really get immersed in the world.

I've lost Dog Meat though. I went east of Sanctuary & got chased off a flying robot eye & was nearly killed & I think he got injured. I went back but couldn't see him where I last saw him.”

He will have gone back to Red Rocket where you found him or possibly Sanctuary.
Danger Close
14-01-2016
Originally Posted by Aslan52:
“Something I was wondering about...

In Skyrim there was a game-mechanic where you could take, say, an enchanted sword, un-enchant it (destroying the item in the process) to learn that enchantment and then you could apply it to a bow or an axe.

As far as I can see, there's no similar procedure in F4, is there?

I suppose I can see why they might have decided to remove it.
If you could take, say, a pipe pistol with a special "perk" and then apply it to something like a fatman or laser gatling you could probably create a weapon that'd make the game rather too easy.

I've been trying to assemble an "ultimate" set of combat armor and I've succeeded on a functional level but it's a bit of a mish-mash of regular armor, shaded armor, sturdy armor and heavy armor - both combat armor and synth' armor - so it'd be nicer to look at if I could transplant all the unique "perks" to a standard type of armor.”

That's something I mused about over on the Beth forums.
Maybe using up one or more of your skill points to transplant the perks on to the new piece of armour or weapon.
But you wouldn't learn the perk as you could in Skyrim. Instead it would be a on time use thing and you'd need to find another piece or armour or weapon with the same perk if you wanted to use it again. Essentially working like a software licence. You can install it on the main and one secondary. After that it becomes useless.
OMTT
14-01-2016
I just completed a miscellaneous mission to clear Backstreet Apparel. I didn't catch the text at the end of the mission but it's disappeared now from the list. Is there meant to be someone I go back to and see? I remember picking up a few side missions from people in Diamond City but I don't remember how I came across this one
Gogfumble
14-01-2016
Originally Posted by OMTT:
“I just completed a miscellaneous mission to clear Backstreet Apparel. I didn't catch the text at the end of the mission but it's disappeared now from the list. Is there meant to be someone I go back to and see? I remember picking up a few side missions from people in Diamond City but I don't remember how I came across this one”

If it a miscellaneous one there is probably no one to go back to.

I got a few random miscellaneous ones by just walking past people are over hearing their conversation. It then gave me a mission to go and get what they were talking about.

Also once I was in a building and the radio was on and someone was randomly talking about a gun stored in Medford Memorial hospital so it gave me the task to go retrieve it.
OMTT
14-01-2016
Originally Posted by Gogfumble:
“If it a miscellaneous one there is probably no one to go back to.

I got a few random miscellaneous ones by just walking past people are over hearing their conversation. It then gave me a mission to go and get what they were talking about.

Also once I was in a building and the radio was on and someone was randomly talking about a gun stored in Medford Memorial hospital so it gave me the task to go retrieve it.”

Ok, thanks. It must've been one I overheard
Aslan52
14-01-2016
Originally Posted by Danger Close:
“That's something I mused about over on the Beth forums.
Maybe using up one or more of your skill points to transplant the perks on to the new piece of armour or weapon.
But you wouldn't learn the perk as you could in Skyrim. Instead it would be a on time use thing and you'd need to find another piece or armour or weapon with the same perk if you wanted to use it again. Essentially working like a software licence. You can install it on the main and one secondary. After that it becomes useless.”

What I was thinking, as well, is that it should only work of items with a similar damage/armor rating.

So, for example, if you found a pipe pistol with the "fires an additional projectile" perk, you could only transfer that perk to another weapon with a similar base damage.
After all, if you could transfer it to, say, a Fat Man then it'd probably be rather over-powered.


I don't know if I've just been unlucky before or if they're really rare but last night I found a legendary exploding hunting rifle.
I've upgraded it into a .50 sniper rifle and it's abso-bloody-lutely hilarious to use!
It makes all your bullets explosive and it turns raiders and super-mutants into a red mist!


I'm on my 2nd play-through now and, honestly, it's like an entirely different game.
Although the mission objectives are the same I seem to be getting them at different times so I'm having to walk through different areas of the map to get to them and, thus, find all sorts of new stuff along the way.
Again, I'm not sure if that's just luck or whether the game is smart enough to deliberately mix things up a bit.

