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Classic fight: Snes vs Megadrive


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Old 26-02-2007, 00:53   #51
Ash_735
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Megadrive for me, Just seemed to capture early 90s gaming soo well with its colourful games, Backdrop Backgrounds (which I never noticed in most SNES games), great collection of titles ranging from good to extremely crap and the MIDI music to complete it!
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Old 26-02-2007, 01:06   #52
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I used to love the Sega Megadrive its just a shame that the Dreamcast finally killed Sega's console days off, I think they would make good competion for Sony or Microsoft if they tried to make another console,
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Old 26-02-2007, 03:04   #53
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Originally Posted by Ash_735
Megadrive for me, Just seemed to capture early 90s gaming soo well with its colourful games, Backdrop Backgrounds (which I never noticed in most SNES games), great collection of titles ranging from good to extremely crap and the MIDI music to complete it!
You play games that were ported to both systems, and you tell me the SNES versions were less colourful.....perhaps due to the fact the SNES had a palette of 32,768 colours VS just 512 for the Megadrive might indicate you're wrong

As for SNES games not being colourful.....Secret of Mana, Yoshi's Island, Mario Kart, Parodious, Mickeys Magical Quest, Punch Out, Tiny Toon Adventures, Stunt Race FX, Legend of Mystical Ninja - ALL VERY colourful games.
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Old 26-02-2007, 07:22   #54
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Originally Posted by BeatleGod
You play games that were ported to both systems, and you tell me the SNES versions were less colourful.....perhaps due to the fact the SNES had a palette of 32,768 colours VS just 512 for the Megadrive might indicate you're wrong

As for SNES games not being colourful.....Secret of Mana, Yoshi's Island, Mario Kart, Parodious, Mickeys Magical Quest, Punch Out, Tiny Toon Adventures, Stunt Race FX, Legend of Mystical Ninja - ALL VERY colourful games.

yet the dreamcast was the least powerfull last gen, and yes i bet it didn't have your all important color pallete compared to other systems, yet the dreamcast had more colorfull games


for someone who likes to keep saying graphix don't matter you dont half like to keep going on about them.Im, amazed you havn't chosen 360 or ps3 over the wii this gen
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Old 26-02-2007, 07:28   #55
rufes
 
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Originally Posted by xboxcraig
OOOHHH, the Megadrive was a faster machine. Now to quote a certain Mr Homer Simpson "RING-A-DING-DING". Oh, and learn to spell.

ohh, xboxcraig hasn't got nout for a come back, so he resorts to learn to spell.And jeseus christ i can't spell, but my worst spelt sentance in history made more sence than what you just said, so ohh, learn to make some sence in your posts moron,You dsounded like some rambling mental case then

Last edited by rufes : 26-02-2007 at 07:36.
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Old 26-02-2007, 07:35   #56
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Originally Posted by BeatleGod
http://en.wikipedia.org/wiki/Super_N...ainment_System

The link says: 20m sold in America, 29m sold other. Giving a total of 49m. The Megadrive sold 29m in total globally.

I never said the SNES was FASTER than the Megadrive, but since when did clockspeed make such a huge difference? Like i've said before, there are many machines with faster clockspeeds than the SNES, yet graphically cannot compete. The reason why the SNES could produce FAST and graphically sublime games were because of custom chips, a power graphics processor etc.

You are comparing one game - Sonic The Hedgehog as an argument that the Megadrive was FASTER than the SNES. Ridiculous. The games on the SNES were far more impressive than on the Megadrive.


