As a fan of both and current Nexus user, I'd say with Apple you're more likely to see things done 'properly' with no compromises. Hardware encryption (vs. software in the Nexus devices) meaning little to no performance hit, a SoC that continues to perform well at load and doesn't shut down its faster cores after half a minute of use, firmware completely free of carrier customisations yet still working with e.g. Wifi Calling, things like that. They tend to skimp on RAM, but also handle low-RAM situations far better in my experience. (My 1GB Moto G was barely usable once I threw my apps on it as I have a lot of background stuff, the iPhone 6 was doing fine. I don't know the technical reasons, maybe the way it hibernates apps to free up memory works better. Of course it's also a £100 phone vs a £600 one). Certain things that Android is only just starting to get the hang of in Marshmallow have been good from the outset in iOS e.g. backup/restore (completely seamless) and app permissions.
But you do pay more for it. The old adage "You get what you pay for" proves itself time and time again. It's just that sometimes you have to say "you know what, I don't need the best of the best, I'd rather have £200 in my pocket", you just have to be prepared to make sacrifices of "the perfection of this and that". Much like cars and pretty much anything else in the world.
The other way you pay for it is in the whole "Apple thing" where you can't modify the device without an ongoing cat-and-mouse game, are steered into the Apple ecosystem where you end up buying their tablets and computers too, and can only do things "their way or the highway". I find Android a much easier OS to use as I'm spending less time on workarounds for the things Apple won't allow me to do. For instance getting apps to share files without the "share and send to app, if it places itself in the share menu. Share and send back to other app if it does the same" kind of scenario. If a website won't work properly, I have other browsers to choose from (you have other browsers on Apple but they're not allowed to use their own rendering engines - they're all basically skins for Safari). Lots of little things like this.
To be fair, Apple's restrictions rarely got in my way when I used the iPhone 6. It's much better than the old days when you'd be tripping over them all the time, and they have opened things up a lot (where developers can be bothered to implement their new sharing-between-apps features and such, anyway. The number of my installed apps that in 2016 were still opening in zoom mode designed for older iPhones says it all about developer motivation). But when they do get in your way, it's quite infuriating.
Swings and roundabouts really. I don't understand the need to treat it as a holy war all the time. Both have their strengths and weaknesses.
Edit: incidentally the biggest plus for me on Android at the moment is Adguard. Where possible I still pay for ad removal IAPs to support the developers, but sometimes this isn't an option and despite you throwing money at them in other IAPs they still shove the most obnoxious ads they can down your throat, often in a way designed to intercept your finger just as you were tapping on something (hello Gameloft cough cough) so it makes things far more pleasant that way. As I've said in other threads, I'll accept advertising until it takes the piss, then I'll take it in turn.
I know iOS has allowed ad blockers in the browser now so that's a great step though.