The thing is, on your first play-through you don't know what consequences a mission success will have or what will happen next so you're "flying blind" (and there's always the compulsion to progress the story to see what happens next) whereas on a subsequent play-through you know what to expect and what's going to happen in the future so you can decide when and where to explore by yourself instead of just doing what you're told.

I've also just discovered the joys of setting up market-traders.
I'd set up basic general trading-stations before but I decided to invest the cash and perks in setting up specialised trading "emporiums" and they provide a BIG supply of caps and equipment.
You can spend a LOT of caps setting them up but then you have a trader who can buy roughly 800 caps-worth of loot per day AND they have a massive selection of stock too.
As a result, even if you spend, say, 10,000 caps setting them up you can easily recover that after a couple of missions AND they'll have a useful supply of stuff to sell you in the future.
zofo
15-01-2016
Originally Posted by Aslan52:
“I've also just discovered the joys of setting up market-traders.
I'd set up basic general trading-stations before but I decided to invest the cash and perks in setting up specialised trading "emporiums" and they provide a BIG supply of caps and equipment.
You can spend a LOT of caps setting them up but then you have a trader who can buy roughly 800 caps-worth of loot per day AND they have a massive selection of stock too.
As a result, even if you spend, say, 10,000 caps setting them up you can easily recover that after a couple of missions AND they'll have a useful supply of stuff to sell you in the future.”

Never set up an emporium as I assumed it was just a bigger shop so saved my perks somewhere else. Are they that much bigger? I can sell 400 capsworth to my traders at the moment and only have them at 4 settlements. Do you set them up at just one settlement and leave ordinary ones in the other settlements?
Danger Close
15-01-2016
Originally Posted by Aslan52:
“I don't know if I've just been unlucky before or if they're really rare but last night I found a legendary exploding hunting rifle.
I've upgraded it into a .50 sniper rifle and it's abso-bloody-lutely hilarious to use!
It makes all your bullets explosive and it turns raiders and super-mutants into a red mist! ”

I want one.
I have explosive damage on my 10mm, Shotgun, 5.56 AR and the Spray & Pray. Would be nice to round out my collection.

Originally Posted by zofo:
“Never set up an emporium as I assumed it was just a bigger shop so saved my perks somewhere else. Are they that much bigger? I can sell 400 capsworth to my traders at the moment and only have them at 4 settlements. Do you set them up at just one settlement and leave ordinary ones in the other settlements?”

They can be worth it. I have emporiums of each type at all but 2 of my settlements. The Prydwen/Airport (only recently acquired) & Murkwater Construction (I have no interest in developing this site - too depressing, too small and too exposed).
But you can (and I regularly do) overload yourself (assuming you invest in Strong Back) with thousands of pounds of gear and haul it all back to any settlement and clean out each vendor. The excess of which you then take to another settlement and clean them out. So you make a few thousand from each trip, not to mention the thousands deposited into your workshops each week.
Although after a point there's only the desire to be the richest person in the wasteland to strive for. After spending 3,000 caps x 6 vendors at 20+ settlements I still have nearly 100,000 in my account of the Bank of the Apocalypse.
Then there's the bonus to settlement happiness that vendors give.
Aslan52
15-01-2016
Originally Posted by Danger Close:
“...Murkwater Construction (I have no interest in developing this site - too depressing, too small and too exposed).”

That's the kind of thing that sucks me into messing around with settlements.
I love taking somewhere like Murkwater, Jamaica Plains or Hangman's Alley and turning it into a viable settlement.

With Murkwater, I went nuts with the "Floor with Foundation" tiles to create a flat surface all across half of the area and then built accommodation on top of it, planted crops and a water purifier in the remaining ground and then I built rickety wood fences around the perimeter with a walkway behind them and mounted machine gun turrets there too.

The main problem with Murkwater is that (as far as I've found) it doesn't really "lead" to anywhere.
It's just sort of a dead-end, out in the middle of nowhere, so it doesn't feel like it helps you achieve anything when you develop it.
mojobrew
15-01-2016
Originally Posted by Aslan52:
“So, for example, if you found a pipe pistol with the "fires an additional projectile" perk, you could only transfer that perk to another weapon with a similar base damage.
After all, if you could transfer it to, say, a Fat Man then it'd probably be rather over-powered.”