Your wont, im comparing every game that apeared on both systems, and the majority of them was faster.And don't throw wkipedias at me, any fanboy can edit them.I went to the console wars wiki link, and the total was 49 million sold world wide, and america and japan ain't the world.
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Old 26-02-2007, 10:45   #57
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Just one thread without resorting to namecalling and fanboy-throwing, it can't be too much to ask.
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Old 26-02-2007, 12:10   #58
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Just one thread without resorting to namecalling and fanboy-throwing, it can't be too much to ask.
Just be grateful no one has said "fanwank".......oh poo, I just did,sorry.
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Old 26-02-2007, 12:39   #59
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Originally Posted by rufes
Your wont, im comparing every game that apeared on both systems, and the majority of them was faster.And don't throw wkipedias at me, any fanboy can edit them.I went to the console wars wiki link, and the total was 49 million sold world wide, and america and japan ain't the world.
49m worldwide - that is exactly what i said though!! Jesus H Christ......20m sold in America, 29m sold "other", which is everywhere in the world except america.....now here comes the really really difficult bit : 20 + 29 = ?????

What is your obsession with speed? It sounds a bit desperate and has no relevance to games one bit. I've already told you, as a fact, that games on the SNES are no faster or slower, as its down to how a programmer decides the speed of a game. Mario ISN'T as fast as Sonic, because its not mean't to be, not because the SNES couldn't cope with it. Like i said before....F-Zero and F1 Exhaust Heat are about as fast as games get.
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Old 26-02-2007, 12:46   #60
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Originally Posted by rufes
yet the dreamcast was the least powerfull last gen, and yes i bet it didn't have your all important color pallete compared to other systems, yet the dreamcast had more colorfull games


for someone who likes to keep saying graphix don't matter you dont half like to keep going on about them.Im, amazed you havn't chosen 360 or ps3 over the wii this gen
All consoles this/last generation can display 16.8m colours, so any console basically post 16bit era can make games as colourful as they wish. So a ridiculous comparison, plus I'm pretty certain the Gamecube had just as many colourful games.....jesus, where do they breed these people?

The Megadrive only had 512 colours to pick, of which only 64 could be displayed on screen at any one time. The SNES had a much larger palette of 32,678, and 4,096 could be displayed at one time. Hence why games on the SNES looked better and more colourful.....but again, a lot is down to the designers.

EDIT : Best comparison is Jungle Strike and Super Street Fighter 2. Both look very drab on the Megadrive compared to what they do on the SNES.
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Old 26-02-2007, 13:12   #61
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Originally Posted by rufes
ohh, xboxcraig hasn't got nout for a come back, so he resorts to learn to spell.And jeseus christ i can't spell, but my worst spelt sentance in history made more sence than what you just said, so ohh, learn to make some sence in your posts moron,You dsounded like some rambling mental case then
Did you type this before you left to get onto the school bus? And which bit of my sentence didn't you understand? Do I need to unpack it for you?
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Old 26-02-2007, 14:46   #62
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Originally Posted by mattshenton
Hands down the Sega Megadrive was the better console and is one of the best performing consoles of all time

Life span from 1989 to 1998 a great console to play on.
SNES mode 7 was enough to prove it was better then the Megadrive technically, as for which was the best to play on, well i enjoyed them both.
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Old 26-02-2007, 15:00   #63
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OMG this argument is like "did Geoff Hurst's shot cross the line or not"! There is no point debating about this, it is purely down to personal preference. I think the SNES was the better console, but I preferred the Megadrive because of the relative speed of many of the games, needless to say that the SNES games were graphically more advanced.

My mates also had Megadrives and so I had played on a Megadrive more than a SNES - I didn't get my first games console (PS1) until 1999.
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Old 26-02-2007, 15:02   #64
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Originally Posted by Rob500
OMG this argument is like "did Geoff Hurst's shot cross the line or not"! There is no point debating about this, it is purely down to personal preference. I think the SNES was the better console, but I preferred the Megadrive because of the relative speed of many of the games, needless to say that the SNES games were graphically more advanced.