I've actually got a Fat Man with that perk! It's called "Big Boy" or something.

Edit: This one. No idea where I got it from, I definitely wouldn't have bought it

http://fallout.wikia.com/wiki/Big_Boy
Jimmy_McNulty
15-01-2016
New beta update on PC is legit. Don't know whether to update or not....

https://giant.gfycat.com/DisguisedInsistentGoshawk.gif


oo weee!
simongvs70
16-01-2016
http://steamcommunity.com/games/3771...36711828944209
Probably the biggest thing on there, IMO, is the status menu for settlers. I guess so you can see what they are supposed to be doing to contribute to the settlement.

Personally, I'd like to see something that enables me to keep track of all the Companions and my Power Armor. I think both groups are in two or three settlements, (Sanctuary, Castle & Jamaica) but I'm not 100% certain...
Aslan52
16-01-2016
Be interesting to see what changes with the update.
I often find settlers standing around and then just allocating them to whatever I happen to think needs it at the time.
It's probably a bit "OCD" but I've taken to giving them "uniforms" according to their duties - to the point where settlers who're supposed to be harvesting corn get different outfits to tato farmers etc.
Guards get armor and traders get suits, of course.


This is probably a bit of a "noob" question but does anybody know why I sometimes can't send certain followers to certain settlements or set up supply lines to certain settlements?

At first I thought it might be to do with factions or allegiances (certain settlements not getting on with each other or certain followers not getting on with each other - I could see why Curie might not be allowed in Diamond City or why Deacon might not want to share a settlement with X6-88 for example) and then I thought it might be simply to do with bed-spaces but it doesn't seem to be either of those things.

Last night I took Preston Garvey from Sanctuary Hills, did a few quests with him and then, when it came time to part company with him, I didn't have the choice to send him back to Sanctuary Hills OR The Castle.
I checked the beds and there were spare beds in both of those places so I have no idea why he wouldn't "want" to stay there.

In this particular case, out of about 25 settlements at least half of them were "greyed-out".
In my previous play-through I had something like 10 followers all waiting quite happily at the Red Rocket (the chorus of comments whenever I crafted something or overloaded myself was quite something!) but in this game I seem to be having this problem a lot.
zofo
18-01-2016
Originally Posted by Danger Close:
“Although after a point there's only the desire to be the richest person in the wasteland to strive for. After spending 3,000 caps x 6 vendors at 20+ settlements I still have nearly 100,000 in my account of the Bank of the Apocalypse.
Then there's the bonus to settlement happiness that vendors give.”

Wow, I only have 32,000 at level 62, mind you the only things I buy now are shipments of wood, steel, etc.

Originally Posted by Aslan52:
“That's the kind of thing that sucks me into messing around with settlements.
I love taking somewhere like Murkwater, Jamaica Plains or Hangman's Alley and turning it into a viable settlement.

With Murkwater, I went nuts with the "Floor with Foundation" tiles to create a flat surface all across half of the area and then built accommodation on top of it, planted crops and a water purifier in the remaining ground and then I built rickety wood fences around the perimeter with a walkway behind them and mounted machine gun turrets there too.

The main problem with Murkwater is that (as far as I've found) it doesn't really "lead" to anywhere.
It's just sort of a dead-end, out in the middle of nowhere, so it doesn't feel like it helps you achieve anything when you develop it.”

Hmmm, not found that one yet, where is it?

Found Covenant last night. Bit of an odd one to clear up as the existing turrets don't count and half the stuff you cant remove or it says you are stealing! Might have to consult Youtube about it
zofo
18-01-2016
Originally Posted by Aslan52:
“This is probably a bit of a "noob" question but does anybody know why I sometimes can't send certain followers to certain settlements or set up supply lines to certain settlements?

I checked the beds and there were spare beds in both of those places so I have no idea why he wouldn't "want" to stay there.

In this particular case, out of about 25 settlements at least half of them were "greyed-out".
In my previous play-through I had something like 10 followers all waiting quite happily at the Red Rocket (the chorus of comments whenever I crafted something or overloaded myself was quite something!) but in this game I seem to be having this problem a lot. ”

I have often wondered this myself, however, last night I decided it was glitched as I was trying to send 2 settlers to Covenant who were sat on a bench together in Starlight. I could send one but the other was greyed out. Then the second one stood up and started to walk off so I tried again and could then send them. So there was no reason it should have been greyed out in the first place!

That update sounds really handy as I have real trouble keeping track of my settlers.
MattDavis
18-01-2016
Does anyone know how accurate the time played on the save file is. I checked last night and it said I'd played for 11 days and 15 hours. That's getting on for 300 hours and I've hardly touched the main quest. Admittedly ive spent a lot of time exploring and doing radiant quest but I don't feel like I've spent that much time playing it.
Mustabuster
18-01-2016
Anyone know how to get Preston garvey as a companion? I've completed the main quest now and he's never been available to me as a companion, even before I finished the game. Every time I speak to him he just ends up giving me another repeatable quest (Grrr). I think he's glitched.
Gogfumble
18-01-2016
Mine lets me have him as a companion. I just talk to him and he asks if I want him to come with me.

I haven't had him as a companion yet though. I like Strong as a companion... Or Dogmeat of course.
Aslan52
18-01-2016
Originally Posted by zofo:
“I have often wondered this myself, however, last night I decided it was glitched as I was trying to send 2 settlers to Covenant who were sat on a bench together in Starlight. I could send one but the other was greyed out. Then the second one stood up and started to walk off so I tried again and could then send them. So there was no reason it should have been greyed out in the first place!

That update sounds really handy as I have real trouble keeping track of my settlers.”

I did a google search and it seems the common response is "The maximum number of people you can have at a settlement is your charisma stat' + 10"

Which is, as far as I'm concerned, almost completely fails to answer the question.

It doesn't explain why you can take a follower from somewhere but not be able to park them back there when you've finished with them OR why the game sometimes won't let you set up supply routes between certain settlements.

I've really gone to a lot of effort with Sanctuary Hills during this playthrough so it's rather annoying that I can't park any of my followers there.
Aslan52
18-01-2016
Originally Posted by zofo:
“Found Covenant last night. Bit of an odd one to clear up as the existing turrets don't count and half the stuff you cant remove or it says you are stealing! Might have to consult Youtube about it ”

I was wondering if somebody's managed to find a constructive way to resolve the Covenant quest yet.

Random thoughts on Covenant below. Don't read if you don't want spoilers...

Spoiler
First time I tried it I made the mad scientist hostile and ended-up having to shoot her which upset Curie so, in deference to her feelings, I did it again and talked the mad scientist out of her "research" but, even after resolving it without killing her, all the inhabitants of Covenant were hostile and I had to kill them - resulting in everything flagging as "stolen" or "owned" so you can't use it and you can't even scrap a lot of it and then start again.

Even if you go along with their scheme, you're still going to end up with the residents still BEING there so it's not going to free up a lot of the buildings for use as a settlement and the original turrets are hostile to any new defences you try and build or allocate.

Incidentally, in my first play-through I found Covenant quite early on, by accident, and acted on the assumption that the residents were just being paranoid.
Of course, it turns out that Old Man Stockton IS a big player in the Railroad so if the player is aware of that they are in a position to consider that the residents of Covenant are correct in their suspicions about his daughter.
The trouble is that if the player knows about Old Man Stockton they should ALSO understand that runaway Synth's aren't dangerous and that persecuting them isn't really justifiable.

It seems like the only person who might be happy with what Covenant are doing is somebody who's true allegiance is to the BOS and their "kill the evil robots" mentality.

This time around I might try siding with the Covenant residents, just to see what happens.
I just hope it doesn't upset either the Railroad or any of my followers.

Alternatively, of course, if you're playing on a PC you could just go with your gut and kill 'em all and then use console commands to remove the Covenant-owned furniture and turrets and then start a settlement of your own.

Oh, and if you're collecting unique items, make sure you buy "Justice" and the "Destroyer" armor from Penny Fitzgerald before you clean up Covenant.
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