My mates also had Megadrives and so I had played on a Megadrive more than a SNES - I didn't get my first games console (PS1) until 1999.
relative speed! Clearly you havent tried Street Fighter 2 Turbo: Hyper Edition!
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Old 26-02-2007, 15:07   #65
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Originally Posted by BeatleGod
relative speed! Clearly you havent tried Street Fighter 2 Turbo: Hyper Edition!
With a few exceptions... Back to the Future II, F-Zero, Super Mario Kart.. I was just using Sonic as an example
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Old 26-02-2007, 15:49   #66
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Originally Posted by Rob500
With a few exceptions... Back to the Future II, F-Zero, Super Mario Kart.. I was just using Sonic as an example
The SNES didn't need Sonic. In the grand scheme of things, Sonic wasn't all that great - it was fast and manic, but it lacked the genius level design and challenge of Super Mario World, Yoshi's Island and All Stars.

Sonic was more on par with the Donkey Kong Country series - impressive and fun briefly, but lacked the depth of Mario.
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Old 26-02-2007, 16:27   #67
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Originally Posted by xboxcraig
Did you type this before you left to get onto the school bus? And which bit of my sentence didn't you understand? Do I need to unpack it for you?

The hole lot, it resembled something a mentaly disturbed human being would write.Every word i knew what it was, but the sence in it is very confusing, but not to worry, im sure you havn't a clue yourself you was in that much of a trance
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Old 26-02-2007, 16:30   #68
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Originally Posted by BeatleGod
All consoles this/last generation can display 16.8m colours, so any console basically post 16bit era can make games as colourful as they wish. So a ridiculous comparison, plus I'm pretty certain the Gamecube had just as many colourful games.....jesus, where do they breed these people?

The Megadrive only had 512 colours to pick, of which only 64 could be displayed on screen at any one time. The SNES had a much larger palette of 32,678, and 4,096 could be displayed at one time. Hence why games on the SNES looked better and more colourful.....but again, a lot is down to the designers.

EDIT : Best comparison is Jungle Strike and Super Street Fighter 2. Both look very drab on the Megadrive compared to what they do on the SNES.
the gamecube did not.Why is it in every argument that you have to mention nintendo did this better? they have done shit better the last few gens apart from the odd game, and im more of a nintendo fan than the other companys, yet i even see that.I can't that peop,e are bread in the world to follow a games company like a religion.Get a grip man
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Old 26-02-2007, 16:33   #69
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Originally Posted by Rob500
With a few exceptions... Back to the Future II, F-Zero, Super Mario Kart.. I was just using Sonic as an example
your right, people like beatlegod are that blinded by their fanboy specs that they will never be able to admit it.
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Old 26-02-2007, 16:35   #70
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Originally Posted by rufes
the gamecube did not.Why is it in every argument that you have to mention nintendo did this better? they have done shit better the last few gens apart from the odd game, and im more of a nintendo fan than the other companys, yet i even see that.I can't that peop,e are bread in the world to follow a games company like a religion.Get a grip man
Super Mario Sunshine, Smash Bros Melee, Wind Waker and Mario Kart were very colourful games.....as colourful as anything on the Dreamcast. The Gamecube was more "kiddy" than the X-box and PS2, hence why they had more colourful games on. The fact is that all 4 machines of this generation though was MORE than capable of creating colourful games as they could all display 16.8m colours....the Megadrive CAN'T.

Like I've said before, I own machines by Sega, Nintendo and Sony - I like a console for its own merits and care little about manufacturer.
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Old 26-02-2007, 16:35   #71
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Originally Posted by BeatleGod
49m worldwide - that is exactly what i said though!! Jesus H Christ......20m sold in America, 29m sold "other", which is everywhere in the world except america.....now here comes the really really difficult bit : 20 + 29 = ?????

What is your obsession with speed? It sounds a bit desperate and has no relevance to games one bit. I've already told you, as a fact, that games on the SNES are no faster or slower, as its down to how a programmer decides the speed of a game. Mario ISN'T as fast as Sonic, because its not mean't to be, not because the SNES couldn't cope with it. Like i said before....F-Zero and F1 Exhaust Heat are about as fast as games get.

I'll give you that one i miss read it, but that don't take away the fact that alot of numbers havn't been accounted for in the sales figures.I suggest you look about some other places other than wikipedia
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Old 26-02-2007, 16:38   #72
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Originally Posted by rufes
your right, people like beatlegod are that blinded by their fanboy specs that they will never be able to admit it.
The guy just quoted you super-fast games for the SNES....and you are agreeing with him!

I quote specs for the SNES and the Megadrive as it puts "fanboy" issues where they belong - in the bin. You or me cannot argue against the fact that the SNES is a superior console in terms of power and specifications.....as for the games on each machine, that is down to personal taste. I prefer the more cleverly designed and intricate SNES platformers, where as you prefer the more manic style Megadrive Sonic games.....but don't start spouting rubbish that the "SNES can't do this or that" - the facts prove you wrong. Give it up
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Old 26-02-2007, 16:42   #73
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Originally Posted by rufes
I'll give you that one i miss read it, but that don't take away the fact that alot of numbers havn't been accounted for in the sales figures.I suggest you look about some other places other than wikipedia
Nintendo are not a perfect company - I've hated many things they've done, but one thing they do fairly accurately is account for sales of their consoles. They count actual units SOLD.....they are not like Sony, who do shipped units to inflate their figures.....just to try and give the impression that their PSP isn't being outsold by the DS by 4:1 when in reality, it is!
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Old 26-02-2007, 16:43   #74
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Originally Posted by BeatleGod
The SNES didn't need Sonic. In the grand scheme of things, Sonic wasn't all that great - it was fast and manic, but it lacked the genius level design and challenge of Super Mario World, Yoshi's Island and All Stars.

Sonic was more on par with the Donkey Kong Country series - impressive and fun briefly, but lacked the depth of Mario.
Gotta disagree with you there. While PsychoFox on Master System is a good challenger to Mario that sadly never got a Mega Drive sequel, the DK series was very close to the Mario series, possibly harder. While Super Mario World was very difficult, it had a simple run to the end style gameplay that, while there in DK was simpler when you got the hang of it. DK was harder with it throwing harder bits at you that were more unexpected and harder to master, e.g. the fast mine car, swimming, barrel tossing, the 2nd player which made things different, which wasn't there in Mario World (Yoshi excluded). While they were similar games, I'd rate DKC1 as harder than Mario World.

Also I do not feel any game on SNES really matched any of the 4 Sonic titles on Mega Drive.
While not as obviously deep as Mario and DKC, it had it but you needed to look carefully as the game worlds were actually quite big if you explored them fully.

Oh come to think of it, the closest thing to Mario or DK on Mega Drive was possibly James Pond 3. A brilliant game that is sadly in the shadow of the far easier and not as brilliant, JP2 Robocod.
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Old 26-02-2007, 16:43   #75
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Originally Posted by BeatleGod
49m worldwide - that is exactly what i said though!! Jesus H Christ......20m sold in America, 29m sold "other", which is everywhere in the world except america.....now here comes the really really difficult bit : 20 + 29 = ?????

What is your obsession with speed? It sounds a bit desperate and has no relevance to games one bit. I've already told you, as a fact, that games on the SNES are no faster or slower, as its down to how a programmer decides the speed of a game. Mario ISN'T as fast as Sonic, because its not mean't to be, not because the SNES couldn't cope with it. Like i said before....F-Zero and F1 Exhaust Heat are about as fast as games get.

thats a cope out, they are no slower or no faster, its the talent of the programmers???????? so if you had the same programmer on both machines programming the same game but for the the two systems system then what game do you think would move the fastest? if speed dont matter then why dont we just play at a snails pace, and why in every sequel to a game is the game faster, why is speed everything in any online game.If speed means nothing, then im pretty sure by your way of looking at things that the snes superior color pallete don't mean a thing ether.Driving games mean shit, its the real games you judge the syetm on, like mario and sonic, and in 2d at least, speed was a big factor for why people brought sonic, and if you think otherwise then you are kidding yourself.


I suggest you go and play a megadrivd you would be suprised.

Last edited by rufes : 26-02-2007 at 16:48.
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